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Welcome to AGDG, have you ever made a game?
See also: /ideaguy/ | /vm/

File: 1419477490161.jpg (24.72 KB, 468x300, 39:25, extra-credits.jpg)

e25cee No.9589[Last 50 Posts]

So /agdg/, what are some of your favorite webseries on game development? Which ones do you think have genuine merit, and which do you think are poorly researched complete wastes of both time and space that only serve to attempt to orchestrate future developers into creating games along an agenda that is rigorously controlled by people who care less about making good games and more about making GAMES THAT ARE ART EVERYBODY?

9b6ec0 No.9593

Coding Math
Math for Game Developers

I prefer the former.

c4e487 No.9614

>tfw Extra Credits are vehemently anti-#GamerGate and have been from the start
They're dead to me

149df7 No.9616

>>9614
>Implying they weren't shit in the first place

149df7 No.9617

This isn't an animation, but it's a damned good resource.

http://gameprogrammingpatterns.com/

149df7 No.9618


6ffe61 No.9622

>>9618
already loving the introduction

662aef No.9625

I don't need some hipsters to tell me how I want to make my game, I learn how to program, I make the games the way I want them too.

And extra credits suck.

de89cd No.9631

Did anyone ever make a YouTube channel of just Extra Credits videos with the pitch lowered so I can at least listen to them? The guy thought everyone would find his normal voice boring, but my brain just lumps him into the same category as Alvin and the Chipmunks and I can't take it seriously.

It may be poorly done and pretentious, but I have a friend who insists I just need to sit through some to help with game design.

e25cee No.9632

>>9631

Quite honestly, the only episode I ever found actually informative was the very early episode about video game music. Everything else has either been SJW agenda pushing, soapbox politics or really just very badly researched monotony with an undercurrent of trying to give the writer, James, far more credit than he really deserves.

8f3bb4 No.9669

>>9614
The guys who run it are Full McIntosh level aggros like i can tolerate "i dunno whats going on so im just not gonna get involved" but fuck the tards who listen and believe

a43b7e No.10127

>>9589
YESDEV FUCK YOU

a43b7e No.10129

Implying Extra Credits is about game development.

a43b7e No.10130

>>9631
You aren't missing out.

0e6585 No.10133

If you need to learn game design lessons from Extra Credits, you shouldn't be making games in the first place. They either say shit that is incredibly obvious or just straight up wrong.

And they drank the kool-aid. They're not someone you should give any credibility.

512a54 No.10136

Extra Credits is actually great, the only reason they're being bashed now is because of gamergate retardation.

0e6585 No.10137

>>10136
No. They were always shit.

693624 No.10138

>>10136
they were garbage
such a populist, "inclusive" fuckfest for facile cunts

d15ea2 No.10139

>>10127
Are you implying YES DEV is good? He is trying to ruin everyone's motivation because he is a shitty game designer. He can only make little shit games and thinks everyone here can't do better.

Whatever you do, don't listen to yes dev.

85294d No.10145

Checked yesdev out to see what its all about.

Holy shit i made it like 5 minutes in. Its just terrible on every level.

9af280 No.10153

I like how people are angry at producers of content, they don't have to watch.

Personally I watch Extra Credits because it feels like I should, and from it I get some new information I can use.
The same with YESDEV.

I really thought this was how one was supposed to consume information media, but it seems I got it wrong.

Next thing we will be basing our opinions on Bill Nye, on whether he likes Coca Cola or Pepsi.

0e6585 No.10157

>>10153
>and from it I get some new information I can use.
Yes, misinformation that will make you develop worse games.

If you really NEED to read up on game design there are better sources for that, ones that actually know what they're talking about and won't try to feed you an agenda. I would trust an industry veteran over some wanna-be journalist types on what makes a game enjoyable.

And I'll repeat: if you need to inform yourself on the basics of how to design a game, you should not develop games at all. Play them, analyze them to see what makes them good, don't trust some faggot with a high-pitched voice on what does. Chances are they haven't even played or finished a significant amount of games, let alone developed one, so why would you listen to anything they say?

This has nothing to do with preferences like coke or pepsi, it's about making an enjoyable product. And misinforming yourself will only hinder you.

