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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1419477490161.jpg (24.72 KB, 468x300, 39:25, extra-credits.jpg)

e25cee No.9589[View All]

So /agdg/, what are some of your favorite webseries on game development? Which ones do you think have genuine merit, and which do you think are poorly researched complete wastes of both time and space that only serve to attempt to orchestrate future developers into creating games along an agenda that is rigorously controlled by people who care less about making good games and more about making GAMES THAT ARE ART EVERYBODY?
78 posts and 10 image replies omitted. Click reply to view.

75e20d No.13382

>>10167
Are you russian?

6df51f No.13653

>>10153
>it feels like I should
PICK UP THAT CAN

b924c2 No.14725

>>9631
Wait they teach game design?
I thought they just shilled social justice ideas with poorly/cheaply/fastly drawn art to illustrate.

Hell a lot of the crap they say is kinda "What if"
Look learning theory is great, but just making games and figuring out where they failed is going to do more for you than rolling your eyes at their videos. they have said things which i think are great, but it's 1 in million statements that are even worth a damn.

b924c2 No.14726

>>11698
We're not running out of air internet. We're running out of fiber optic internet!!!!
That's what all those images about wires was about, right?

34f74e No.14735

>extra credits
do they have any relation with spirit science?

97bdce No.14736

>>14735
extra credit is to gamedev what spirit science is to science

6c1723 No.14793

File: 1427124070486.gif (2.94 MB, 420x315, 4:3, 1382209778549.gif)

>>14735
No, but you'd be forgiven for thinking that they are, since EC does the exact same shit to Game Design.


Real talk, I actually met one of James's design teachers from when he was close to graduating from where ever it was. Outside of a few basic episodes that serve as primers for the basic course work, she and other devs think that group makes every designer look like a complete and utter retard.

b027a0 No.15169

He doesn't really do videos on "game development" per se, but I like MatthewMatosis' videos since he tends to be very comprehensive in his analysis, and will take conscious notice of important game aspects that wouldn't even register for most people.

His commentaries may only lend themselves useful to specific kinds of games, but he basically provides a list of various dos and don'ts for game design that are easily overlooked.

663424 No.16413

>>12738

That's what I mainly dislike about Extra Credits, someone with a minimum of experience withing gaming and the gaming community and a pich of common sense knows those things as self-evident. Extra credits are useless.


9f50f9 No.18196

>>9632

The ones talking about monetization of f2p mmos were pretty spot on, too. I find the ones referring to the business side of things are fantastic.


9ea80e No.18197

File: 1433543825877.webm (6.81 MB, 426x240, 71:40, extra credits Hatred - Cr….webm)


82ae31 No.18203

>>10153

some link this nigger to that ridiculous spirit science video


cc4296 No.18204


00a132 No.18206

>>18204

>http://www.squidi.net/three/

Wow, that's like game idea generator except there are actual good ideas.


18cdcd No.18207

Not a webseries, but what does everyone think about Gamasutra?


0c51a4 No.18208

>>18207

I was okay with them until the "Gamers are dead" article. I don't even care about GG but this was way over the line for me.

https://archive.is/B2DIB

It's a shame too, the articles from 00-07 were probably the best in terms of quality when it came to game design and theory.


a09c5a No.18209

>>18207

Used to be good, if a little pretentious. Haven't read it in a decade though.


5971c0 No.18210

File: 1433619799947.jpg (148.74 KB, 636x514, 318:257, Comment on Hatred and Sadi….jpg)

>>18197

This one was so off the mark that I seethed in hatred. :P

Not really, but this is what I told them.


c5a4dd No.18212

YouTube embed. Click thumbnail to play.

>>18210

>writing all that shit seriously

>calling them wonderful people who give great advice

>extra credits

>great advice

Jesus fucking christ


54cf6e No.18237

>>18197

What a fucking faggot.


6d25ba No.18242

>>9632

Except that episode is bullshit too. They got the point that a good melody is the most important part of making a memorable song, but then deliberately side-step the fact that modern games are desperately trying to emulate completely generic, uninteresting, "epic" movie soundtracks with no memorable melodies.

