Alright. To avoid cluttering up the progress general, I'll be posting here now.
Maze of Fortune is a game about ruins exploration, treasure collecting, a bit of puzzle solving and a lot of 2D action.
The game features some roguelike elements such as permadeath, and 'randomly' generated levels. Dungeons are constructed out of randomly selected pre-constructed stages.
It's heavily inspired in La Mulana, Spelunky and other games of the genre, but I decided to add a little twist of my own to spice things up.
It comes in the form of two systems. One is the way levels are generated. Instead of being fully procedural, it combines random elements with pre-constructed terrain. This allows me to make more interesting puzzle and trap setups, while still mantaining the unpredictability the replay factor. You can play the same room many times, but each time the layout and object placement will be different, and the monsters as well. Even the tileset can change, or other modifiers can be added to alter the gameplay experience.
The second is the treasure system. Along your runs, you will find treasure, that fills up your collection. They are divided into 4 different rarities (Trinkets, Artifacts, Relics and Legendary), and comprise sets of treasures. Whenever you collect the 4 parts of a set, you unlock a new item to be used in your future runs. They also add gold to your current run, that you can spend to buy items in shops.
This system adds progression and replay value, and rewards players for getting far into the game, as harder levels yield better treasure.
WEBM related, it's a test level showcasing some of the obstacles the game will have. I'm using placeholder art for now, a poorly drawn tileset I made myself, and some other sprites I stole from random places on the internet until I can find a decent artist to draw me some assets. A co-worker of mine was going to be my artist, but he got a freelance project to occupy his free time and dropped out, so I have no artist for now. (If anyone can make good pixel art and wants to participate, just send me a message).
Music is courtesy of a kind anon here from /agdg/, who is helping me with the project.
I want to make this game based on as much community input, so any feedback is appreciated.