[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/agdg/ - Amateur Game Development General

AGDG - The Board

Catalog

See 8chan's new software in development (discuss) (help out)
Infinity Next update (Jan 4 2016)
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1450428985029-0.jpg (26.2 KB, 500x334, 250:167, gj1.jpg)

File: 1450428985031-1.jpg (250.45 KB, 480x360, 4:3, gj2.jpg)

File: 1450428985032-2.jpg (146.97 KB, 375x500, 3:4, gj3.jpg)

3769f2 No.24511

This 10 day cycle theme: City-Builder

Gamejolt: http://jams.gamejolt.io/agdgcitybuilder

Last Gamejam Archive: https://archive.is/TvC2W

Rules

1. Just like make game

2. submit you game on gamejolt before the deadline and add the #agdgcitybuilder tag to make it part of the jam

3. You can work in teams if you like!

----- Archive -----

/agdg/ mini-jam #1: Flappy bird (T: https://archive.is/pLAaE)

/agdg/ mini-jam #2: Roguelike (T: https://archive.is/pLAaE)

/agdg/ mini-jam #3: RPG Battle System (T: https://archive.is/679LN)

/agdg/ mini-jam #4: shmup (http://jams.gamejolt.io/agdg // T: https://archive.is/nHuRR)

/agdg/ mini-jam #5: Tower Defense (http://jams.gamejolt.io/agdgtowerdefense // T: https://archive.is/TvC2W)

/agdg/ mini-jam #6: City-Builder (http://jams.gamejolt.io/agdgcitybuilder)

Suggested Themes (without winners): Asteroids, Pinball, Platformer, Tetris, Snake, Artillery games, board game, Breakout, Rhythm game, Pong, Puzzle, LIQUID, let me finish my roguelike, management sim, mmorpg, cell games

9373fb No.24513

File: 1450525948592.png (307.07 KB, 620x852, 155:213, unnamed.png)

Why would people vote for city management?

It's like the freedom of RPG battle system combined with spatial complexity of tower defence


724ad2 No.24514

>>24513

Because I have a cool asset pack :^)


0816d9 No.24515

>>24513

This. I was really hoping for a Christmas theme, but oh well.

Is there anyone who wants to work with Godot (or Unity) with me?


3769f2 No.24517

File: 1450552201535.mp4 (1.8 MB, 596x336, 149:84, stock-footage-businessman-….mp4)

>>24513

Don't despair. Next time we get MMORPG :^)

I know that I only have a few days on which I can do any devving for this jam so I cut down my scope by a ton. I choose a similar city builder style to Anno or Banished so my first version / stage was like this:

> one central stockpile (like in AoE)

> no people moving around

> a simple production chain (farm -> food -> house -> people)

If you go the SimCity route you could so something like this:

> create simple household with happiness score (sum(attributes))

> create a school & work with a radius of effect

Then you can build on it:

> Add more buildings and effects

> Add streets and use a simple flood fill algorithm to create the area of effect

> Create a simple traffic flow simulaton (cellular automata) to fake some traffic on the streets

> Add some basic policies (e.g. 10% more radius of education -5% work radius)


b5a4eb No.24529

>>24515

North Pole Management Sim when?


d33088 No.24532

>>24517

i think we have very different ideas about what simple means


3769f2 No.24535

>>24532

Ask and you shall receive. Where are you stuck?


724ad2 No.24536

SOURCE CONTROL IS A CUNT


14cc18 No.24539

>>24536

There's no need for source control in a jam unless you are practicing source control.


9373fb No.24540

>>24539

>There's no need for source control in a jam unless you are practicing source control.

It's generally a good idea to use it always. There isn't much overhead in work (basically 20 seconds to commit & push) but it'll save you a lot of time if you accidentally break something. We've already had people complaining multiple times "oh noes I broke my game!"


724ad2 No.24544

>>24539

I specifically am practicing Source Control :^)


3769f2 No.24548

File: 1450775696745.png (1 MB, 896x595, 128:85, mtcb_gameplay.png)

>>24517

So, I spend the last few days devving to have something to submit to this minijam. If I have a few hours of free time I maybe expand on it a bit. It's pretty bare bones but it works™


724ad2 No.24572

File: 1450990981435.jpg (59.07 KB, 942x504, 157:84, shore.JPG)

Sticky pls

Using an asset pack but here's a screenshot of one of the levels


d8f81d No.24574

>>24572

Looks neat! Which engine do you use?


