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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1438603890154.jpg (139.99 KB, 610x345, 122:69, PhilFish-610.jpg)

997f4b No.20551

Howdy, /agdg/.

I want to make a turn-based strategy game with very minimalist graphics and an emphasis on text/UI. I have experience with Unity and Unreal but I've only made 3D games before. What are some free game engines or programs that would be good for a game like this?

pic unrelated

fe6f61 No.20556

Check out any of the existing free roguelikes

http://www.roguebasin.com/index.php?title=Main_Page

Mod one of them, or strip it down to just the parts you need.

There are also free RL engines, and even tools for proc-gen caves, rooms & halls, entire worlds, etc.

Though many roguelike games are text-grid based, this is equivalent to a 2D tile based game, and many such games can use tilesets.

Outside the RL genre there are also games like Dwarf Fortress which was text based and now has tiles available.

IMO, the best free "engine" for making such a game is GCC.


997f4b No.21394

>>20556

Thanks for the suggestions. I was thinking more of an abstract kind of strategy game, like one where you are managing a company or country rather than a specific character like in rougelike games. The best example I can think of is the flash game Rebuild, but flash is too expensive and I hear it's becoming obsolete.


568111 No.21400

Love2D is what I'm using at the moment. It has a fairly simple approach to things. 2D only for the most part, and has a decent number of Lua libraries you can use for various things like serializing Lua tables, user interfaces, entity component systems, etc.




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