>>25599
>I swear I have some sort of mental disability
Doubt it, anon. It's just that you understand the reality you and a lot of us live in.
We'll make a game or two, a few people will play it, and then it will be dropped forever, and no one but you will give a shit.
Hell, you might make some money from it, but it will most likely not worth the time invested.
It's crap like that, and lack of skill, that makes game development so hard. For me, anyway.
>>25611
>We're also still missing some sort of general motivational feature for the jam, like playing through each other's games or something.
It'd be kinda cool to have a few anons set up streams and showcase all the entries, kinda how they do it with SHC or something. Crack a few dumb jokes, have some fun. I'd watch that.
>>25624
>we just have it be a free for all. Make the best game you can within a month
That'd create a problem, actually.
Apples and oranges. Or, in this case, apples, scissors and markers. It's incredibly difficult to compare two games of completely different genres.
For an RPG, the most important part is the story, whereas for a racing game or a platformer, it's solid mechanics.
The genre lock gives the game jam a bit of objectivity. You can compare the entries directly, and explain which ones did which aspects of that genre better.