793d7e No.24006
This week's theme is "shmup" and the deadline is Sunday, November 29 at 6pm UTC + 1.
link to the jam on gamejolt http://jams.gamejolt.io/agdg
Rules
1. Just like make game
2. submit you game on gamejolt before the deadline and add the #agdg tag to make it part of the jam
4adba5 No.24008
I really don't want to be an ass here but you should've put a little bit more effort into this gamejolt page. I mean, it's probably not the last jam we're doing so naming it "agdg" is kinda pointless since we won't be able to reuse it.
793d7e No.24009
>>24008
as far as i can tell you can't reuse names anyway
i figured since it's the first one on gamejolt it doesn't really matter
every subsequent one we can just ad the theme to the name
ec7bba No.24010
>>24006
Thanks for making the thread + gamejolt jam
793d7e No.24012
the same thread on /v/ >>>/v/7116608
b94dca No.24014
I'm actually going to make a game this time, thanks for setting up the gamejolt page.
dbbeb2 No.24016
>tfw /agdg/ front page hasn't updated in 8 hours so this thread isn't even there
28c2b5 No.24029
>>24006
I'm joining in on this one.
28c2b5 No.24030
>>24029
Me again, I've added player movement and added that the player looks at the cursor and that enemies look at the player.
Next I'll make the enemies be able to "see" the player (I think I have a good way of doing this) as well as adding walls to hamper their vision.
28c2b5 No.24031
>>24030
Oops, forgot to add the webm.
5e7dab No.24054
Well here's what I've made so far.
5ddace No.24066
>>24054
looks good, sounds good. but using mouse makes game so easy.
8160a8 No.24067
can I do a twin-stick twist on this or do I need to go retro with only shooting up?
8160a8 No.24068
>>24067
nevermind ill just not be a fag and go retro
793d7e No.24074
>>24067
u can go twin stick if you want
8160a8 No.24075
>>24074
I was thinking about it, but too late, I'm basically done my movement system
Going to make a vid soon :^)
8160a8 No.24076
My first days progress. Got my main menu (pretentious and everything), movement, shooting, a basic destructible mob, moving background and asteroids. Although the asteroids can't be destroyed yet. They're mostly for the environment
Oh and upgrading so it switches to 1, 2, and 3 shots. It'll become five. Right now I just hit G to do it so I'll need to make it a powerup or upgrade or something
Also I need to fix it so the music keeps going, it's pretty jarring when it stops
8160a8 No.24097
Did more work today. There's a noticable bug where the blue boxes I use for targetting stay on the ships after they die, but I need to take a break for now.
Next I'll add enemies that shoot tonight, then tomorrow I'll make like 3 levels with different stuff and an endless level so It can be an actual game. And also I need to add a droppable for upgrades at some point (I was thinking of having the ship either warp, or have a station appear that the ship flies into, and maybe you can buy upgrades? Eh that'd be nice but maybe too much work for the gamejam, given it's due Sunday, and really a droppable will accomplish the same thing.
Ohh, and the health system so it's actually a game and there is risk. I'll do that today/tonight when I get back.
8160a8 No.24100
>>24097
>>24076
Whelp that was a grand old waste of time
I put a script in without thinking that spawned my targetting graphic whenever an enemy entered within range. But I forget to set it to not detect itself, so it tried to spawn a graphic every time it spawned a graphic, resulting in a crash..
and now UE4 won't let me back into my main pawn with most of my important triggers.
ayy lmao
Guess that's what I get for being an enginefag
dbbeb2 No.24109
>>24105
>still stuck trying to get delta-timing to do bullet patterns accurately
793d7e No.24111
dbbeb2 No.24112
>>24111 (checked)
I actually know what the problem is, pretty easy to see with fresh eyes after sleeping.
Basically the shooting function doesn't know when the turret direction/movement started or stopped, so it adjust the position of bullets both too early and too late.
I thought I fixed this yesterday, but it turns out I just matched the shooting speed with deltatime or something so the problem wasn't visible.
dbbeb2 No.24117
>>24112
Actually I don't know anymore.
I just spent like 4 hours trying to fix it, but after thinking about it really hard, I came to the conclusion that what I had in the beginning should have definitely been correct.
So I removed all the shit I had been doing, and now it works perfectly, even though it should be exactly like it was in the beginning.
8160a8 No.24118
>>24117
That shit just happened to me
Doesn't make any sense
4adba5 No.24122
8160a8 No.24127
>>24122
i am
My main pawn crashes my game, I can't even get in to make changes to fix it
I fucked my game completely
:^(
417921 No.24130
>>24127
Backups and version control anon.Backups and version control.
Now you know.
793d7e No.24132
>>24127
any crash should be easy to fix with a debugger using backtrace
4adba5 No.24134
Here's my unpolished turd of a game (love2d)
http://jams.gamejolt.io/agdg/games/agdg-minijam-shmup/110679
Sources & info: https://gitgud.io/Jazz/shmup
Got relatively mixed feelings about love2d and lua in general, not sure if I'll used them again. Primarly because of lua, it seems to be unfit for writing everything in it. No mature solid tools, lack of crucial syntatic sugar, libraries are complete mess, no compile-time error checks due to it's interpreted nature, etc.
