>>24513
Don't despair. Next time we get MMORPG :^)
I know that I only have a few days on which I can do any devving for this jam so I cut down my scope by a ton. I choose a similar city builder style to Anno or Banished so my first version / stage was like this:
> one central stockpile (like in AoE)
> no people moving around
> a simple production chain (farm -> food -> house -> people)
If you go the SimCity route you could so something like this:
> create simple household with happiness score (sum(attributes))
> create a school & work with a radius of effect
Then you can build on it:
> Add more buildings and effects
> Add streets and use a simple flood fill algorithm to create the area of effect
> Create a simple traffic flow simulaton (cellular automata) to fake some traffic on the streets
> Add some basic policies (e.g. 10% more radius of education -5% work radius)