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/agdg/ - Amateur Game Development General

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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1450149628954.png (54.85 KB, 1638x847, 234:121, Capture.PNG)

84d64c No.24448

So I've been following HeartBeast's tutorials for the Zelda style of ARPG for GameMaker

But his posting frequency has dropped drastically. So can anyone point me to resources that will let me continue working on my project? Such as setting up an inventory system and more complex enemy ai(Not just hitboxes that walk towards you when you get close)?

84d64c No.24449

Forget to link to the tutorial I've been following

https://www.youtube.com/playlist?list=PL9FzW-m48fn2ug_FSNnfozQs3qYlBNyTd


2eaaf7 No.24519

>>24448

I've been using his stuff to as a sort of "basis" too.

You can start to step away from them by lurking on forums, and trying to find the answers for specific things via Google.

You could also try rm2kdev's videos about RPGs in Game Maker:

https://www.youtube.com/playlist?list=PL_4rJ_acBNMEGUMuO7IbivLgnvUxHklnj

The most important thing, I'd say, is that you really need to start experimenting for yourself.


c21d8d No.24567

I would personally try and familiarize oneself with all of gamemaker's tools, going through each and asking "how could I use this in the game"

as for the enemy movement I believe game maker has a pathing system. I dont use it personally but I hear its useful for those who dont want to computer movements mathmatically




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