I've always dreamed of creating my own Beat'em up game, like the big capcom titles from the 90's
Alien vs Predator
Dungeons and Dragons
Battle Circuit
Armored Warriors
I used a little bit of gamemaker and I managed to do very simple plataforming stuff.
I'm starting to check out Unity to see how it goes. And I've completely discarded Construct2 as a possibility.
Has anyone ever tried to make a game with mechanics like this?
- sidescroller with "depth" (characters con move "up" which is actually going to the back of the screen). I like to call it "2.5D"
- jumping/attacking on air
- many AI enemies on screen
- bosses
- combos
- possible individual skills
- interacting with enviroment