[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/agdg/ - Amateur Game Development General

AGDG - The Board

Catalog

Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1454110181960-0.jpg (16.64 KB, 450x300, 3:2, 8yEc3WP.jpg)

File: 1454110182015-1.jpg (208.57 KB, 1280x720, 16:9, 229524_full.jpg)

9e43d6 No.25083

This 10 day cycle theme: Racing - With Guns

Gamejolt: http://jams.gamejolt.io/agdgracingwithguns

Last Gamejam Archive: https://archive.is/welKr

Rules

1. Just like make game

2. submit you game on gamejolt before the deadline and add the #agdgracingwithguns tag to make it part of the jam

3. You can work in teams if you like!

----- Archive -----

/agdg/ mini-jam #1: Flappy bird (T: https://archive.is/pLAaE)

/agdg/ mini-jam #2: Roguelike (T: https://archive.is/pLAaE)

/agdg/ mini-jam #3: RPG Battle System (T: https://archive.is/679LN)

/agdg/ mini-jam #4: shmup (http://jams.gamejolt.io/agdg // T: https://archive.is/nHuRR)

/agdg/ mini-jam #5: Tower Defense (http://jams.gamejolt.io/agdgtowerdefense // T: https://archive.is/TvC2W)

/agdg/ mini-jam #6: City-Builder (http://jams.gamejolt.io/agdgcitybuilder T: https://archive.is/mLpLL)

/agdg/ mini-jam #7: Twin-Stick Shooter (http://jams.gamejolt.io/agdgTwinStick T: https://archive.is/welKr)

/agdg/ mini-jam #8: Racing With Guns (http://jams.gamejolt.io/agdgracingwithguns)

6b53a6 No.25119

File: 1454352150266.jpg (165.97 KB, 1329x639, 443:213, technicals.jpg)

First time participating in this jam.

Dunno if the risk is worth it -- I might be taken down for copyrights, insensitive material, or put on a government watchlist.

But what the heck...

Allah Snackbar!


461159 No.25120

>>25119

>Dunno if the risk is worth it -- I might be taken down for copyrights, insensitive material, or put on a government watchlist.

hahaha no

i don't understand why people get so paranoid about this stuff but nobody cares about what some random nobody puts in his free amateur game


1bc296 No.25161

Sorry to post /pol/ shit, but don't the red and white jams remind you of the Muslim guy on the [bombs internally] reaction?


8ffdd9 No.25271

>>25161

He's just wearing the same tablecloth that was used to cap those jars is all.


ec31c4 No.25282

>>25119

YES ANON! DO ET!


ec31c4 No.25285

>>25119

host it on mai server


95ffb1 No.25314

Still working on it, not yet in a state I would consider playable.


31cbc5 No.25333

>>25119

>Dunno if the risk is worth it -- I might be taken down for copyrights, insensitive material, or put on a government watchlist.

I don't see whats wrong with it.

Just a bunch of moderate Syrian rebels having fun with their new US paid Toyotas.


9e43d6 No.25342

So, should we just do longer gamejams? Like one a month?

The last few got almost no participation. 10 days always felt a bit light to me, especially given we're pretty small


038681 No.25343

>>25342

Maybe, but I kinda prefer shorter jams. Don't like to take big breaks from my main project if I can help it.


733023 No.25345

>>25342

Maybe we could try making it 2 weeks with 1 week in between instead? 10 days only gives you one weekend.


763092 No.25348

File: 1455673851730.jpg (29.43 KB, 718x401, 718:401, not_this_sheet_again.jpg)

>>25342

Because switching from week to two weeks totally helped with the issue before


95ffb1 No.25352

>>25342

NEETs have no excuses. Ditto for full-time indies and full-time gamedev students; they can cram 24-hour x 3 day sessions.

But for wage slave, 2 weeks to 20 days is average length to get a workable prototype.


9be7a1 No.25360

>>25342

I think the problem is that there are just too many jams. There isn't time to work on your own shit and take in what you've learned when there's a jam going every week nonstop.