They get the facts right and then come to the wrong conclusion. Its examples are cherry-picked as fuck and very dishonest.


f1ee0c No.18245

Handmade Hero is excellent for programming.

https://www.youtube.com/user/handmadeheroarchive

So far it's really enjoyable and enlightening.


afb90f No.18246

>>18245

How is Handmade Hero for someone who hasn't done any kind of programming before? I feel like I already know the answer, but I just want to get a confirmation.


5d3d41 No.18249

>>9589

>extra credits

I hate them for being high horse fags that think their ideas of good game is.

I would rather listen to pewdiepie laughing like a retard on stupid shit game or TB dropping his opinion which most of the time wrong


84d749 No.18255

>>11569

It never clicked at all that someone who supposedly knew so much about game development never participated in the development of games.


68eb76 No.18258

>>13202

>Trying to kill what made Elena fun as fuck

That character reacted to your circles in a pretty much 1:1 fashion, which made playing her feel very intuitive. Killing circles would make her very boring.

Actually, the ONLY problem with circles is that they don't translate well to keyboard, and abusing them will severely cripple non-controller users.

The only thing I think fighters should get rid of is extremely long combo specials. Third Strike got it right with most specials being 6-7 inputs long, but I remember Soul Calibur had combos longer than 15 inputs. If your game hasn't a shitty combo system like Skullgirls (where a skilled enough player can kill the enemy in a single combo if he memorizes a long ass chain that doesn't trigger the combo breaker system), executing such a thing will only happen in test levels where the enemy has no AI, which is always fun but not worth putting into the final game.


9f50f9 No.18262

>>18212

Start off nicely, and they won't report you for hurting their feels. And I do honestly believe they have some good points. Their assessment of F2P monetization was spot on. The gamification in education was good. I actually shared that video with professors at the community college I worked at as a starting point for them to incorporate gamification into their curriculum. The video on religion in games was decent, too.

When they stay away from socjus topics, they do great. They do have good ideas from time to time. But I will call them out on their shit. Just do it subtly, so they don't block me from ever talking to them.


01dbf4 No.18263

>>18245

interesting stuff, thanks


432f45 No.18265

>>18262

>Start off nicely, and they won't report you for hurting their feels.

No thanks, I don't care if I am reported by some guy on a high horse who thinks he's the savior of gaming. Fuck off.

>And I do honestly believe they have some good points.

And I honestly believe you are a fucking idea guy who doesn't know jack shit about games or developing games, more so, you are a tumblr piece of shit if you think they have anything good to say.

All they ever do is either point out obvious things or try to insert their stupid bullshit political views into their games. If you honestly think anything good can come from the guys who made shit like:

>>18212

>>18197

>>12738

Then you are fucking delusional.

>Their assessment of F2P monetization was spot on. The gamification in education was good. I actually shared that video with professors at the community college I worked at as a starting point for them to incorporate gamification into their curriculum. The video on religion in games was decent, too.

No they aren't, those are fucking shit.

>When they stay away from socjus topics, they do great.

No they fucking don't, its an idea guy who never ever made a good game by himself, would you hire a fat guy to tell you how to lift?

> But I will call them out on their shit. Just do it subtly, so they don't block me from ever talking to them.

Then you are a fucking cuck for restricting yourself. If you see my post, then you know I have no restraints in calling your opinions shit, since I don't care if you find it offensive or not. You are a beta cuck for even wasting time watching them, or even commenting back, and even restricting yourself when doing so.

Go fuck yourself, you don't deserve another reply from me. If your game is not going to sell, there's your fucking reason, you watch extra credits and you are cucked into wasting time trying to talk to them "subtly". What a fucking douche.


f1ee0c No.18268

>>18246

I think it would be difficult for someone who is brand new. He has a 5 episode intro to C series on the channel, but I think it still assumes you have programming experience.

As someone who has a decent amount of programming experience, I think some of the stuff he goes over is pretty difficult.


