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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1441203757012.jpg (254.51 KB, 1920x1080, 16:9, 1441201269828-0.jpg)

b0ba49 No.21529

Anyone got some good fog and cloud objects I could use? I want the player to be able to sit on clouds, move them around and even build with them a bit.

What do you suggest?

2a6a96 No.21559

I suggest making them solid, like modelling a rock, then adding a shitload of particle effects around them so you can't see the mesh that much.

Perhaps you could add a blur/opaque bloom shader to the clouds and their particle effects so they don't look as blocky.

Also, you could set the particle shader to multiply with the clouds so you can appreciate the shadows under them.


62020e No.21565

>>21559

Any way I could make them fluffy? More like give the illusion of being fluffy when the player interacts with them.


62bc68 No.21711

File: 1441618595172.png (12.03 KB, 356x376, 89:94, 1439805215746.png)


053c78 No.21744

>>21565

You can try making the meshes like an incredibly viscous liquid where characters bounce over the surface, if your engine allows for this.

If you are using a custom engine, you can try to make the mesh "transparent" to the player when falling over them, then return them to the original "floor" of the cloud using a force-based approach. This way, your characters will look like they bounce over them.

Also make particles move whenever a character passes through them.


29e8d8 No.21879

>>21559

This sounds sounds like it would work but it would take some really fancy particles to make it look decent, and would only work up close

The only way to get good clouds is to use 3d noise or a fluid and then do some sort of volume rendering with shadows, not easy.


f1bd5d No.21926

>>21879

Not only not easy. Fluid simulations would probably bring any modern GPU to its knees, which is why they are almost always rendered offline.

Unless you mean really simple fluids using big "drops", in which case a good particle system would do the trick.


29e8d8 No.21936

>>21926

Run the fluid sim at load time then just stop it and save as textures


ee48b3 No.21963

>>21711

this is my favoriet post and tahs y it has dubs

checkem!!!11 XDDD


8a99cd No.22000

>>21936

That could work, but the OP specifically stated he wants clouds to be manipulable by the player (probably walking over it or something like that). He needs something fast and good looking to use during runtime.


29e8d8 No.22008

>>22000

>animated clouds

> -fast

> -good looking

Pick one

That is unless you have researcher-level skills


8d1d8a No.22017

>>22008

Mind you good looking doesn't have to mean realistic. If you find a good artstyle to emulate stylized clouds it could work just fine.


55ba19 No.22080

File: 1442811771454.jpg (54.49 KB, 252x380, 63:95, cybercorn.jpg)

There's a game called Aer with clouds you can walk on. Maybe you can ask the devs if they're willing to share their method.


f0adbb No.22745

Cloudsspace


deb2da No.22782

Volumetric shadows ahoy


05dd44 No.23205

Solid efdects with shadows.




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