Personally I kinda burned out a little because I felt compelled to contribute and ended up working on jam games all the time. (not that anything came out of those though)


34ab80 No.25382

>>25345

Why so short? Why not just a monthly theme? What's the point of rushing it instead of just letting people work on it here and there when they feel like it?


733023 No.25386

>>25382

That would be even better. I just presumed we wanted to stick to the gamejam format.

Really, monthly themes would be better, especially if we have them ahead of time and we don't turn it into a competition, but just a community coming together to not make games.


e07a76 No.25530

>>25386

>no other replies to this

This is really what needs to happen.


a49ff3 No.25567

>>25386

To be honest, I sometimes need a break from my current game, and starting over and implementing some mechanic in a mini game first is usually informative of how I should proceed (or not) in the bigger game.

However, I won't take time off to do frenzied "gameJams", that's just too hectic and serves no purpose as I won't have the time to even properly test and explore a mechanic I might use elsewhere.

If it was 1month then I could participate. It would let me make a small game out of the feature testbed and releasing something like that would be a benefit because it would force me to smoketest the code publicly.

Even 14 days is too little time to make anything given my schedule though since I have a day job.

Hmm, I remember there being a bunch of Jams on

http://compohub.net/

But now it looks empty for some reason.

There's usually a 1 game 1 month jam going on that I would sometimes participate in. It was pretty laid back though, basically no rules or themes, just make something in that month and release it before the end.


9e43d6 No.25572

I'm also down with the one jam a month thing. Then people could take it more casually, or start half way through the month or whatever


b75e92 No.25599

The monthly gamejam sounds like the best system, enough time to like make game but still short enough where I will finish it

instead of what I've been doing; getting about half the game down and then getting bored and moving on.

I swear I have some sort of mental disability, why can I NOT FUCKING FINISH A GAME


755aa9 No.25600

Do the one month thing, it should help with quality and people actually participating


763092 No.25611

Since we're planning on switching to monthly themes, we should ditch the genre poll. I guess the initial idea was to let people jump straight to implementing core mechanics but it ended up being counter-productive as fuck, with random people voting for unfeasible restraints.

We're also still missing some sort of general motivational feature for the jam, like playing through each other's games or something. But maybe the reason for this is that we get 1-2 entries per jam.

>>25567

I've never seen compohub before, but judging from how it works, it's updated manually, so obviously whoever was responsible for that, stopped doing it.

I had to save this post yesterday instead of actually posting it because hotwheels broke the captcha, fucking hotwheels making slow board even slower


9e43d6 No.25624

Okay, so how about instead of voting on a rigid theme that just locks people out who aren't into that theme (especially when it's a month, if you aren't into the theme, that puts a lot of people off for a long time), we just have it be a free for all. Make the best game you can within a month

Then maybe we can set it up so we actually play them and vote on them for which is the best? Or maybe not, making it a competition is kind of beside the point, which is learning. I'm not sure on that, just trying to think of ways to increase participation/interest


7033c8 No.25625

File: 1456327011477.jpg (128.12 KB, 500x563, 500:563, 1453001217291.jpg)

>>25599

>I swear I have some sort of mental disability

Doubt it, anon. It's just that you understand the reality you and a lot of us live in.

We'll make a game or two, a few people will play it, and then it will be dropped forever, and no one but you will give a shit.

Hell, you might make some money from it, but it will most likely not worth the time invested.

It's crap like that, and lack of skill, that makes game development so hard. For me, anyway.

>>25611

>We're also still missing some sort of general motivational feature for the jam, like playing through each other's games or something.

It'd be kinda cool to have a few anons set up streams and showcase all the entries, kinda how they do it with SHC or something. Crack a few dumb jokes, have some fun. I'd watch that.

>>25624

>we just have it be a free for all. Make the best game you can within a month

That'd create a problem, actually.

Apples and oranges. Or, in this case, apples, scissors and markers. It's incredibly difficult to compare two games of completely different genres.

For an RPG, the most important part is the story, whereas for a racing game or a platformer, it's solid mechanics.

The genre lock gives the game jam a bit of objectivity. You can compare the entries directly, and explain which ones did which aspects of that genre better.