35d637 No.18277

>Extra Helium

kek


b6085d No.22187

>>9589

To me EC whent to shit after the TotalBiscuit drama

i did not bat an eye to the feminist frequency stuff, cuz at the time i was like ana (Ok josh) has a point, but is going the wrong way about it

I did ignore all the gg drama, cuz i know that some people (Mostly idiots) will dismiss gg as 4chan misogynist. and i was like "Ok, not everybody will try to understand gg because of his background"

HOW FUCKING EVER

when these faggots called TB a racist under baseless claims, i was like "WTF??"

then the main writter (I will not bother trying to remember his fucking name) said "I hear what i hear "so i was like

"Oh so you will speak about something based of what you hear and rather than what you conclude after minimal fucking research, even worse TB offered you a plataform. That explains the We are running out of air internets guise episode"

If you are gonna call somebody racist or sexist based on claims that you "Heard" and petty disagrements you can go to hell

say what you want about TB, idgaf if you dont like him or hate him, but that was retarded

FUCK ME. Now im pissed


6e1f6e No.22390

File: 1443293141428.jpg (144.52 KB, 1400x1400, 1:1, DriveToWork_PodcastIcon.jpg)

>>9589

Drive to Work by Mark Rosewater, head designer of Magic: The Gathering. It's a podcast, not webseries, and it's /tg/, but it's by a 20 year veteran who actually knows his shit. Talks about broad topics related to all game design (I highly recommend "10 things every game needs") as well as design specific to M:tg, which includes SPECIFIC EXAMPLES of problems they faced, what they tried, and what they ended up doing. There are also episodes that are less relevant, like the pro-tour podcasts or the "what we did in this year" podcasts, but they're largely self-contained so you can skip around to whatever you're interested in.

The MTG site also has nearly two decades of articles written by the various creators of the game. They're obviously there to sell more product, so it's a bit on the Kool-Aid, but they don't have a problem saying "we did this wrong, we should have done it this way" or "this is what we tried and it did/didn't work" once there's a little distance on the sets.

http://magic.wizards.com/en/articles/media/podcasts?filter_by=DESC&search=drive+to+work


aad5ec No.22400

>>22187

WHO CARES if he even is a racist jesus, everyone is racist in some way.


dd49d3 No.22440

>>18265

you had a point until you started dropping the le cuck mehmeh. Seriously, you and everyone who reads what you write get a little dumber every time you use that word that way. You should work on that.

>>22187

>beata anita has a point

>but like omg they called TB a RACIST, and as we all know that's the worst thing ever

jesus christ. I can't believe I ever thought I was a leftist. This shit is pathetic.


bc13e7 No.22457

>>22440

>jesus christ. I can't believe I ever thought I was a leftist. This shit is pathetic.

That's not leftist, necessarily. That's a particular interpretation of "leftism," which is basically just school marm hugbox shooshing of anything distasteful.

It's like if your aunt were running the world.

The left has only to do with economic policy. Social policy is an up/down issue. Either you're more for liberty, or more for fascist control. At the moment both the "left" and the "right" in America are actually just authoritarian rightists (economically). There is no such thing as the old-guard conservative ... fiscal conservative. There are only neoliberals -- fiscal liberals -- in both the major parties, because they're utterly owned by financiers.

So you can be a right-of-center fascist (Democrats) or a far-right fascist (Republican) and just be anti-libertarian on different issues. They still both want to run and ruin your fucking life.


067d1c No.22458

>>22440

Fuck off you cuck


a3b3ba No.22488

admit it op, this is a troll thread

I can tell from the op image you used

I r8 8/8 etc


dd49d3 No.22540

>>22458

QQ, faggot.


3fc857 No.22575

>>22540

Did you get triggered, did you felt personally insulted because you are a cuck? Cuck.


63f0de No.22591

>>22390

This one is really good. Thanks for posting.


e0a54b No.22606

I've actually been wondering the same thing as OP.

