[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/agdg/ - Amateur Game Development General

AGDG - The Board

Catalog

The next generation of Infinity is here (discussion) (contribute)
A message from @CodeMonkeyZ, 2ch lead developer: "How Hiroyuki Nishimura will sell 4chan data"
Advertise on this site
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1443832319693.jpg (52.6 KB, 670x377, 670:377, Tony-Hawk’s-Pro-Skater-5.jpg)

8024c4 No.22643

Someone mention on the tony hawk 5 /v/ Thread about animation driven gameplay and how bad it this. What is this ? Is this really that bad and why are devs doing this? Should I avoid doing this?

2dfd11 No.22648

>>22643

I may not know what they are specifically talking about, but here's what I know on the subject.

Traditional animations are a sequence of poses played regardless of what context they are played in. Because these animations do not adapt to their situations, they can cause problems.

>Animation doesn't stop when model is pushed or damaged. (ie The animation for climbing into a car in Saints Row 1&2 will prevent your exposed body from being run over )

>A model's colliders don't sync up, allowing their mesh to clip through solid objects. (ie Running animations against walls)

>A model's colliders are partially/entirely disabled during an animation, allowing strange behavior when the animation completes. (ie Close door on dead body in Oblivion and the ragdoll physics go crazy.)

Somewhat recently an alternative has popped up in which animations change depending on events in the game.

In simpler cases the poses of the animation are changed according to a variable(reaching for a a particular item).

In more complex cases (euphoria engine in GTA IV), the animation will attempt to pose the model by applying forces to its body. This allows the character to feel more natural as their body obeys more or less the way other physical objects in the game do.




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]