901f22 No.10161

>>10153

Dude what is with, your unnecessary commas?

They are rather, distracting.

9af280 No.10167

>>10157
But I listen to their opinions and then I think about them for myself, and try to notice it in games to see if there's anything to it. It's just a source of information for me to use.

>>10161
I've actually noticed this and I'm getting worried that my writing ability is deteriorating, since I didn't use to do it as much.
But it could also be because we use more commas in my first language.

782afc No.10490

for me videos about some asshole's opinions are worthless. Ive been a gamer all my life so i know whats it like to encounter an opinion. i just try to stick to information on how to make a game.

a5053f No.10491

>>10136
What? No, they were ALWAYS shit. I'm sorry you had to find out you had shitty taste this way.

a9e97c No.10494

File: 1420786879169.jpg (62.74 KB, 654x473, 654:473, 1411533542133.jpg)

>>9618
This looks great, thanks anon

2445dd No.10497


170a24 No.10544

I don't really watch videos on game design. I just use my intuition

2cd597 No.11249

Look at Extra Credit's video on harassment. These guys are a bunch of faggots.

http://www.youtube.com/watch?v=Dt9GwmOWoqo

fe9d4c No.11253

>>10497
Just FYI, this book is currently for sale at reasonable prices. Generally I think if you like it, buy it. This was already in my wish list.

0de61c No.11255

File: 1422251795176.jpg (68.47 KB, 392x416, 49:52, ass fortress.jpg)

>>10153
>I watch Extra Credits because it feels like I should
LISTEN AND BELIEVE

da9b9d No.11259

I hate those idiots with passion.

5d6410 No.11262

>>9589
If you watch extra credits and agree with their opinions, you have the most pleb taste. Don't even bother trying to make a game because it will be complete shit.

5d6410 No.11263

>>10497
Who needs to read a book on game design? If you've played a lot of games you shouldn't need a book to tell you how to make a good game.

a1e384 No.11264

File: 1422257879041-0.gif (3.23 MB, 264x242, 12:11, You.gif)

File: 1422257879041-1.gif (469.67 KB, 213x255, 71:85, Are.gif)

File: 1422257879041-2.gif (298.59 KB, 500x373, 500:373, Retarded.gif)


d9cc1a No.11271

>>11263
Exactly. Anyone who says that they need game dev books for them to make good games are full of shit.

Like fuck, I played games all my life, I know what I want to see, I don't need youtube 20 somethings telling me how to make my games.

c766a4 No.11274

File: 1422270798139.jpg (622.32 KB, 850x1450, 17:29, purple of the brave.jpg)


ea791d No.11278

I think there's something to be said about hearing opinions on mechanics and things like that, and applying that to your work

But people from Escapist are not necessarily the ones I'd go to for that

eea545 No.11286

>>9614
Their on GG is uttermost irrelevant.

They are shit on their own right.

>Channel dedicated to addressing shit no one cares about, yet presented as if someone did

>Present their opinions as facts
>Worse yet, present false statements as facts
>Dildo-in-the-eye animation and highpitched voice recording just because

The sad part is people actually listen to what they say and now think they know anything about game design.

fe9d4c No.11306

>>11286
>Channel dedicated to addressing shit no one cares about, yet presented as if someone did

Uh, I care about game design, which is damn near all they talk about. Do you even know what board you are on...?

>Present their opinions as facts


You could say that about anyone. Do they really have to preface everything with 'imo' just so you know??


Not defending them because the rest of what you say is true, but you're grasping here and it's just as annoying to read as to listen any episode.

565292 No.11307

>>11306

>Uh, I care about game design, which is damn near all they talk about. Do you even know what board you are on...?


Aside from the several videos they've made where they get up on their soapbox about "problematic" parts of the gaming community? Or talking about shit that is very, very, VERY barely related to video games in general, much less game design specifically? C'mon now.

>You could say that about anyone. Do they really have to preface everything with 'imo' just so you know??


