>>19145
Love Blender would shill its modeling/animation toolset all day everyday.
I've been using it to work on my models to get an idea of how everything would work and test some animations. The fact that you can define your mesh, bone constraints, animations and shapekeys (morphs) as an immediate part of the workflow and they are 1:1 in the GE is awesome.
However, to get anything working in there that is of any worth, looks recent (or good for that matter) and is not slow as hell will be an exercise in futility.
It would be great if it worked though since you literally would only need one package to do anything and everything.
But it doesn't.