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/agdg/ - Amateur Game Development General

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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1456985938189.jpg (134.73 KB, 1280x1243, 1280:1243, 1456923931439.jpg)

ce881a No.25821

post progress

receive fanart

b84e5a No.25838

File: 1457044075038.png (41.16 KB, 1280x1450, 128:145, enjoy_your_stay_am.png)

hey, why the hell not?

I just hope that there's not going to be any furry shit involved.


b3ebd3 No.25856

File: 1457133232630-0.png (9.29 KB, 600x600, 1:1, shmup1.png)

File: 1457133232631-1.png (10.75 KB, 600x600, 1:1, shmup2.png)

File: 1457133232631-2.png (14.79 KB, 600x600, 1:1, shmup3.png)

>>25821

I dunno what you'll be able to make out of this, but here.


61be4d No.25986

File: 1457816693548-0.png (2.75 KB, 320x224, 10:7, DUCKOUT-20150619_1.PNG)

File: 1457816693550-1.png (3.02 KB, 320x224, 10:7, DUCKOUT-20150619_2.PNG)

File: 1457816693560-2.png (3.32 KB, 320x224, 10:7, DUCKOUT-20150619_3.PNG)

File: 1457816693570-3.png (4.32 KB, 320x224, 10:7, DUCKOUT-20150619_5.PNG)

File: 1457816693586-4.png (4.39 KB, 320x224, 10:7, DUCKOUT-20150619_6.PNG)

>>25838

>no furry shit involved

Why not? But then, I'm merely trying to remake (and improve) an old monochrome 8-bit game that happened to star a duck armed with a frying pan.


9e3c4c No.26010

>>25986

Sick sprites, dude. Really digging the look.

Did you make them from scratch or just edits of the original?


61be4d No.26029

File: 1458068574297.png (4.89 KB, 320x200, 8:5, DUCKOUT-DIB.PNG)

>>26010

They're ripped from the ZX Spectrum source, although I had to draw some few new things (for example, SFX when the duck hits an enemy) because the original game was actually very poor in gameplay and contents.

"Duck Out" generally looked like the original authors were very good at cartoon drawing but very bad at game design; hence my interest in giving the excellent sprites a new opportunity.




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