In any given argument, for many it's assumed that when someone says something that is presented as "objective fact", unless they have clear sources from which their arguments are coming from, it's generally assumed that said argument is just their opinion. In the case of Extra Credits, nearly EVERYTHING they talk about is prefaced with "James has talked to a lot of industry professionals about this sort of thing" or "James worked on a project like this once" or "James has years of industry experience", so they assert that everything they say, opinion OR false statement, is true and correct. That is where the frustration lies, because they do genuinely present their arguments as "These are facts because James worked on a couple of video games so instead of also saying that this is just one way of handling this topic, this is the TRUE, OBJECTIVE WAY of doing it."

fe9d4c No.11309

>>11307

That's true. Although I believe them actually... I just don't trust every professional's opinion.

248bde No.11317

I feel like they barely even scrap the basics of game design, and more often than not you see them release videos like toxic gamers, harrasment and shit like that, or issues that have more to do with 1st grade psychology than actual game design, I don't really like them, never did even before the whole gamergate thing.

2cd597 No.11326

>>11317
They also know nothing of coding and how the technical issues of it can affect the core mechanics.

Extra Credits is an idea guy's show, and anyone with expertise knows that an idea guy is a waste of space.

I'm a novice game designer currently working on a metroidvania via game maker. I had several ideas and reality ensued. So many ideas that felt cool and inventive. Thrown out the window because they either get in the way or just feel tacked on and add nothing. I hurts my pride, but I've gotten used to it.

These outsiders will never understand that game development is nothing like being a film director.

a8a218 No.11346

>>9589
>Extra Credits do anything on MMO's
>Always completely ignore, or miss the point of, EVE online
Do they even research their topics

2f56f7 No.11556

>>11346
Never played a MMO in my life, but I think I know the answer to your question.

IIRC Extra Credits called Street Fighter's Honda a newbie-friendly character. You know, the Street Fighter games, where Ryu is the starting position of player one's cursor on character select, where the first time you see Ryu and Ken's fireball and dragon punch you immediately understand what they are good for and you can input them quickly, where Ryu and Ken are very common selections by top players as well? But Honda is apparantly a good choice for newbies. I'm sure newbies will love having a charge move and no projectile.

Well, one thing's for sure, that wasn't plagiarism. Because nobody else has ever claimed that LOL

9af280 No.11559

>>11274
I read the title.
> Gameness

Well I'm glad the people's freedom is all well and good, because they sure do take liberties with words

834609 No.11569

>>11326
>Extra Credits is an idea guy's show, and anyone with expertise knows that an idea guy is a waste of space.

This sums it up so well. My friend who loves it is a total ideas guy.

9dad2f No.11584

https://www.youtube.com/user/bunnyhopshow

He is not a game developer but know what he's talking about! Extra credits has been low on quality since season 2...

b5810c No.11585

>>11584
>since the fist episode
fixed

c4dfbd No.11587

>>11263

Wow, Anon, you've watched images for your entire life, I bet you're good at drawing!

That's not how it works. Game Design like every craft follows some internal rules that are mostly acquired through practice and experimentation. Like in every other craft, people present their experience in the form of manuals - that are neither perfect nor absolute, obviously - that can make for some good study.

Unelss you're one of those people who thinks "OMG I've read a lot of fantasy I can write my own tolkienesque novel too! To Fanfic.net!". Those people are called idiots.

Just because some (i.e. Extra Credits) are shit does not mean every single game design guide is shit.

b5810c No.11590

>>11587
Your argument is poor and doesn't apply to everything.

> you've watched images for your entire life, I bet you're good at drawing!

So based on this attack, I guess that watching people throwing ideas at you also makes you good at game design by your thinking.

Here's a tip, watching extra credits and being better at making good games is the same as watching cartoons and being better at drawing.

The only thing you can do is to just like make games yourself, don't watch stupid game design videos such as extra credits, and take constructive criticism to improve your game. Also, playing games can give you ideas too on what to implement, and how a video game should control and play.

0cc707 No.11591

File: 1422982253324.jpg (13.22 KB, 375x285, 25:19, iggy.jpg)

>>11587
>Wow, Anon, you've watched images for your entire life, I bet you're good at drawing!

Analyzing drawings and image compositions is part of being a good artist. You have to develop an eye to see what makes an image aesthetically interesting, no guide will teach you that (save for some basic rules, which you can break when you think it works).