763092 No.25626

>>25624

>Then maybe we can set it up so we actually play them and vote on them for which is the best?

Competition may be a good motivation on it's own but I think it's a bit pointless on a small board and can be counter-productive if the point the jam is to learn.

>>25625

>It'd be kinda cool to have a few anons set up streams and showcase all the entries, kinda how they do it with SHC or something. Crack a few dumb jokes, have some fun. I'd watch that.

That would be cool, but who will do the video? Lowtax? And we need some solid minimum of entries for that, not just 1-2 games. SHC gets a fuckton of entries and participants.

>The genre lock gives the game jam a bit of objectivity

I'm against competition, see above. That means we'll have to ditch "no content restrictions" thing. It also means people will pick safer routes instead of learning new stuff.


733023 No.25632

>>25624

There's a third option besides genre-lock and free-for-all, and that's just having less specific themes. Instead of "shump", it would be "space combat". Instead of "racing game with guns", it's "cars with guns". Then you're free to make any kind of game you want, but it has something in common with what everyone else is making, and some genres might be more obvious choices (if this one was just "cars with guns", you could still make a tactics/strategy game, or even something completely different). I feel like genre lock can be too restrictive (although it does make for more objective comparisons), but having a theme is useful.

>>25625

>We'll make a game or two, a few people will play it, and then it will be dropped forever, and no one but you will give a shit.

We need to be the people who give a shit. We shouldn't go full circlejerk, but we need to keep on being there for each other.


755aa9 No.25724

>>25625

>>25626

>>25632

Why not try making the games as satisfying as possible? Like using that as the scale.

Also I heard that there is a Demo Day coming up? Anyone know anything about that?


7033c8 No.25727

File: 1456664626863.jpg (125.51 KB, 700x700, 1:1, 1454003529831.jpg)

>>25724

I suppose that could work, but, then again, tastes are important.

I still stand by my idea of anons streaming the entries. I'd do it, but I'm not funny and my voice is gay, so I'd rather someone else do it.

But I think the streamers should make it clear which genres they like and which they don't.

SHC, for example, while having many unique hacks, still focuses on Sonic, a platformer. Something like this, on the other hand, may feature virtually any game genre that exits. And very few people like all genres of games. So, if someone hates RPGs, they should say "hey, I hate RPGs, so my criticisms of this RPG here might not mean much to you."

The most important thing is to make it fun, yet informative. Criticize faults in games, help people learn, but also just, like, play game.

I don't see why we can't do that.


755aa9 No.25728

>>25727

Id be down for doing that. I got streaming stuff setup and like pretty much every genre. There gonna be a game jam anytime soon?


7033c8 No.25729

>>25728

well, there's technically one going on now.

http://jams.gamejolt.io/agdgracingwithguns/games

only one entry, though.

I doubt I'll ever end up participating in any of these, since I work really slow. My current project will take a pretty damn long time, most likely. I have an idea for a small lewd project as well, but even that would take a couple months at the minimum.


755aa9 No.25730

>>25729

>end: 20 days ago

Its still going? I can whip up some autism in a couple hours.


7033c8 No.25731

>>25730

>end: Feb 8, 2016 7:00:00 AM

Fuck, I didn't notice that.

Probably because there's only one submission.

I actually only noticed this gamejam when it was technically over.

These really need more attention. We should make these a bit longer and shill them on /v/'s AGDG generals.


755aa9 No.25732

>>25731

>implying I dont have that open in another tab

There should be another one soon then. I kind of want to do one.


7033c8 No.25733

>>25732

I'm not talking about the people on here.

There's a lot more people posting on that general that might be interested in submitting, that never even heard of the gamejam because they don't come on here.

And I think these are monthly, actually. So, since the last one started on the 30th, the next one should come soon.


