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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1457475247407.gif (315.71 KB, 3544x2513, 3544:2513, 794.gif)

f8a4cc No.25931

ok /agdg/

I want to make a text-based adventure game.

I would have searched for an engine if the results weren't littered with fucking CYOA shit engines.

what I want to do, is to make a game in the style of ones where you input your words, and shit happens.

there may or may not be a score to gain for finding secrets.

I know that anybody competent in coding can make one of these in a snap.

the problem is, I'm not, I can learn, I've made a dumb little platformer in flixel, but with 90% of coding tutorials out there never seem to show what I can and cannot do in programming.

I look at c++ snippets, and it's like a mess of thorns compared to the vines I've been used to seeing.

what do I do?

b20d65 No.25932

Try "Interactive Fiction engine" as your search request if you haven't already

>the problem is, I'm not, I can learn, I've made a dumb little platformer in flixel, but with 90% of coding tutorials out there never seem to show what I can and cannot do in programming.

You've made a dumb little platformer but having trouble with "hello, world!" tier stuff? What exactly is the problem?


3c534f No.25934

OP I have the absolute best solution for you. I remember when I was young and wanted to make text games (because I didn't knew how to code) and I always had that idea of making my own huge RPG with battles and shit in text, and none of the text engines were good.

They were all focused on choosing options from A or B, or writing simple commands to experience a story. None had combat, quests, and all that shit. So here's what you should try, ADRIFT. I might sound like a shill but believe me, only people from like a decade ago keep visiting that site:

http://www.adrift.co/

If you want to make a text game with graphics, music, sound effects, quests, events (raining etc.), combat, interactive map, and all that crap then use adrift. Try the games from here: http://www.adrift.co/games

Especially http://www.adrift.co/game/946 (the PK girl), which you must use adrift version 3.9 to play, to see an example of a text game with music, and some graphics.

There is one thing that you must really remember though, version 4 is the one with the built in combat, and the version which is the easiest to use in my opinion. Version 5 is more advanced and flexible but may seem a little harder to use, so use what you think you can handle. Read the manual first, and look on the forum for tutorials if you encounter problems.

It's fucking easy as hell to use, and you can create a text game that's not another twine CYOA bullshit thing. I remember using it many years ago to make some zombie rpg, with sounds and quests, and it was the first thing that actually help me make a game.


5c1266 No.25939

File: 1457590938712.pdf (799.77 KB, casting_spels.pdf)

>>25931

I'm led to believe that Inform 7 is used sometimes for these things. It is based on natural language and is free as in both beer and speech.

You may also enjoy this comic book, though it won't help you.




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