Extra Credits is the equivalent of those "How to Draw Anime" books. They teach you the wrong fundamentals and don't help you improve in the slightest. There are other books that CAN help you, but they are not needed if you develop your own sense of what makes something good.
And frankly, I don't think you learn how to draw by opening a book. You pick up a pencil and start drawing.

6d25ba No.11608

>>10136
You're either blind or an idiot. Here's every single post ever made about them on 4/v/ or 4/vg/ between the archive's start date and the date of The Zoe Post. (GamerGate hadn't even actually started yet by that point)

https://archive.moe/_/search/boards/v.vg/text/%22Extra%20Credits%22/start/2003-10-1/end/2014-08-16/order/asc/

It starts from early 2012. Go ahead and tell me how much of that sounds like praise.

8cfb75 No.11698

OP, why did you make this thread? You used up bandwith, don't you know we're running out of AIR INTERNET? Though since God is obviously real as proven by EC, he can just magic in some more air right?

Don't ever listen to those idiots. Just like make game, and look at good games and how they do shit.

c59a12 No.12738

File: 1424310020594.webm (6.78 MB, 640x360, 16:9, extra credits CIS GENDER.webm)

here's something for the next time someone talks about extra cis credits

e61ecd No.12906

Could one of you explain to me why people dislike Extra Credits in an easily digestible info-nugget?

I mean, besides the obvious anti-gg stuff.

ef4c97 No.12907

>>11286
>>Channel dedicated to addressing shit no one cares about, yet presented as if someone did

OMG, this so fucking much.

d4d3ee No.12912

YouTube embed. Click thumbnail to play.
>>12906
I already posted this, doesn't even mention GG, just look how illogical they are in this webm
>>12738

After you see that look at (video related)

b209df No.12925

>>12906
Because most of the time they are talking bullshit.

805bce No.12933

Since I'm making a roguelike, Roguelike Radio is a natural favorite.

Lots of general gamedev discussion, gameplay in particular, and not strictly restricted to roguelikes.

d6f2a7 No.13197

File: 1424816561418.jpg (66.39 KB, 566x480, 283:240, booknigger.jpg)

>>11263
if the book contains a single idea/concept that has not inately occured to you, it is worth your time to read that book. that is, if you are serious about making games for a living. spending a handfull of hours to improve one aspect of your games is a lot less than the time it would take you to reach the same competency by means of experimentation or intuition. even the best coders on the planet reads books to learn more about coding, the best designers still read others experience with their projects, to learn more. A book that takes 5 hours to read, is probably the result of 5 years, or maybe even 5 decades of (collective) experience.

you probably spent between 10k and 30k hours on videogames, and if you spent even 10% of that on actively analyzing/improving your ability to design games, i'd be very surprised.
Most highly skilled professions require 10k hours of active study and improvement to truly master, with what people perceive as moderate talent at around half that. with your plan of "play videogames till i learn everything about design" it would take you at least one lifetime to become good at it.
reading a book, that condenses thousands of hours of experience into a 5 hour read + 100 hours of trying for yourself to truly absorb, is the most efficient way to become an acceptable designer.

5505e3 No.13202

>>12906


They aren't bad, but they're heavily opinionated and unnecessarily verbose. They present themselves as experts of game design, but they focus too much on their own perspective of it instead of the multiple perspectives surrounding it.. Ideally, they should talk about the roles of mechanics and how the players.

My gripe would be with their "Fighting Game Problem" video. They mention how people should abandon creating "complex" (inputs like 2x half-circles, quarter-circles, and full circles) inputs for specials and supers so that it would be easy for beginners. Sounds good on paper, but it wouldn't work too well in execution. The pros who are already good at the game would decimate newer players further with those easier inputs. Input execution serves as a double edged sword. It might cause difficulty for newer players, but it also causes difficulty for pro players who want to use those abilities in a combo.

It's why you can get one-hit KO'd in UMVC3 instead of KoF XIII and Blazblue.

fe9d4c No.13209

>>13202
As someone who got really into competitive Melee & currently play more traditional fighters I have to inform you: your complaints are moot. Obscuring attacks with these inputs only create an uneeded layer of abstraction to the actual meat of what makes a fighter challenging such as using the right attack, being careful of range and performing techniques after the fat's been trimmed. Also the reason that happens in MvC is because of the ridiculously long and unbreakable combos. Again, the same thing would happen if the game were just as unbalanced, but had easier execution.

