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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1446567583118.jpg (729.35 KB, 2048x2048, 1:1, Infinity Loop Cover.jpg)

2485bd No.23546

hi guys, I'm making a sci-fi mystery/adventure game and would like to hear your thoughts. I'll post my indiegogo link, but got to stress here not looking for shekels, just want to hear your opinion on the game.

2485bd No.23547

crap, the link didn't show up. Here you go:

https://www.indiegogo.com/projects/infinite-loop--3#/


83bd94 No.23552

You don't really give enough information on your dialogue system which jumps out at me as being the meat of your game, talking to people. You should flesh out what your ideas for it are, anybody can do click to talk dialogue wheels so it's not intriguing by itself.

Your other big selling point is your "key decisions" point but thats such a buzzword it can mean anything nowadays. What level of depth are you planning to go to, is it gonna be the case that every minor decision is going to be tracked and propagated(a project this small btw is the perfect place to do this kind of thing) or is it going to be Visual novel style routes? or are most choices going to be cosmetic(that's not necessarily a bad thing but its not a reason to drop 10 dollarpounds)

Your art seems serviceable, characters could be brought up to similar standards to the environment though

Hoping the title isn't a case of spoiling the plot twist before the game is even produced because that kind of things a big cliche

Really though tbh I think indiegogoing this isn't strictly necessary, especially at this stage, I understand this is your first game but lots of people will just like make game their way through something like this fast enough, if you don't have funds for music, art etc get a working prototype/demo up and re pitch the idea then.


31bbc7 No.23568

File: 1446650598798.gif (1.28 MB, 444x360, 37:30, 1432064153061.gif)

>here's my crowdfunding page

>I'm not going to give any other information at all besides a vague genre and a blurred image that looks like liberal art

>totally not shilling for money though!!


000000 No.23579

Jesus anon, why would I be posting this in the relatively small game dev section rather than /v if I wanted attention for the game?

It's convienient to post that one link, cos I don't think I have all those nicely presented assets on my hard drive at the moment (with my artist probably) - but hey fuck it, I'll take down the link and post up everything I can find at hand if it means your butt hurt is cured.


444b22 No.23580

BY ASKING THE PUBLIC FOR FUNDING, YOU ARE USING THE PUBLIC AS YOUR PUBLISHER

THE PUBLISHER SELLS THE WORK IN ORDER TO RECUPERATE ITS COSTS, AND THE RISK ITSELF

BUT YOU RETURN TO THE PUBLIC NOTHING BUT THE PRODUCT

FURTHERMORE, YOU TAKE NO RISK UPON YOURSELF IN THE PRODUCTION OF THE TITLE BEYOND DEVELOPMENT, FOR THE GAME IS PURELY DIGITAL, AND THE DIGITAL REPRODUCES FREELY

THE ONLY MORALLY AND JUST ACTION, WHEN USING SUCH FUNDING PLATFORMS, IS TO RELEASE YOUR WORK TO THE PUBLIC DOMAIN, OPEN SOURCE AND FREE OF RESTRICTION

TO SELL SUCH A DIGITAL PRODUCT, WITHOUT HAVING TAKEN ON ANY RISK YOURSELF, AND INCURRING NO COST FOR REPRODUCTION, IS MORALLY REPREHENSIBLE.


000000 No.23581

>>23552

I'm not 100% down with the whole crowd fund thing either to be honest, but that's what you get when you team up with someone who has ambitious ideas >_> I guess it doesn't cost anything though, so I can deal with it for the most part.

Thanks for the feedback btw. Characters are a little less polished than environments (they'be been also blown up to twice the size on the page for clarity) to kind of make animations easier in the long run. The more static stuff we can go to town on, that's the thinking anyway.

Title wise - it's kind of a reference to something in game. certain things during a '5 day run' if want to call it that, persist to other 5 day runs. That was the thinking. Hopefully it isn't too cliche though as you said.

choice wise, we plan on making decisions really count and affect characters and your interaction with them/the environment at later days. So the game's almost like a fate simulator. you tweak choices and decisions on each run and see what happens.


