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/agdg/ - Amateur Game Development General

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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1448404812106.png (22.71 KB, 233x231, 233:231, mfw.png)

c5b4c2 No.24052

Fucking just want a simple graphics library that is a level higher than opengl and shader code. I just want to be able to spawn 3D meshes, make scenes, maybe use a camera without fucking downloading 2 gigs of dependencies or getting sucked into editor scripting.

What the fuck do I do? Notch used LWJGL but that's still a bit low level. I don't want to be doing buffer management.

c5b4c2 No.24053

Seems Monogame has support for 3D. Hopefully it's basic enough.


938953 No.24055

>>24052

Fuck MS, but have you considered XNA?


c5b4c2 No.24060

>>24055

XNA, I found out, defaults pretty much to directx when handling 3D, so it's no good.


237b3f No.24080

If you want Java, go with libGDX. It's based on LWJGL but with tools to make it higher level and less painful.




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