ok guys, I want to make my own fighting game and I can code it pretty much.
My problem comes from how do I replicate the physics in a fighter?
I was able to have basic physics platformer that was simply having an inertia over the vertical jump.
But I don't think this will work for proper 2D fighting game physics.
Also, how can I code my own colission box editor?
what's the best format to hold the animation atlas.
I'll be using libgdx btw.