>>23960
>gamejolt seems fine though i won't be using since you need an account and im lazy
Come on, it takes 5 minutes to make an account. Please do make one because having 25% of the participants off the gamejolt kinda undermines the purpose of gamejolt.
>I don't many mare people are going to vote so should i just make the thread now
or wait till sunday?
I don't think anyone actually works on the previous jam, it's been like two or three weeks already. Maybe we make all final preparations tomorrow and shift the jam again to Saturday-to-Sunday date?
>>23959
>We're all (probably) beginners, and most people probably use an engine of some kind anyway. The less unnecessary tools needed, the more likely people are to join.
I didn't mean that it's mandatory for participation. Just if anyone actually going to use it, there is gitgud.
Kind of off-topic, but I'll elaborate on the mandatory part. What I meant is if you're going to work with code sooner or later you'll have to learn how to use version control systems. Even if you're using an engine, chances are high that you're going to write some code (GML, Lua, C#, C++ etc.). Both Unity and Unreal Engine have built-in VCS clients, by the way. When you write code, you might occasionally break something. You might notice that not instantly but only after days, probably changing lots of files. VCS does a lot of good for projects and first of all it helps to keep track of when your code was working and when (and how) you broke it.
Though, as I've said, it might be actually an overkill for a small jam. On the other hand, we're doing this to learn things and jam might be a good opportunity to learn how to use a vcs (it's actually really, really simple).