Extra Credits is fucking garbage, and I recently was talking to a friend about it. His response was "I like games, and I like the idea of game design stuff, and there just aren't other options. If you give me an alternative, I'll watch it."

I showed him all the flaws and issues with Extra Credits, and he recognized them right away, but he said he'd keep watching them because he has no other choice for generalized game design videos.

And he's right. Looking around for nice, informed, entertaining game design videos that are suitable for non-devs is really fucking hard. I'm almost convinced that they don't exist.


e0a54b No.22607

>>11587

Game design doesn't exist.

You have a basic framework of mechanics, and you have writers, level designers, programmers, a director, and testers that flesh out how the game flows.

What the fuck else is there to game design?

It's a redundant "field". It would be like having a movie with all the usual cast members, but also a "movie designer".


ef4c97 No.22659

>>22607

>"movie designer"

Isn't that the 'producer'?

But yaeh, you're correct we don't need to have a person designing the game since we have all parts already function in themselves and the game designer's job isn't to lead the project (that's the manager's job).

But who knows; maybe they are needed for larger projects but for projects with 5 or less people there is no reason for it because everyone will chip in ideas.


e0a54b No.22726

>>22659

I think producer mostly focuses on funding and allocation of resources to make sure the project completes.

I'd only see a general game designer being useful where the project is big enough that nobody has multiple jobs but small enough not to have a director.


023d9d No.22784

>>22726

Those are some very specific parameters.

I'm not disagreeing in any way; far from it, I think you're completely right. That would mean that the idea of a specified "game designer" is completely redundant, since I honestly can't envision a team size between needing and not needing a director.


9f7fb4 No.22789

>>22607

on smaller teams usually the level designer serves the role of the game designer, and i'm not saying a game designer isn't an overglorified ideas guy, but i've found maybe 1 in 100 indie game "devs" know the first fucking thing about how to make a video game not garbage, these retards absolutely need one person to fill this role regardless of if its a dedicated role or he does other shit too.

you look at all the indie trash unity dayz clones and dayz mods out there, none of them even manage to come close to being as good as vanilla dayz (and dayz is fucking horrible, i'm just using it as a familiar example).

probably the most consistent reason that all of those games are fucking awful is because they add too many stupid features that add nothing to the overall gameplay.

dayz doesnt need a fucking crafting system basebuilding, coins, "safe zones" or autistic as fuck DarkRP police to ensure no fun happens, none of those things are remotely relevant to what dayz sells itself on and what makes it fun for autists that actually play it. if anything that's the most important role a game designer plays, telling the rest of the team their ideas are fucking stupid and they dont know what they're talking about so the game doesnt end up like literally every unity game on steam greenlight.

on a larger project he studies how to appeal to the target audience, does the pseudo-philosophical bullshit you see in trash like extra credits, usually heads the player research group and takes note of their experiences and how to solve problems that they encounter and experiments with creating new styles of gameplay.

all in all he still just boils down to an ideas guy and he's usually the level designer or programmer, but you're delusional if you think some fag who can only code, only draw or only model can fill his role.


e0a54b No.22794

>>22789

Still just sounds like a director. How the fuck is that different from a director, really?


9f7fb4 No.22796

>>22794

adirector in video game studios is a bit different than a movie director, personally i can't tell the difference between a vidya director and a vidya project lead but most AAA games have a dozen of each, it's more of a HR thing as he's usually the one that tells everyone what they should be doing and accounts for boring shit like budget, ensuring they have all the people they need to hire and whatnot, sometimes he's the big alpha ideas guy retard, king of the ideas guy retards.

but a director plays little role in defining the gameplay of the finished product, which is what the game designer does.


1c9cd7 No.22875

File: 1444354563438.jpg (66.22 KB, 299x408, 299:408, Kanji.jpg)

>>9589

Extra Credits has had some important points, and some really interesting episodes, but at other times they've been intensely political and missed the point completely ("Kanji is an interesting character because he's gay").

It's hit or miss.

I've found very few other series that hit as often as they do, unfortunately, but I'll look at some of the ones listed in here.




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