It's unity good for a 2D fighting game?
I've made this some months ago and don't know if that's good enough.
I made this video in libgdx some weeks ago.
Dunno if I should move towards unity because libgdx is giving me cryptic errors and is giving me BS.
So, I came here to ask:
It's even possible to make a combat system without using unity physics using AABB colision system?
I know it's possible, but I need a colision box editor and currently the one that uses unity (using colliders and the animator feature) doesn't allow for custom rectangles to be drawn.
How would I hack it into rendering a custom rectangle?