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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1457022840166.png (163.85 KB, 550x512, 275:256, 1454434748618.png)

6b4a66 No.25830

What are you most worried about/afraid of when it comes to vidya development?

For me, it's my own incompetence. Every time I post anything here or over on /v/, I fear that it'll turn out to be shit.

I know that I'm not really great at any aspect of game dev, so when I mess up, it discourages me from trying again.

Haven't picked up FLStudio ever since I posted my failed attempt at music about five weeks ago.

920740 No.25832

I'm working small and avoiding the corporate or big scene so I don't have too much pressure. I guess the fear I have is if this is ok to do. I want to aim medium because I'm average, I hear people saying to aim higher or attempt to be the best in the whole world in short periods of time.

I don't know, the best outcome for me is to have half the time to work on my individual games, and another half part timing and working with a small business or something like that. Just have enough time to do both work and my own work.


5a64ff No.25835

sorry to say, but if you abstain from failure your never going to make anything worthwhile. even the best of the best, equipped with endless resources, can't succeed more than a third of the time. the people who've made it don't have an ability to discern what's good from bad more than anyone else can, they're just the type of people who keep swinging until they get a hit.

the only way you're going to improve past what you can learn from a textbook is by exposing yourself; you can't grow in a bubble.


6f28c9 No.25857

I'm scared shitless that I'll wake up one day to the tune of massive outrage over a bug I didn't see and didn't wake up soon enough to fix, thus losing what little I've earned on my game so far.


823184 No.25871

Everybody sucked before they were great.

You just gotta face failure until you've gotten good. It takes a long time and you have to be passionate about it, but if you just keep at it, eventually you won't suck anymore.

If you give up every time you try something new and don't immediately excel at it, you'll never be good at anything.


db74b0 No.25886

Never accomplishing anything.

>tfw been doing this for years

>tfw I never actually finished making a non-trivial game


7ba587 No.25911

dealing with UV-mapping, I hate this shit.


c1f040 No.25928

I'm afraid of getting ignored


6b4a66 No.25929

>>25928

Shill it, then. That's all you can really do.

half of the shit I post here gets ignored too, but I'm used to it.


958b95 No.25958

>>25857

same here.

also, I'm living in constant fear of my game or game assets being stolen by some chinese or russian company and then labeling it as their own.

My game is too crappy so it's not happening yet, but if I've heard scary stories from my more competent gamedev friends where their assets were held hostage by some dude from god knows where. The bastards were asking for money, and if the dev won't comply, the thieves will outright steal the game and release it under their own name.


2fd675 No.25966

File: 1457696180082.webm (7.54 MB, 468x432, 13:12, house burned down.webm)

Listen to bad shit, watch people do stupid shit, listen to some guy talk about how he knows so much except that he's still just a dumb fuck.

The only way I got past caring about fucking up was by watching other people fuck up and then fucking up.

There's some improvement of skills somewhere in there based on "what not to do", but I think I just got caught up laughing at myself too much.

Have this piece of shit to maybe make you feel better about your own work, and improve based on what you don't like about it.


920740 No.25975

I thought of something

after years of constantly asking questions, I decided to say fuck it and just do it.

I'm going to fuck up anyway so I'll just gather the things I fucked up and learn from that. I just need to stop waiting and make it.


7725a8 No.25976

Netcode.


6b4a66 No.25991

File: 1457825297468.jpg (274.34 KB, 850x531, 850:531, 1434240276011.jpg)

>>25975

I'm trying to do that too. I've realized that the game is silly and satirical in nature anyway, so I have no real reason to be worried. If it sucks, it's just an unfunny jokes, and nothing changes. I move on, make a better game.

But it's tough, especially since, unlike with most shit, I'll be putting my name on it (even if it is an online handle I can drop at any moment)


a16a31 No.26131

That my code isn't any good. I mean it works, but I feel like it could be done better and I'm not sure how. Right now the majority of my game's code is attached to a single object in a single script and I feel like this is somehow a mistake but I can't think of any better way. At the very least it makes bookkeeping and editing existing methods a pain in the ass due to the sheer length of the file.


99cdc6 No.26132

Dying of a heart attack before I get done.




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