>depression quest
I've always hated how that game represented depressed people as complete fucking retards, who are unable to do anything to improve their current situation, and instead do everything in their power to make their situation worse.
Because as much of a failure it's been, at least I'm fucking TRYING to do SOMETHING.
Anyway, yeah, I've been depressed for a couple years now. Shit makes it hard to get out of bed most days, but I kinda force myself to do it.
It's also made working on vidya really tough. I'm shit at pretty much every aspect of game design, and I'm slowly learning, but every time I fail, I feel discouraged from trying again, and have to force myself.
For example, I haven't touched FL studio in nearly a month. After what I thought was a fairly decent song was (very rightfully) criticized on here, I attempted to improve it with what people suggested, and I couldn't come up with anything good.
Now any time the song I made comes up in my playlist, I immediately skip it. I can't stand hearing it anymore.
It's also why progress generals make me feel like shit, as, everyone I see there is making progress towards their dreams, while I keep throwing shit into a folder of rejected and abandoned ideas, and have absolutely nothing to show for the past three months of work.
It doesn't help that the game I'm working on is a horror-themed RPG, where suicide is a fairly important plot point.