>>21982
this is what I suspect how mobile game companies make it big:
>at least ten rich as hell whales who do nothing but pay for every little fucking thing. When 20K is nothing to someone, that's easy money right there.
>rehash and clone to oblivion.
For every decent game out there, there are at least ten (no really) clones out there.
>pump it out like a sewer.
mobile game players rarely stay on games, so unless you got lucky, they will move to something else within year's end.
>any other scummy means to boost ratings, and make a profit.
because anybody who never really plays games won't bother to look shit up on the game they play
There are companies out there that will completely clone a sweet flash game, and claim it as thier own, when the original author gets zero money.
Pay2win is merely the most famous sin of the mobile market, you gotta think, what about bot ratings? What about media "reviews"? What about advertising? False advertising? What about datamining? what about datamining ads in PAID FUCKING GAMES? Hell, I wouldn't be surprised if shit got to patent troll levels there.
Also, the snowballing effect of having a high rating feeding into being on the front page, thus establishing your company's existence.
Luck is too easy for other people for people to blame when it's really connections.
But luck also has a tendency to be under your nose before exploding in ypir face.