>>21362
Yeah, I thought as much, and was really just being intentionally facetious (although thinking about it, shitty license aside, even UE4 gives you source access now). Maybe it's just me, but I've just never felt comfortable to the idea of playing long-term in someone else's sandbox for any kind of game development which isn't modding, and by that I'm referring to not having the ability to fix bugs, implement new features when you need them, perform your own low-level optimizations, and even just the idea of not fully 'owning' the technical core of your creative work.