Hi /agdg/, I'd really like to make a Paper Mario/Mario & Luigi style RPG with turn-based combat that has real-time elements.
I'm planning to use Gamemaker. I've learned the basics of programming, and I have made a few simple clone games to practice (pong, simple platformer, flappy bird, breakout).
The issue is this: I sat down and started planing out in my notebook just how many different interlocking systems I need to create, and I feel quite overwhelmed. Do any of you have any resources on overall program design/management? I feel like I'm jumping in at the deep end and I'm unsure where to begin. Obviously, you eat an elephant one bite at a time, but I need a few guideposts as to what to do to keep my project organized.
Thanks!