000000 No.23582

>>23552

I'm not 100% down with the whole crowd fund thing either to be honest, but that's what you get when you team up with someone who has ambitious ideas >_> I guess it doesn't cost anything though, so I can deal with it for the most part.

Thanks for the feedback btw. Characters are a little less polished than environments (they'be been also blown up to twice the size on the page for clarity) to kind of make animations easier in the long run. The more static stuff we can go to town on, that's the thinking anyway.

Title wise - it's kind of a reference to something in game. certain things during a '5 day run' if want to call it that, persist to other 5 day runs. That was the thinking. Hopefully it isn't too cliche though as you said.

choice wise, we plan on making decisions really count and affect characters and your interaction with them/the environment at later days. So the game's almost like a fate simulator. you tweak choices and decisions on each run and see what happens.


000000 No.23583

>>23580

I kind of agree with you - at least to an extent. I think a similar thing when I see a big company or rich person try and do crowd funding. They have the ability to finance themselves but dont even want to take that risk.

However, don't completely shit on the concept because small people who otherwise couldn't raise capital get help in creating something. A product that big companies wouldn't touch because not enough $$ potential, could potentially launch and satisfy a niche audience.

The problems are more to do with the people who use the tool rather than the tool, at least in my opinion.


444b22 No.23584

>>23583

THE DIGITAL COSTS NOTHING TO REPRODUCE

THE ONLY COST IS IN THE DEVELOPMENT

YOU ASK TO BE FUNDED FOR DEVELOPMENT

AND THEN YOU ASK TO BE FUNDED FOR REPRODUCTION --- WHY?

TO RAISE CAPITAL FOR THE CREATION OF A PRODUCT IS A FAIR REQUEST

TO SELL THE PRODUCT AFTER CREATION, AFTER HAVING TAKEN NO COSTS UPON YOURSELF, AND TAKING NO COSTS DURING PRODUCTION, IS AN IMMORAL, ILLEGITIMATE AND ABUSIVE ACT

THE ANGEL INVESTOR TAKES ON THE RISK, AND GIVES YOU MONEY FOR YOUR UNPROVEN PRODUCT, BECAUSE HE IN RETURN TAKES ON A LARGE SHARE OF YOUR SUCCESS, SHOULD YOU ACHIEVE IT

THIS IS NOT WHAT YOU DO HERE

YOU ASK THE PUBLIC TO DONATE TO YOU, FOR YOUR UNPROVEN PRODUCT, SO THAT YOU CAN TAKE ON THE FULL SHARE OF YOUR SUCCESS, SHOULD YOU ACHIEVE IT.

AND TO THE PUBLIC, WHAT WILL YOU SAY?

YOU ASK FOR MORE MONEY

HOWEVER, I DO NOT BLAME YOU FOR BEING A GREEDY JEWISH PIECE OF SHIT

IT IS THE PUBLIC AT FAULT, FOR BEING SO INCONCEIVABLY STUPID AS TO PARTICIPATE IN THIS CIRCUS

THE DIGITAL IS NOT PHYSICAL

THE TERMS ARE NOT THE SAME


e9b4bc No.23585

You probably shouldn't ask for money here, it's an emperor without his clothes scenario. We all know you're not going to actually deliver on this, so asking for money of us - who are too poor to give our own games what they deserve - isn't going to work out.

Even if you were going to deliver on it and it was going to be great, probably not going to have success here in terms of money. I won't deny I've thought about it, so I get where you're coming from.

If you can actually make something that deserves to be funded, make it, then exploit normies for money.


1c3d03 No.23587

>>23546

>20GBP

Are you shitting me, you take Good Boy Points?

Seriously though, I like the art style, I like the concept, I would never spend money on this. I just don't see a new experience here. I feel like I played this game in 1990. What makes this unique?

>some cool unique ideas

But you list none of them. What you do list has been done before, and to be honest, done really well. The bar is set high. What is the novelty?




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