After a couple of hours of frustration, I decided I would finally make a thread here. I pondered the idea for a couple of days, but I always got distracted by other stuff. This is the game I've been cooking up. I came up with the original concept more than two years ago, since then it's changed a good deal, and in that timespan I really never did any real work, only modeling. Seeing as how working with someone else reliably is nigh impossible at this point, I decided to take on it.
It's a multiplayer FPS focusing on "muh reelism" but with some elements added into the mix. The player character has skills that can be improved through practice. There are three: strength, dexterity, and resistance. The more you do a certain kind of action, the more you improve your character's skills (i.e the more you crouch, the more you improve your musculature, that increases your strength). Then, there are things like lots of customization in regards to clothes (head, torso, legs, feet, face) and weaponry. Ammo will have to be bought, in order to use weapons. There is complete freedom in order to equip whichever items the player may prefer, and there is complete control over the amount of ammo carried. There is no HUD at all, no clues except for an announcer. Most of this stuff is subject to change, either due to complexity or for being a potential crap mechanic.
I started working on this fully more than three weeks ago. Currently, implemented mechanics are decent character movement, complete with crouching, proning and running. An inventory system, where you can pick up and drop items, and these items have weight, which limits your walking and running speed. A weapon system, having features like ammo pools, reload times, and fire modes. And I've also rigged up some animations for the placeholder character model, but that needs more work. After that, I have to do networking.