>>18974
I was just trying to do a little 16x16 spaceship. I decided to do 16x16 rather than 32x32, because it'd be easier and I could fit more enemies and shit on the screen, (the game will be 800x600) but the ship just looks terrible to me and I don't know why.
I like the asteroid I did, kind of, but I look online at ultra detailed .pngs of asteroids and my heart starts to bleed. Normally I would be using pseudo 3D or .png renders, but I want to use my own graphics, not someone else's.
Those light brown lines aren't meant to be on the outline of the asteroid, that's just a fuckup from copying the sprite directly from game maker. Any suggestions as to how I could improve on these would be immensely appreciated. I might just redo the spaceship sprite completely because it looks so generic, but I don't know what I would replace it with at a 16x16 res. Maybe I should just jump up to 32x?