Also jam ends in 3 hours, I guess we should come up with the theme for the next jam ASAP
614f4d No.24137
Realized I couldn't finish my original project so I started from scratch trying to make a minimalist shooter in a couple of hours.
Nearly got my minimal requirements.
Only thing missing would be enemies shooting at the player, would only be a handful lines of code, but I don't have anymore time right now.
The code is utterly horrid but I put it in a pastebin if you want to see it anyway.
http://pastebin.com/66icuy9Z
ec7bba No.24138
Finally done in the last minutes:
http://gamejolt.com/games/generious-god-agdg-minijam-4-shmup/110711
Created in GMS which was quite pleasant to work with. The biggest pain in the ass was the particle system which isn't that bad if you don't deviate too much from the examples.
I implemented a hijack and eject mechanic, i.e. you can take over every enemy (which also means walls and the final boss) and play as them.
Otherwise pretty standard
4adba5 No.24139
>>24137
Compile and upload it to gamejolt
dbbeb2 No.24140
>forgot that I had promised on a whim to go to some relative's happenstance
>last day of jam time spent sitting awkwardly around family and relatives
>nothing playable to show
I'm sure I could have made some kind of asteroids-tier RNG shmup today. At least I learned some trigonometry and got a little more experience with delta-time, so it wasn't all for nothing.
793d7e No.24141
>>24139
shit i got distracted by other stuff and now it's to late
793d7e No.24143
you can still submit games to the jame
and i might even accept them if you have a good excuse
b8901a No.24144
Are we voting for the next jam today or tomorrow?
8160a8 No.24145
>>24144
TOWER DEFENSE IN HONOR OF TRUMP
ec7bba No.24146
>>24145
Sound pretty good tbh
793d7e No.24147
793d7e No.24148
>>24147
o yeah and like before you can add your own answers
38d4c1 No.24149
Fuck me, I actually worked on a game this week but didn't get it to be playable by the deadline. At least I learned some things about Godot, I guess.
4adba5 No.24150
>>24147
>>24148
In b4 40 votes and 20 of them will be "let me finish my roguelike"
4adba5 No.24151
Also, no pressure or anything, but if you're going to create next jam page, please put some description there and add a sensible tag for it
793d7e No.24152
>>24150
inb4 it becomes a meme and people vote "let me finish my roguelike" for years to come
59f294 No.24153
was lurking this jam...but next jam hopefully will be interesting
8160a8 No.24155
I had fun doing this jam even though I lost my game :^)
I'm going to do the next one. Maybe a longer period would be better since many of us are lazy nodevs?
793d7e No.24157
>>24155
yeah i was thinking this maybe getting like a two week or ten day period would be better
it would allow for slightly more complicated game themes to
4adba5 No.24158
>>24157
Ten day period doesn't make a lot of sense for people with traditional job schedule since most of the work gets done during weekends. But I guess we could have extended deadlines because why not.
Also you didn't finish your submission process.
368733 No.24159
>>24157
Really depends on what people are using or where they are starting from.
I'd never really made a game that wasn't console/ncurses based so this week was me learning about sfml and getting a working shmup demo. Hopefully next one I'll find it easier to get to the game part of the jam and not get stuck on making another engine.
dbbeb2 No.24161
>>24158
>Ten day period doesn't make a lot of sense for people with traditional job schedule since most of the work gets done during weekends.
From Friday to the next week's Sunday would give 2 weekends. That would also give a 4 day break for cooling down and deciding the next theme.
It would work as a long-term schedule at least. But I dunno if we're ready to commit to such a thing.
8160a8 No.24162
>>24161
id rather just 2 weeks personally
38d4c1 No.24165
>>24162
2 weeks sounds like a good idea.
ec7bba No.24167
>>24157
I am OK with both, however I'm also a believer in Parkinson's law:
> work expands so as to fill the time available for its completion
b8901a No.24171
>>24147
Looks like tower defence will be up next.
793d7e No.24172
>>24171
i'd rather wait a little longer to let more people vote
I don't think it's a bad idea to have a little break between jams either
b8901a No.24173
>>24172
Yeah, I like previous suggestion of starting on a Friday.
Voted for rhythm game, because I want to boogie.
793d7e No.24174
>>24165
ok two weeks seems fine but when do we start it?
ec7bba No.24176
>>24172
> I don't think it's a bad idea to have a little break between jams either
agree
>>24173
Friday sounds good
0b546d No.24204
0b546d No.24205
>>24204
nevermind no its not
38d4c1 No.24206
>>24205
The jam starts in three hours with the theme "tower defence" and ends in two weeks, does anybody feel like making a new GameJolt page? Also, is making a game with friends discouraged?
0b546d No.24207
http://jams.gamejolt.io/agdgtowerdefense
I made the Gamejolt
If anything is wrong let me know and i'll fix it
38d4c1 No.24208
>>24207
Looks fine. So I guess we're going with the >>24161 schedule?
0b546d No.24210
>>24208
yeah I went with that, it seemed to be popular
0b546d No.24213