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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1443052002912.jpg (36.78 KB, 479x360, 479:360, Captain Whathisface Shit E….jpg)

842998 No.22236

Everything is so depressing here and I figured maybe we could use 1 happy thread.

Do you ever once in a while have good days where you make good progress or have a breakthrough on a problem you were struggling with?

It's nice when it happens

9f395c No.22244

No, real life hit me and I have to work a shitty job that leaves me with no time for gamedev. And when I come home I am so tired that I fall asleep while trying to program something. I want to kill myself already.


752879 No.22245

Bad days only happen when you don't create a design document.


a0aeb3 No.22247

Whenever I made progress I get really afraid that i'll die of a blood clot or a stroke or ill choke or someone will kill me


cc2dfa No.23900

>>22244

do it then.. youre worthless anyway if you "cant make time" for what you like in 21 century


b77847 No.23951

>>22236

figured out and implemented pathfinding and collision detection in one weekend

"holy shit they actually really walk around the house and not through it.. fuck meeeeeee this is so cool !!!"

I still cant believe it, Im expecting something will fuck up badly any time soon

feels good tho


2ba654 No.24189

>>22247

Worry about your backups instead. So many promising projects going under due to "my hard drive broke lol".


2ba654 No.24190

File: 1448995773923.jpg (304.23 KB, 1536x2048, 3:4, smiling dog.jpg)

>>22236

A while ago I attempted to make a rigidbody character in Unity. I failed miserably and then just settled for adding layer upon layer of hackey shit on a character controller. Learned plenty of basic things (how to prevent diagonal movement from being faster for example) but with the wrong kind of foundation it was never going to go anywhere.

The other day I was finally I was able to make it happen with sheer power of will and CTRLC CTRLV "programming" skills and it felt amazing. I got it to look and move around alright. Tweaked drag and friction and stuff, fixed super jump but still not happy with the way "grounded" detection works. I have infinite questions regarding the advanced features I want to implement and I'll never finish a game ever. But I now have no excuse. The foundation is there.

Fingers crossed I get shooting to work this week. I can instantiate bullet/grenade prefabs and spawn them at camera position and rotation but everything after that seems to fuck up no matter what I change.


7ce669 No.24211

>have trouble with something for several days

>wake up one day, implement incredibly simple solution that just works

better than sex


7f55a6 No.24227

>>22236

I am undecided on whether I should pursue game development. I can easily just download Unity or Unreal, but real life and family shit has left me with little time.

Good thing is I'm working on improving my mental and physical health so I will be in a better state of mind if I ever start.


f1511b No.24230

File: 1449288201817.png (6.14 KB, 290x208, 145:104, alphas.png)

In the past 2 days I've finally gotten my game to the point where I can call it an "alpha"

Now that I can finally see the results of what I'm coding, I'm adding features left and right


7ce669 No.24235

>>24227

TBH If you can't be arsed downloading Unreal or Unity, you won't be arsed to deal with the many problems that come up when devving.

If you're into it, you gotta be into it. I mean I'm somewhat casual about it but it's not entirely riding a bike


25e8b2 No.24236

>>24235

I find that the best way to work is in strong bursts with long rest time inbetween. So solving two problems in one day of concentrated work, then having a day or two where I take care of RL things. If I sat down on the next day after doing some big things I would probably not get anything done at all. Maybe it's just because I'm a beginner and there's information overload every time I go in or maybe there's more to it. The brain is like a muscle after all. You wouldn't train hard every day of the week (natty).


7ce669 No.24259

>>24236

I hear you actually I'm much the same. This week I had 4 days where I just pounded out decent work like a madman, but now I feel completely tapped and need a break.

My only point was that game dev don't care about your work preferences, it likes to throw problems at you when it feels like it, even if that happens to be 2 minutes before you were about to go to bed but everything suddenly stopped working for no reason. You could go to bed, but then you'll forget where you were tomorrow and itll take you longer to sort this mess out..

That stuff happens.

Anyway you should just download an editor and give it a shot. Follow a youtube video to get the foundations of whatever type of game you want to make in place


4e5d27 No.24263

>>24259

Ha, random dev anecdote that you're the best audience for:

The other day I had a control glitch where clicking somewhere on/in the editor window while in "play" mode would bring in a boatload of projectiles on the next frame when clicking back on the game window, proportionate to how long you held the mouse button outside. Any way, the button I was using to fire was right click and I accidentally deleted my "Scripts" folder which was 90% of my work in that project. CTRL Z would not bring it back. Reloading the project would not bring it back. Never right click in windowed mode.

Twist: The day before I had made a backup of my project files for only the second time ever. I lost NOTHING. Backups after every productive day from now on.

>even if that happens to be 2 minutes before you were about to go to bed but everything suddenly stopped working for no reason

Yup, that's what I meant with strong bursts. If you attempt something you must brace for the consequences and stick with it before you forget the previous step. But then I need rest or I will get stressed out and give up prematurely in the next session.

>Anyway you should just download an editor and give it a shot.

This part must be directed at the other anon you were talking to, >>24227


2f4371 No.24283

>>24236

im not really sure if thats how the brain works

and if it is, we should tell /fit/, most of them are skipping brain day


ed8679 No.24285

>>24283

Well, it's how MY brain works. As I stated every one of those sessions is information overload. I spend more time reading vague instructions than actually writing code or tweaking some values. Art fags (like someone who builds levels out of pieces made for them by someone more technically skilled) surely don't need much rest. But I'm trying to stop being an art fag. When I "develop" I'm learning new, complex things non-stop and I've never excelled at rote memorization. If I kept going the next day I wouldn't see the forest for the trees.


1554a0 No.24300

>>24285

then Id say I have it different

when Im doing something big, I have to keep working without long pauses so that I dont forget all the mechanics and parts of the project and how they work together

if I stop mid-work, I have to go through all the stuff again to know whats exactly going on and what do I have to do next


8ec8a5 No.24301

>>24300

Proof of importance of design docs.

Map out all your classes and interactions as you make and change them. Helps so much.


d6d0a9 No.24362

>>24189

I've moved to AWS codecommit, its usually free and when its not its $1 per user per repo, way cheaper than github, and its a nice backed up remote and secure store.


d6d0a9 No.24363

>>22236

> trying to rig graphics composition options for fast fake lighting

> screw up and accidentally create an awesome motion blur effect

well fuck me!


fb0684 No.24364

>>24362

If Google doesn't bother you, install Drive to desktop to autobackup all file changes.

Uses a lil mem though so maybe set it to run once a day.

You can also use a basic batch script to do this, and set it to run once a day but with onedrive

net use X: https://d.docs.live.net/(yourOneDriveID)/ /user:userd password

(tar, gzip, encrypt with tools you desire)

Final file could use %DATE:/=-% %TIME::=.% as a crude timestamp

(copy file to X:)

net use X: /delete




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