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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1447098744594.jpeg (23.05 KB, 554x467, 554:467, jam.jpeg)

672d9f No.23731

Some people in the last thread had the idea of making a new thread each week to keep things more organized so I guess we'll try that. This week's theme is "RPG Battle System" and the deadline is Sunday, November 15 at 11:59pm EST. We'll probably vote on the next theme next Monday.

Rules

1. Just like make game

dd9cff No.23733

Wouldn't it make more sense to start the poll for the next theme before the deadline of this week?

Either way count me in probably, I should have most of the week off.


672d9f No.23734

>>23733

Yeah that's probably a good idea, I don't think we should make the poll too early though because some people might try to start on the next week's theme early.


dd9cff No.23735

>>23734

24 or 36 hours early, then lock it in right at the deadline. Poal.me has the ability to change your opinion so it could change until the last minute or if someone comes with a brilliant new idea one hour before for instance.


9d78cd No.23740

Be sure to spread awareness on the /v/ agdg threads, so maybe more than two people actually take part.


d266dc No.23743

I might actually do this one if I'm feeling less sick over the next few days

I'm thinking of making a space/fleet combat game JRPG style


1c3058 No.23781

Anyone doing this one? Any progress updates?


9c2efd No.23782

>>23781

I'm in. Will have an update when it's finished. Be patient.


7d4caf No.23783

>>23731

Would love to participate. By battle system, do you literally just mean a working battle system that can have a game tacked onto it?


ab5a11 No.23795

>>23783

However you want to interpret it, though it is pretty vague, given that a "battle system" doesn't even necessarily have rendering.


280139 No.23796

>>23781

I wanted too but I might be too late with how much time I have left


92cf7a No.23797

>>23796

Just do it nigger. We just started ourselves.


1c3058 No.23799

>>23795

Mine sure as hell won't.


be24fc No.23801

Well shit. I would have actually have been interested in this one, but I stopped paying attention to the minijams after you guys did roguelikes for 2-3 weeks.


7adec9 No.23802

>>23801

There's still time to make a game, anon.


280139 No.23805

im cloning one of my space games and building the RPG system on top of it (it's otherwise real-time_

I don't give a fug if im breaking rules since I'm using an old project. It had less than a week put into it anyway

The RPG battle system is the part that matters I think anyway and im making that from scratch


0adec7 No.23891

so the jam is over right?

can we get a new theme

also the old threads should probably be deleted


d0503a No.23895

>>23891

Someone made a poll here: https://poal.me/jz003e

But honestly I don't think anyone is doing these, maybe it was just because of the theme.


0adec7 No.23896

>>23895

last theme was pretty stupid which is why i didn't participate

not that i have any better ideas that's why i allowed people to add there own questions but nobody added anything worthwhile


79f7c4 No.23899

>>23895

>3 weeks to do a roguelike

>asking for a 4th week

lol be serious guys do you actually think you're going to finish your roguelike in the next 6 days


ab5a11 No.23908

>>23899

This. Also, what the fuck do you think a Game Jam is? Extensions kind of invalidate it.

If you want to finish your Roguelike, finish your fucking Roguelike, but don't trick yourself into thinking it's part of the Jam.


8d29a4 No.23914

>>23895

I've been trying to participate but IRL shit and depression have teamed up to keep me away from game dev. I think I'm in a pretty good spot right now though, so I may be able to join in if we decide on a theme.

I don't think roguelikes or RPG style games are good for a "mini jam" at all, it kinda nulls the point of the mini in it. "RPG battle system" is also too vague, I wouldn't know what I'm supposed to be doing.

Breakout/shmup/asteroids and stuff like that would be ideal IMO.


dd9cff No.23915

>>23914

>I've been trying to participate but IRL shit and depression have teamed up to keep me away from game dev

A problem we all face. I was going to have a week off, but nope "get to work something came up".

>"RPG battle system" is also too vague, I wouldn't know what I'm supposed to be doing

Original suggestor in the first jam thread gave a suggestion

>Can have teammembers, magic, items, timed attack/defense inputs, whatever you can think of and think you could implement in a week.

So it'd at the very least come down to <have hero class, have enemy class, have GUI that lets you have their stats interact until someone dies> I guess. I was going to do something where 3 heroes have one button each and can charge attacks by holding, then have interactions when two attack at the same time. But again, work came up.


d72632 No.23919

File: 1447877744283.jpg (372.32 KB, 2048x1363, 2048:1363, 1hI7e.jpg)

>>23914

>I've been trying to participate but IRL shit and depression have teamed up to keep me away from game dev. I think I'm in a pretty good spot right now though, so I may be able to join in if we decide on a theme.

We all have some kind of shit here and there, I guess. Stay stronk, dude. Personally I'm going to free myself in 2 weeks at least until new year, then I'll try to be more active.

