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/agdg/ - Amateur Game Development General

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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1442345653182.jpg (68.64 KB, 960x540, 16:9, laughing_rin_luvia.jpg)

be02a7 No.21887

Procrastinating, probably like everyone else here,

goto agdg first time in a few months

>Barely enough money for food

>Depression can make work difficult

Yeah I completely relate to that.

>Math is hard

Yeah. Vector calculus is pretty-

>Guys help I dont understand sine

>Perspective is too complicated

>Newtonian point kinematics are too hard

>Optimizing flops when perf limited by memory latency

Common newb mistake, you shouldn't--

>Legacy GL

>Distance formula is expensive

>GameMaker.

>I don't what language to use

>Shit at coding

>Shit at math

>Shit at art

>Shit at ideas

Narcissism intensifies.

61e895 No.21904

File: 1442361810905.jpeg (21.53 KB, 400x309, 400:309, Fred tells the Jetsons to….jpeg)

>>21887

>Shit at coding

>Shit at math

>Shit at art

>Shit at ideas

People don't seem to realize just how absolutely powerful Google is. It is literally the answer to fucking anything. Not too many people know how to Google or search the net for answers pertaining to anything. Google can teach you, give you answers, libraries, resources, models, textures, ideas, porn. I mean holy shit if someone is complaining that they can't make a shitty little game on an imageboard, then FUCKING GOOGLE IT.


0c720d No.21906

>>21904

>google for ue4 api related questions

>you have reached the end of the internet good luck have fun


61e895 No.21911

>>21906

>reaching the end for documentation on the 2nd most worldwide used game engine

Dig harder.


3897d8 No.21938

YouTube embed. Click thumbnail to play.

>>21904

Also, I highly suggest modding before anyone attempts their first game.

Level design, custom models, custom animations, maybe some scripts.

That alone will put you much better off later.

Throw something together in gmod, or any game that has a modding community that you enjoy, really.


f502b4 No.21939

>tfw finally got my NEET (with no money) ass to learn coding, two foreign languages, drawing and making music

>crap at all of them but I convince myself that ina few years everything will be good

>kicked out of my parent's house

>now I have to work at a 12 hour/day job which involves moving heavy shit around

>get 5 hours of sleep, feel like a zombie after all the work

>get about 3 or 4 hours of actualy deving time

>I'm too tired to do anything

>if I don't do what I like, that is making games and drawing I think I'll just kill myself

>can't afford to take part time jobs, there are barely any jobs here, can't afford to quit or I'll have no money to live

I don't even know what to do, without my dream I am nothing. You had no idea how motivated, happy and with a purpose I felt one year ago when I had free time to work on my shitty games. I felt that I found my purpose in life, and now I can only afford about 2 or 3 hours of actually programming on my game. I feel like I'm dying, and that there's just no purpose to my life. I kinda want to kill myself, but I'm afraid of the pain of dying. And it is too late for me, I'm over 20 without work experience or college.

I want to suck it up, and I will try my best, but if my situation will be the same in a few years, I will just feel dead because I can't work on what I like.


6123a5 No.21943

>>21904

To be fair, it's one thing to see the answer in front of you, it's another thing entirely to actually comprehend what the answer means. Google can tell you how to do anything in any engine, but the people who say they are "shit" at coding are pretty much saying "I see all these lines of code and I have no idea what any of them mean".


61e895 No.21944

>>21943

Good thing Google has tutorials huh?


d814c5 No.21947

File: 1442452013101.png (90.71 KB, 200x200, 1:1, 1441478020366.png)

>>21904

>using google

>2015

kek


7dd875 No.21950

>>21944

It does, but not for every subject. Even then, you have the possibility of hitting roadbumps depending on the language you use. A different language is like using a different brush, type of paint, type of instrument, etc. You will have an easier time with them than a non-painter or a non-musician, but it won't immediately click with you.

I could copy and paste code to make it work, just like how you can easily trace a picture to create good looking art, but I wouldn't necessarily understand the process behind it.

Having a group of people can help make it "click" for you.


f8f8e6 No.21956

>>21887

What's the problem with gamemaker?


be02a7 No.21965

>>21939

Damn bro.

What you should do is throw together a portfolio of your projects and just apply for as many jobs as you can find.

Most programming employers only care about skill, so if you can prove yourself they wont care about a degree.


55f739 No.21975

>>21965

When I said that I learned coding, I meant that as in I know how to script in game engines, so I don't have any projects to show off other than my small games made for myself. I wish I knew how to be a server admin, or program complex android apps, CMS for websites. But I only worked on my games which are newgrounds tier.

I am working on a bigger game but at the rate I'm going at it's gonna take me a lot of years to make something good, and taking the time to learn other programming languages or to make other applications will just take away from my dev time.


f8f8e6 No.21988

>>21975

>newgrounds tier

Mein nigga


0197aa No.21995

>>21887

>tfw completed 2 years of complex university tier math classes

>tfw it's all usefull and my game is basically entirely based on vector calculus and some differential equations

>tfw all these highschool dropout saying muhh can't into math and doing highschool math over again


be02a7 No.21996

>>21975

better than nothing. Apply for internships. Briefly mention your situation in your cover letter that you're pursuing your dream.

Also youve stated youre pretty miserable and have been like that for awhile, if the game you want to make requires you stay like that for years then you need to rethink your approach.


388682 No.21999

Ironically, I got semi-gud at art only to realize I wasn't going anywhere with it and would get tired of all my ideas after only working on them for a while. Art also stressed me out to no end and commissions just left me miserable. My passion straight up died... now I'm trying to fumble around game development and don't even know where to begin. I'm thinking about using unity seeing as it looks to be the most friendly for beginners, but what 3d software is decent? I've used Zbrush in the past but I don't think you can animate those models. It sucks trading years of art studies for something new.. but oh well, I guess my passion just wasn't there.


be02a7 No.22007

>>21999

zbrush is definitely exportable to a standard mesh, I dont know of any modeling programs outside of a few voxels editors that arent.

making a 3d game will almost always take more time and effort than 2d. Even with a high level engine, you spend far more time on environments.

From the sounds of it, you shouldn't rely on gamedev as anything more than a hobby, focus on money to deshit your life.

3D artists are definitely something that is in demand, and is very easy to make a portfolio


388682 No.22010

File: 1442595374750-0.png (276.02 KB, 1528x444, 382:111, outside in.png)

File: 1442595374751-1.png (366.41 KB, 1392x742, 696:371, gesture sketches.png)

>>22007

yeah, that's not a bad idea. Perhaps I'll move my work over to 3d modeling and see if it gets me out of this funk and 2d game development as a hobby to get a feel for things as well as try not to get to rusty with my art. It's weird to have your passion for something completely die out like this, but I'm just not going anywhere with my art and my improvement has completely stopped... but the creative drive is still there, I love old vidya, tend to know what makes vidya fun, and I hear it's a solid thing to pursue for people who get overwhelmed easy with things.




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