[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/agdg/ - Amateur Game Development General

AGDG - The Board

Catalog

8chan Bitcoin address: 1NpQaXqmCBji6gfX8UgaQEmEstvVY7U32C
The next generation of Infinity is here (discussion) (contribute)
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

YouTube embed. Click thumbnail to play.

000000 No.20250

Need QuakeC help: can't get decals/bulletholes to work with spawned in BSP entities.

I spawn a bsp model in game. Though when you shoot it there are particle effects, there are no bullet holes/decals.

I can't figure out how to make them stick to it. I look in the darkplaces source to no avail, the quakec source, and google.

No mention of this.

spawnfunc_misc_clientmodel();

self.solid = SOLID_BSP;

self.movetype = MOVETYPE_PUSH;

how do I get decals/bulletholes to go on it, if possible? Is there a flag? The non-entity 0 movers in the map get bullet holes...

I notice entity 0 gets bullet holes, and other entities (movers, doors in the map) also get bullet

holes and decals. They aren't entity 0 but are part of the map.

Engine: darkplaces.

I asked on IRC but was told to fuck off they won't help me.

5bbcc1 No.20257

>I asked on IRC but was told to fuck off they won't help me.

What's the IRC for, then? Circlejerking?


977d1a No.20259

>>20257

Which channel, #8/agdg/? It's pretty dead, I haven't talked with anyone there for weeks.


5bbcc1 No.20264

>>20259

No no, I mean Darkplaces' IRC.

It's an engine, not a game, so if it's not about making sense of the engine or developing for it, I don't know why the hell would you need an IRC other than for circlejerking.


000000 No.20269

>20264

They said they did not like me because of my known views (I guess on women, girls, SJW stuff) and would not help me. They then glined me.

Yes, darkplaces irc.


000000 No.20274

Anyone have any ideas or could you go to darkplaces irc and ask them? They might help you.

irc.anynet.org

#darkplaces

#qc


000000 No.20305

Could someone help or ask them (they won't help me). This could help chaosesque improve.


032a6f No.20319

>>20305

Ah, so you're that guy. I was going to ask you if you were the guy who did chaosesque, but now you said it. I really don't think you will get any help in any other place apart from the darkplaces community. Engines and mods like these are quite a tiny niche.


ebd634 No.20320

>>20305

Can't you change your IRC name and ask them?


000000 No.20329

>>20320

I've tried that. They always figure out who it is.


000000 No.20332

>>20319

Could you ask them, they always know it's me (I guess by the way I write/construct sentances). Inside3d forum is gone so there's only the IRC server left.


000000 No.20339

Here's a pic of the city generation:

http://fullchan4jtta4sx.onion/lv/src/1438236084611.jpg

Heres a pic of the city generator.

I made all the buildings, (and the map here too). (They have interiors)

Decals don't stick to them, only to the map (terrain)


000000 No.20341


080385 No.20345

>>20269

> they did not like me because of my known views (I guess on women, girls, SJW stuff) and would not help me. They then glined me.

You have committed thought crime, Shitizen, and will now be eliminated from all safe spaces.

Is this really the terrifying SJWorld we live in?


000000 No.20346

>>20345

It is


000000 No.20349

Just discovered this:

When you shoot right next to the model, where it intersects the world, it will

put parts of the decal on. Same with if something gets gibbed.

(Here the world (entity 0) is the grass, the bungalow is a bsp model)

Directly shooting the model gives no decal, and blood won't put stains on it when directly

dripped onto it.

[IMG]http://lgdb.org/sites/default/files/node_images/26891/13019.jpg[/IMG]

[IMG]http://lgdb.org/sites/default/files/node_images/26891/13021.jpg[/IMG]

[IMG]http://lgdb.org/sites/default/files/node_images/26891/13020.jpg[/IMG]


000000 No.20350

Seems like decals appear if you shoot the model near where it is near a plane of

the realworld (entity 0).

Also blood dripping sometimes works, but never does a decal be left on a wall that

is not near a plane of the world(ent0)

http://lgdb.org/sites/default/files/node_images/26891/13024.jpg

http://lgdb.org/sites/default/files/node_images/26891/13025.jpg

http://lgdb.org/sites/default/files/node_images/26891/13026.jpg

Don't know why nor how to enable it on the .bsp models totally.

---

http://lgdb.org/sites/default/files/node_images/26891/13027.jpg


f92e9c No.20351

>>20349

>>20350

>[IMG] tags

>Linking images

Nigga you're on an imageboard. What the fuck are you doing?


792b72 No.20548

>>20269

How do they know about that? Did you post about SJW stuff on that engine IRC? lel




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]