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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1435757333726.jpg (57.55 KB, 542x617, 542:617, jetfuel2.jpg)

e171d2 No.19145

Any of you doing anything with it ?

d4f6cd No.19152

I actually really want to know if there's any good examples of games made with the BGE, because I plan on using it once I make the switch from 2D to 3D, rather than going to Panda3D or something.


d9fa21 No.21098

there's this dude who's making a nice platformer and he does vlogs

https://www.youtube.com/user/SolarLuneTube

other than demos i didn't see anything serious done with it, but it's pretty flexible and i would play around with it if it didn't crash due my shitty onboard graphic card


210847 No.21108

Holy FUCK, just use Unity.


16ca26 No.21304

>>19145

Love Blender would shill its modeling/animation toolset all day everyday.

I've been using it to work on my models to get an idea of how everything would work and test some animations. The fact that you can define your mesh, bone constraints, animations and shapekeys (morphs) as an immediate part of the workflow and they are 1:1 in the GE is awesome.

However, to get anything working in there that is of any worth, looks recent (or good for that matter) and is not slow as hell will be an exercise in futility.

It would be great if it worked though since you literally would only need one package to do anything and everything.

But it doesn't.


845604 No.21759

File: 1441794065647-0.png (551.16 KB, 1280x1024, 5:4, ClipboardImage.png)

File: 1441794065648-1.png (80.81 KB, 1280x1024, 5:4, ClipboardImage.png)

File: 1441794065664-2.png (94.23 KB, 1280x1024, 5:4, ClipboardImage.png)

>>19145

Fortunately, Blender is just getting to a point where it is convenient to work with.

Here's current weekend project, a procedural galaxy simulator.

I'm still working on some kinks with the low resolution bullet physics engine that comes with blender, but fortunately it supports Python, which is making everything a heck of a lot easier.

Runs like a beaut.




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