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/agdg/ - Amateur Game Development General

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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1448740180957.gif (4.36 MB, 470x353, 470:353, giphy.gif)

cc0f82 No.24119

Dear /adgd/, I started game development 1 month ago, and I'd love to know how to achieve these kind of graphics on Unity. Does it have to do with textures? Shaders? Am I suppose to code the shader myself, or it already exists? Is it a reduction in AA? Please help.

cc0f82 No.24120

File: 1448740459830.gif (568.65 KB, 500x240, 25:12, ps2.gif)

Other kind of aesthetics like these could be Cicada Marionette:

cicadamarionette.com/

LSD Dream Emulator

Or anything that looks like pic related.


306901 No.24133

While I don't know if it's possible in unity, I do know that it's mostly in the shaders.

1. texture interpolation must be "nearest neighbor", which gives it that sharp pixelated look

2. disable mipmapping and anisotropic filtering and other texture rendering fanciness

3. disable anti-aliasing, so the edges of the model are pixelated

4. remove all shading.


34bc7b No.24136

>>24133

Thanks, it was very useful




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