Also I didn't like the theme a lot. It's more of a game design theme, and implementing math models is probably the most insipid thing out there. To be honest I kinda voted on this one but didn't realize that it's not going to be interesting.

And I started digging into love2d instead of writing any actual code and probably will ditch C++/SDL, at least for jams. Takes too much time.

>>23895

Man, polls suck balls. People are still "asking" for finishing their roguelike but scratch that. There's like 20 votes, 20 fucking votes. I swear on me mum that we don't actually have 20 participants here.


d72632 No.23920

Also, again, any ideas on how to make this jam more appealing/motivating? Someone suggested to make a showcase of whatever unfinished crap we come up with by the end of the week. At first I was against it but I guess we can try that now.

Hotwheels pls let me post

Also, wow, this is a sticky now, didn't notice that


0adec7 No.23921

>>23919

id say there is a good chance people won't participate if they thing they pick doesn't win

i know i don't wanna make tetris and the roguelike quys obviously aren't participating

>>23920

my idea was to make a duplicate of the /agdg/ thread on /v/ i feel like having more people participate and ask questions and show stuff helps motivation


d0503a No.23922

>>23919

Yeah either someone is rigging the votes with proxies or there are ideaguys voting who aren't even going to make a game.


817950 No.23924

>>23920

>Someone suggested to make a showcase of whatever unfinished crap we come up with by the end of the week

Definitely good idea. Another is obviously people participating and posting progress.

On the idea side I think small games / ideas work better than large ones. It's a lower barrier of entry which attracts more people and allows for more experimentation in my opinion.


dd9cff No.23927

>>23922

I thought the whole draw of poal.me originally was proxies are blacklisted and you can change your answer?


d72632 No.23929

>>23921

>my idea was to make a duplicate of the /agdg/ thread on /v/ i feel like having more people participate and ask questions and show stuff helps motivation

I really don't know what the pitch for the /v/ should be

>>23927

You can't really blacklist all proxies. Though I don't think someone actually bothers with rigging the vote, I guess just random people passing by and clicking on it or something.


0adec7 No.23930

>>23929

>I really don't know what the pitch for the /v/ should be

same as the /agdg/ one maybe with some resources from the general


8d29a4 No.23931

File: 1447885207040-0.png (291.29 KB, 800x600, 4:3, print_image__asteroids_gam….png)

File: 1447885207041-1.png (2.16 KB, 640x420, 32:21, 15.png)

File: 1447885207041-2.gif (377.96 KB, 1280x720, 16:9, ASTEROIDS_tribute_animatio….gif)

File: 1447885207114-3.jpg (31.51 KB, 500x375, 4:3, AstroFire.jpg)

>>23920

One thing that could help is examples, give examples and pictures and inspiration for each theme. It will be much easier to get ground if you can look at examples, than if the only thing you have is a word or two. Having to do research before you even know what the theme is about can already make someone lose interest. Pics related for example, asteroids type games.

Also we should have some easy way to post our games and "archive" all the games from previous jams and such. I know you can just throw it into dropbox or something, but again it would help if you told people to share it in some specific way. (for example itch.io, though I don't know how open they are for letting you upload a bunch of half assed minigames)

>>23921

>duplicate of the /agdg/ thread on /v/

Seems very redundant. Even the game dev thread is pretty slow at times. We could try to put the jam on the OP of that thread I guess.


d72632 No.23935

>>23931

>Also we should have some easy way to post our games and "archive" all the games from previous jams and such. I know you can just throw it into dropbox or something, but again it would help if you told people to share it in some specific way. (for example itch.io, though I don't know how open they are for letting you upload a bunch of half assed minigames)

I think itch.io allows you to upload 20 crappy unfinished projects but I think it's kind of unethical to abuse it. Maybe when we'll have a more grown-up jam we can host it on itch.io.

There are gitgud for code, I guess finished stuff can go to dropbox or goolge drive since they're more or less permanent storages.

I also have a spare shitty DO instance, maybe it can be of use, although it doesn't have a lot of space.


5a52bc No.23936

fuck I missed it.


cdf215 No.23943

>>23935

>botnet drive

Let's not encourage that.

I have no clue how github style things work, and I assume most aggydaggies don't. It needs to be as simple as "upload/download a file".


817950 No.23945

File: 1447938087451.png (334.4 KB, 1159x556, 1159:556, gj9.png)

>>23935

>I think itch.io allows you to upload 20 crappy unfinished projects but I think it's kind of unethical to abuse it.

What about GameJolt?

