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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1455656453846.gif (908.81 KB, 1543x850, 1543:850, progress8.gif)

de0a38 No.25338

A thread for my game :^)

Color palette will probably change at some point.

f490a3 No.25339

Looks nice.

Definitely needs color, though. You can probably keep the overall palette similar to what you got right now, if you want the game to have a gloomy atmosphere. But you gotta color code things like icons so they're much easier to seperate.


de0a38 No.25344

File: 1455672720225.gif (257.84 KB, 1543x850, 1543:850, progress10.gif)

got selecting enemies, and examining them done.


000000 No.25346

Pretty rad!

It might look better if you mix in some gold with all that brown.


de0a38 No.25347

>>25346

thanks for the input, I'll try it out.


fb679c No.25349

File: 1455674779264.png (183.89 KB, 800x1745, 160:349, 1455654669767.png)

>>25338

is it true?


de0a38 No.25350

>>25349

inspired by


de0a38 No.25353

File: 1455680695751.gif (465.99 KB, 1543x850, 1543:850, progress11.gif)

you can now kill baddies :^)


591a7c No.25359

>>25338

Honestly I think the simplicity of this game originally was one of it's strong points. The simplicity of it gave it a certain charm, but now with all this UI stuff and equipment windows and chat dialogue complexity it just looks like an rpg game with bad graphics.


4d9e0d No.25361

>>25349

>come to 8ch on a whim

>even it is not free of shitty aggy daggy memes

>:(


de0a38 No.25374

>>25361

Sall good man, im the guy people love to hate remember :^)

>>25353

It needs all of that stuff so you can play on android/tablets. Otherwise I'd just make it all hotkeys like every other roguelike.

I think this is also more user friendly for beginners.


de0a38 No.25419

File: 1455834223994.gif (431.68 KB, 1543x850, 1543:850, progress13.gif)

enemies now chase you and fight back. also added the ability to use spells.


de0a38 No.25425

File: 1455855454328.png (59.05 KB, 781x432, 781:432, new_new_newpallet.png)

changed the color pallet. might darken the font. and might add a secondary color someday :^)


de0a38 No.25426

File: 1455857348217.png (367 B, 80x27, 80:27, title_sample.png)

still thinking about a title, and playing around with a banner.


de0a38 No.25427

File: 1455857491686.png (3.83 KB, 638x215, 638:215, title_sample.png)


de0a38 No.25429

File: 1455859645375.png (7.11 KB, 1551x441, 517:147, title_decisions.png)

some alternate banner ideas.


de0a38 No.25430

>>25429

bottom left two are a joke, btw


0128a5 No.25442

File: 1455870772682.gif (2.07 MB, 662x389, 662:389, 1455856989978.gif)

Wait

Is this the same game or not? I'm confused

At first I was sure, but on second look they seem different


c3b991 No.25481

it would be nice to have the nearest enemy automaticly selected


de0a38 No.25488

>>25481

I'll probably do that thank you!

I wasn't thinking you should be able to since selecting an inventory item deselects enemies, and vice versa. but I'll probably add auto-target when moving.


de0a38 No.25489

>>25442

no, that's Tender Arms, we used the same palette for a while, but I changed it. we still use the same 5x5 hero sprite though. :^)


de0a38 No.25545

File: 1456120397871.gif (162.56 KB, 1543x850, 1543:850, progress15.gif)

+added a chain lightning spell

let me know what you think about adding color to items to show power. :^)


8b8e62 No.25552

>>25545

Those items actually look really attractive (the "I want it" kind, not "it's pretty" kind of attractive)

If you selectively use colors for rare/special things, I think in a monochrome color palette like this they will look very special.


de0a38 No.25553

>>25552

awesome, that's what I was hoping for.

I'll at least try to find some decent meshing colors. :^)


f70d01 No.25559

>>25425

I like this palette. It's a lot more striking than the drab GB colors.

>If you selectively use colors for rare/special things, I think in a monochrome color palette like this they will look very special.

I agree with this. The aqua really stands out, but not in a bad way. In more of a this is important kind of way. It looks mysterious and enticing.


de0a38 No.25656

File: 1456470037881-0.gif (295.1 KB, 1543x850, 1543:850, progress17.gif)

File: 1456470037954-1.gif (711.38 KB, 1543x850, 1543:850, progress18.gif)

File: 1456470037954-2.gif (202.7 KB, 1543x850, 1543:850, progress19.gif)

added a compass, wands, and door/key

going to add boss mobs and maybe treasure chests as well, then work on difficulty progression as you go deeper. :^)

Anyway, demo coming around the 12th so look forward to it!


de0a38 No.25749

File: 1456716337494.png (22.11 KB, 1146x644, 573:322, big_splash.png)

added a joke splash screen, going to put skeletons or something instead.


de0a38 No.25861

File: 1457160010483-0.png (13.73 KB, 773x331, 773:331, others.png)

File: 1457160010489-1.png (9.14 KB, 372x418, 186:209, even_plantier.png)

making some enemy portraits.

gonna try out a different battle system. :^)


de0a38 No.25862

File: 1457160138084.png (15.67 KB, 1152x645, 384:215, progress_art.png)

here's a mockup of the battle screen.

still tweaking it though.


de0a38 No.25924


de0a38 No.25942

File: 1457610168232.gif (153.6 KB, 1055x472, 1055:472, progress25.gif)

did a lot of background progress, made an editor so now I can make levels muuuuch more easily instead of creating them one line of code per tile at a time.




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