>>22671
do you think you could make it coin operated with game maker studio? if the coin slot could be registered to a key that isnt used for any other input maybe then it could be used to increment a credits variable?
i've heard of machines that use raspberry pi, PC parts and some arcade boards in some cases (i think they're called jamma?) but i don't know how the inputs work, so i just thought i'd ask if anyone here knows
>>22672
i know that the DIY arcade machines are different from the real deal and emulate (or atleast the majority seem to, maybe some people like to rehouse old arcade boards) since you often see prebuilt machines boasting a large amount of ROMs you can select from
can the buttons (and possibly a coin slot, i'm not sure if thats possible) be assigned to keyboard keys or gamepad inputs? if so getting a game maker game to work should be pretty easy if i do ever get around to assembling a machine