0d0188 No.25734

File: 1456672439020-0.jpg (198.99 KB, 1278x716, 639:358, meh1.jpg)

File: 1456672439021-1.jpg (187.44 KB, 1278x716, 639:358, meh2.jpg)

I don't feel compelled to wrap up this project though. Still so many things I want to do with it. Although I'm working on it off and on (yep, I'm playing Fire Emblem, shit localization and all)

AI is now fully working. Though I only used the template in the UE forums, it's dependent on the waypoints so it's pretty much waypoint tweaking. I just added an onboard turret gunner. I even put nice brakelights on.

Next up: coding in Mission Objectives. This map is basically a racing type map.

Goal: Finish the laps either as the first or the only racer still alive to cross the finish line

Secondary Goal: Eliminate all other enemies

Secondary Goal: Make proper use of the Bunker.

I'll most likely make a second map which has a Fetch / Delivery quest and Smash them quest, so it'll be more of a cityscape scene rather than a track. I'll see if I can add network play, no guarantees. I'll release once I have a satisfying prototype alpha, then that's it. I would then would want to move on my next challenge, which is a flight sim / spaceflight sim. Like that other guy who posts here and on the main /v/ channel.


7033c8 No.25736

>>25734

>flight sim / spaceflight sim

space nazis when?

looks pretty fun, actually. but hey, if you don't want to finish it, it's up to you.


763092 No.25901

Are we dead in the water yet?


9e43d6 No.25920

>>25901

Looks that way. But I'd participate in the next jam if you guys want to do another one


763092 No.25936

>>25920

I meant general organization thing

Are switching to one month period?


9e43d6 No.25949

>>25936

Might as well give it a try

You guys want to start a jam for the rest of March, or just wait until next month?


7033c8 No.25950

>>25949

I'd say wait it out. It'll be more clear to everyone if it begins and ends along with the month.

In the mean time, we should shill it a bit more. Most important thing is probably to include it in the /agdg/ + /vm/ general on /v/, since that gets more posters than this board.


1277e9 No.26034

File: 1458096697369.png (3.75 KB, 40x40, 1:1, PorygonZ.png)

>>25625

>>25626

>>25920

>>25950

If we want to try stream stuff, what are the odds of some attention coming in from posting streams in the /v/ topic or a "come watch indians make game" topic? There might be a handful of people there that would find watching devs fool around with game development and talk to them during the fact entertaining.

Couple that with showcasing games made in an end-of-the-jam stream for everyone to see and probably archive them on Youtube or something.


763092 No.26045

>>26034

>come watch indians make game

Sounds kinda risky for a bunch of reasons. If anything, making games was a problem of this jam for a while. It also means that we need some kind of stream/dev schedule.

I'm personally ready to stream but I don't get why would anyone watch that. I don't watch dev streams of seasoned dev teams, so why would someone watch an amateur 1MA do that.


755aa9 No.26049

>>26034

>>26045

I would be down for streaming as well. There should be a schedule of streams though where different people do different things.


b75e92 No.26075

when is the next gamejam?


9e43d6 No.26076

>>26075

We'll do it next month

It'll last the month of April

We'll see how that goes after trying it once

I'll start trying to build hype

you guys should post in the agdg /v/ thread about how amazing the gamejam will be


9e43d6 No.26077


763092 No.26084

File: 1458380902464.jpeg (99.95 KB, 610x845, 122:169, free_shrugs.jpeg)

>>26077

>22 total votes

Why are we still using polls?


733023 No.26140

>>26084

42 votes now, but why are we even using polls with custom answers anyways?

It looks like the serious people want a free for all. Maybe we see how that goes and go back to genres after if it seems like we need it?


9e43d6 No.26141

You fags are never happy

But it looks pretty decided. April will be the month of the great Free For All gamejam. I'll start trying to make some hype so people actually participate.


1017da No.26147

>>26140

>>26140

>>26141

What is the point of a jam if you're making "whatever"?

Everyone is already working on their "whatever" game. There's no way to compare results, there's no synergy between different peoples' games, it's just a bunch of games. You might as well copy cuckchan's demo day because it's essentially the same thing except better.

It's like people think that joining a jam will magically fix their procrastination problems. Pro tip: it won't.

You should at minimum have a thematic theme, like "easter", and let people do any kind of game related to it.




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]