724ad2 No.24576

File: 1450996966383.jpg (142.5 KB, 947x532, 947:532, islelighting.jpg)

>>24574

We're using Unreal Engine 4, practicing Source Control and working with someone for this Gamejam. Now that it's all set up it's pretty cool working on the same project with someone

Hopefully christmas won't impede us too much, but we have our basic building in place, and citizens :^)

(pic is outdated, lighting isn't crazy now, but here's our first map)


9373fb No.24579

File: 1451001455946.jpeg (99.95 KB, 610x845, 122:169, free_shrugs.jpeg)

I have another "amazing" idea for the next jam: ask people from /ideaguy/ for short pitches and then you have to choose and implement one of those


d1a6bd No.24585

>>24579

i tried this and got fuck all

seems to me idea guys are totally useless


d5610b No.24586

>>24576

Pretty cool! Even if you aren't ready please submit a version this jam! I would love to play it

>>24579

I like the idea but expect something similar to >>24585 . A lot of ideaguys only think about the settingbut not about mechanics which makes the ideas seem pretty bland. However, I would be up for it - maybe there are some cool ideas which can be implemented in 10 days.


d1a6bd No.24587

>>24586

actually i just remembered i got another decent idea for jam theme

minesweeper


71575d No.24588

>>24586

We'll submit it, and if you folks want I'll release the c++ source files, might be a somewhat decent to reverse engineer to learn unreal a little bit for interested people, despite the code not being optimal due to time constraints.


7c256f No.24611

>>24579

>ask people from /ideaguy/ for short pitches and then you have to choose and implement one of those

Maybe instead making a game generated from this:

http://orteil.dashnet.org/gamegen

Hard mode: Turn off sanity.


2e97dc No.24613

>>24611

That sounds pretty great. Also some ideas on hard mode sound like straight out of art school


724ad2 No.24614

>An experimental game where you notice the sky while telling jokes.

walking simulator next theme


71575d No.24618

>>24572

>>24576

Has been uploaded to the site. Didn't manage to finish everything we wanted to, but time was short given the time of year. Was a good learning experience.


59de28 No.24619

File: 1451321882743.png (21.86 KB, 192x128, 3:2, archon.png)

Found this Archon tileset somewhere.

I dunno, could work as a jam...

Monsters are, in order: Air Elemental, Archer, Banshee, Basilisk, Djinni, Dragon, Earth Elemental, Fire Elemental, Goblin, Golem, Knight, Manticore, Phoenix, Shapeshifter, Sorceress, Troll, Unicorn, Valkyrie, Water Elemental and Wizard. The two buildings are the capture goals of the players in the original game, one of dark and one of light.


19f3ca No.24621

>>24548

I did add absolutely nothing to the game in the meantime but just uploaded the binary: http://gamejolt.com/games/my-tiny-city-builder-agdg-minijam-6-city-builder/115320

>>24618

Looks cool though! I'm kinda excited what you deliver next jam


724ad2 No.24623

>>24618

Finished our citizen happiness update and more in time but got build errors too close to the deadline for me to fix :(


9373fb No.24624

File: 1451347888597.jpg (26.66 KB, 200x200, 1:1, tumblr_md5dbg4LRx1r9vyoko1….jpg)

I didn't really find any motivation for this jam. Kinda ran out of toolkits and libraries I want to try for now. I kinda read up original SimCity mechanics but was too bored to implement anything. I want to applause to the guy who takes part N-th time in a row.


71575d No.24625

>>24624

What sort of game do you want to do for the next jam then?


14cc18 No.24636

>>24624

I got bogged down by Christmas, relatives and stuff. Poor timing for a jam if you ask me.


724ad2 No.24637

poll for the next jam?


14cc18 No.24638

>>24624

I got bogged down by Christmas, relatives and stuff. Poor timing for a jam if you ask me.


19f3ca No.24639

>>24637

just like make one


14cc18 No.24640


71575d No.24647

So what dates will this next jam be from and to?


19f3ca No.24650

File: 1451640054547.png (45.88 KB, 1448x972, 362:243, agdg time.png)

>>24647

Some time today (i.e. when somebody makes a new thread + gamejolt jam) and lasts 10 days


71575d No.24658

Next thread: >>24657




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]