I deleted previous thread due to my changing the game up majorly from last update.
For people who didn't see the last thread Grayscale is a shitty first real project of mine.
It's an oldschool Final Fantasy RPG based around characters trapped in a horrifying city with towers reaching far into the sky.
The world is built for exploration with many hidden and optional areas/weapons/abilities.
The very air of the city is filled with toxic spores that transform you slowly into something similar to the Eldritch horrors that inhabit the various buildings and walkways of the metropolis.
The characters slowly realize they feel compelled to do things even if they make no logical sense. Fulfilling objectives that seem to serve no purpose.
They all have pasts and memories that do not match up with the current world or date in any way, shape, or form.
But even in the darkness of their grim world they can take the time to enjoy themselves in whatever ways they can. Little things like a nostalgiac photograph or a story around a campfire.
Even in such darkness they have some light.
Even when they've seen their friends die horribly in front of them one after the other they can still grasp onto an ember of a flame that once burned.
The game is inspired heavily by Silent Hill 2, OFF, Demonophobia, System Shock 2, the way DOOM graphics looked, and Saya no Uta.
I've decided that there are enough shitty horror RPGmaker games in the world... so I've decided to make a shitty unity horror game...
I played through Cryptworlds recently and I became very inspired by that,
I decided that the game would play better if it was a 3D game with random encounter sideview battles, with all that entails.
I can add more detail to the world, characters, gameplay, story, and even battles with this.
Also I can add more high quality sprites this way due to Unity not sucking as big a bag of dicks as RPGmaker.
Also... I want to learn how to code and I felt that just saying fuck it and forcing myself to learn at least enough to make an RPG would be the best way considering I have the bare essentials of coding in my head.