From what I've seen at first glance:

> ad-based

> seems to have a soft 1gb upload limit per file

> no limits on amount of projects

> allows ebil content

> build-in jam system

> quality of games doesn't seem to matter


d0503a No.23948

>>23945

Yeah gamejolt would be a good idea to host the jam.


d72632 No.23953

>>23943

>I have no clue how github style things work, and I assume most aggydaggies don't. It needs to be as simple as "upload/download a file".

git is a version control system, it's not simple as "upload a file" but it's not a rocket science either

I'd say it's more or less mandatory to learn how to use one if you're going to work on a project that doesn't fit in a 48 hours timeframe

Although most jam games probably do fit in a 48 hours timeframe so eh. Also people will probably bully each other over the code written this fast, so eh x2

>>23945

>>23948

Yeah, gamejolt seems to have a lot of trash and dead jams. Sounds like what we need. I'm serious


4a549b No.23959

>>23953

>I'd say it's more or less mandatory to learn how to use one

We're all (probably) beginners, and most people probably use an engine of some kind anyway. The less unnecessary tools needed, the more likely people are to join.


0adec7 No.23960

>>23953

>>23945

gamejolt seems fine though i won't be using since you need an account and im lazy

I don't many mare people are going to vote so should i just make the thread now

or wait till sunday?

i could make it now and till people the official start is sunday or change the end deadline to one weak from now

or just keep the deadline on sunday next week and give people a few days extra


d72632 No.23963

>>23960

>gamejolt seems fine though i won't be using since you need an account and im lazy

Come on, it takes 5 minutes to make an account. Please do make one because having 25% of the participants off the gamejolt kinda undermines the purpose of gamejolt.

>I don't many mare people are going to vote so should i just make the thread now

or wait till sunday?

I don't think anyone actually works on the previous jam, it's been like two or three weeks already. Maybe we make all final preparations tomorrow and shift the jam again to Saturday-to-Sunday date?

>>23959

>We're all (probably) beginners, and most people probably use an engine of some kind anyway. The less unnecessary tools needed, the more likely people are to join.

I didn't mean that it's mandatory for participation. Just if anyone actually going to use it, there is gitgud.

Kind of off-topic, but I'll elaborate on the mandatory part. What I meant is if you're going to work with code sooner or later you'll have to learn how to use version control systems. Even if you're using an engine, chances are high that you're going to write some code (GML, Lua, C#, C++ etc.). Both Unity and Unreal Engine have built-in VCS clients, by the way. When you write code, you might occasionally break something. You might notice that not instantly but only after days, probably changing lots of files. VCS does a lot of good for projects and first of all it helps to keep track of when your code was working and when (and how) you broke it.

Though, as I've said, it might be actually an overkill for a small jam. On the other hand, we're doing this to learn things and jam might be a good opportunity to learn how to use a vcs (it's actually really, really simple).


05533c No.23971

>>23895

Looks like we're doing a shmup. This is going to be pretty hard Particularly art assets and level scripting, literally no idea how I'm going to do that yet.


817950 No.23973

File: 1448084500401.gif (5.04 KB, 460x371, 460:371, spaceinvader.gif)

>>23963

Sounds good

>>23971

Start small and simple m80


44b3e6 No.23974

>>23945

Thanks for bringing up GameJolt. I release all my shit for free anyway, and this will save me storage on my webserver. I'd never heard of them.


0adec7 No.23976

>>23971

it's a mini jam i don't think you should be making art-assets


d72632 No.23997

So, anyone making a Jam on gamejolt? I no one will in a few hours, I guess I'll have to make one

Also, I'd suggest mixing both shmup and asteroid themes together, like a space shooter jam or something. Asteroids are close to shmups anyway, and the theme is neither too broad not too specific.


0adec7 No.23998

>>23997

i feel like a large degree of creative freedom is assumed but i guess we could make it explicit


817950 No.24000

>>23998

When is the official start today btw?

>>23997

> I'd suggest mixing both shmup and asteroid themes together,

Why change it at the last minute?


0adec7 No.24001

>>24000

>When is the official start today btw?

i dunno man whenever someone feels like making the threads i guess?


d72632 No.24002

>>24000

>>I'd suggest mixing both shmup and asteroid themes together,

>Why change it at the last minute?

I don't suggest changing it, I just meant less restraints on the theme. >>23998 got it right


817950 No.24003

>>24001

Thanks! Guess I have to wait a bit longer

>>24002

Alrightly, I thought you meant subset of asteroids and shmups instead of the superset


0adec7 No.24004

>>23997

>So, anyone making a Jam on gamejolt? I no one will in a few hours, I guess I'll have to make one

did you make one

if not i can make one otherwise link it


d72632 No.24005

>>24004

I couldn't make up my mind on those few fields I have to fill out so I didn't

Make one please, post link here && start a new thread


0adec7 No.24007

>>24005

new thread >>24006




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