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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1449378508708.gif (2.17 MB, 286x210, 143:105, no dude just no.gif)

483695 No.24253

Hi all. I'm not sure if this is the right place for this question, but I'll shoot anyway.

Say I've got an action RPG about to exit drawing-board phase and though I can make music I can't draw for shit, so I'm going to phone in the art like Undertale did. These are probably bullshit metrics, but let's say we have 30 NPC designs, 200 enemy and character designs (enemies will need the same amount of sprites as characters so I'm lumping them together in this metric), 30 tilesets, 200-ish full-color non-sprite character portraits/expressions, and like 50 full screen, full color, non-sprite art pieces that show up at plot-heavy points and set the mood and show things that would be hard to show with sprites (I believe visual novels have a specific term for this) as well as any other art expenses I'm forgetting.

It's a 2D isometric game that benefits greatly from use of an analog joystick, so we'll say that's 8 directions you can face to draw. You can face 36 or however many it is, but we won't draw that many sprites. It's not tunnel based like Head Over Heels and those kinds of games, hence more tilesets. You can jump, you have a jumping attack, you can dash/sidestep, you can block, you can attack, we'll say there's about 40 magic spells scattered across characters, and I want idle animations. There's also obviously different walkspeeds, we'll say three worth drawing. So I think that's all the animations I'd need.

How much should I expect to pay? How much in addition would it cost if I wanted the character portraits to be animated? If I'm forgetting something vital I'll try to supply it. Thanks.

6806d0 No.24295

File: 1449583474959.png (31.54 KB, 840x439, 840:439, sprite cost.png)

>>24253

>How much should I expect to pay?

Depends on how much detail you want each sprite to have.


483695 No.24298

>>24295

Thanks.

I'm guessing 500 frames is a shit ton and is more like a fighting game, right? My estimates given the information I provided are closer to 100 per character (including the portraits), give or take. As for the full images, I think $120 is probably a fair-ish estimate of how much those are worth. I'm not an expert on commissions, but I do know that, like sprites, they're more expensive than you would think.

If I give the artist a portion of the sales and pay them $1000 a sprite, $100 a full image, $30 a tileset/other game resource (UI), that probably comes out to about $220,000 plus game sales. Which seems reasonable to me, or maybe even too much. The question is if I can raise that much money. yes I know kickstarter is evil, I'll be offering a demo to show I'm not a scammer or half-asser

Maybe I'll go with flexible funding and work out the details with my chosen artist(s) later. $220,000 all going straight to the artist(s) is like a year's wages for two, and I know the games resources won't take a year to make.


1e0054 No.24299

>>24298

post some kind of contact info, fam. i will do some art for dirt cheap.


77bafc No.24524

>>24253

>2D isometric game

You are shooting your own foot here. Try to do 2d platformer style first. 2d isometric is a hard game for artist and game maker to do because often time you will stumble upon collision dilemma.

Get into 3d for isometric or not at all. 3d is much more time consuming tho but it's easier in the long run for isometric game.


483695 No.24531

File: 1450650761480.png (137.88 KB, 220x279, 220:279, ClipboardImage.png)

>>24524

I'm not saying you're wrong, but it didn't seem too hard back in the day when isometric was common.

If it makes you more comfortable, the game probably won't use much of the up-down axis.


83848a No.24533

Just give him a cut of your total profits, seems fair to you and him depending on the cut size.


83848a No.24534

>>24295

Also this image applies to big ass studios that have million dollar kickstarters, OP, if this is a "beginner's" project, you might just want to split everything you receive from selling, fairly.




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