5505e3 No.13213

>>13209

With UMVC, you're able to easily activate your supers using the triggers, it's drastically different from activating supers by the 2x quarter circles/half-circles in Blazblue. UMVC3's combat is much more lax in comparison to regular fighting games, you get to easily cancel normals, launchers, and supers constantly.

I remember that the KoF series gave you that ability if you activated your meter, but it would immediately deplete if you used a super.

Perhaps I don't have an issue with these inputs because fast-paced fighters like GG, P4UA, DoA, Tekken, Blazblue, Third Strike, KoF, and UNIB make them simple to perform. SFIV had a bunch of complex inputs.

5505e3 No.13214


>>13209

Ah, I get what you mean now. Inputs shouldn't be too complex to perform.

4f6a76 No.13215

>>11587
What games has the Extra Credits faggot worked on?
Seriously, I googled James Portnow and could not find one game.
So in other words, he's as qualified to talk about game design as any random dork on /v/, except that instead of disseminating his ideas in paragraph long imageboard posts, he bloats his poor arguments into 10+ minute long meandering Youtube diatribes, conveys a false sense of authority despite the fact that he's just another autistic neckbeard, and manages to make a living off of other autistic wannabee game developers. And on top of that, he somehow manages to be less insightful than the average /v/irgin. As >>11591 says, he's the game design equivalent of a "how 2 draw animes" book "artist," and people that watch his videos are the mouthbreathing 12 year old autist wearing a Naruto headband scribbling his Sonic OC in the margins of his english notebook.

If you're going to put hours into learning something about game design, at least listen to someone that actually MADE A GAME and has some kind of clue what they're talking about.

4f6a76 No.13216

YouTube embed. Click thumbnail to play.
>>13215
fucking quick reply missing my youtube embed

d4887a No.13298

YouTube embed. Click thumbnail to play.
EC seems to alternate between stating the obvious and making leaps in logic. I don't think they're really any worse or better than the average idea guy.
I guess what ticks people off is that they basically go on the soapbox without really having anything substantial to say. Shit, several SJW have made given speeches etc. giving decent advice (based on their careers) so that doesn't even excuse them.

>>10153
>I like how people are angry at producers of content, they don't have to watch.
Did you just get dragged in here under someones car? Have you never seen /v/ opine on a game?

338076 No.13299

>>13215

James Portnow worked on a couple of iPhone games when he owned Divide By Zero Games.

http://www.topappcharts.com/search.php?show=author&authorid=322672738&price=any

Rorschach, a multiplayer ink blot game, and Tippoli, a...something game about balls and love.

He was also a writing consultant for Farmville, and did unspecified work on the Call of Duty franchise (pre-Modern Warfare).

Your complaints are genuinely valid, since he hasn't done anything RECENT regarding game design, and he has no right to champion himself as a "game designer" when he hasn't done anything like that in years. Just thought you should know he has worked on games, in the loosest sense of the phrase.

8c7986 No.13321

Extra Credits are true SJWs, they've scammed and smeared people, the GG shit is just diarrhoea icing for the shit cake.
Subjective retardation posed as fact.


Follow game dev blogs, people who are not active devs who are posers are even less useful than hardcore gamers.

2e1bbc No.13332

>>10153
>angry
>critical
>same thing
topkek.png

890926 No.13349

I'll grant that Extra Credits is full of hot air, to put it lightly; however, I still like to watch their videos. Not because I value their opinions, but because the videos serve as prompts for me to generate a response, and it is that response generated which I value.

939508 No.13351

>>13349
pretentious/10

I detect some redditfag or newfag in that post. You say that it's "full of hot air" (shit), and you do not value their opinions, and then you say you still watch it, great job shill.

No sane person would waste time watching a stupid pretentious idea guy series, that has nothing of value, just because "it prompts you to generate a response". I swear you have to be from Extra Credits to say such blatant bullshit, just admit it.

890926 No.13359

File: 1425079838407.jpg (44.17 KB, 354x604, 177:302, productive piece of shit.jpg)

>>13351

>redditfag

Noop.
>newfag
Noop.
>from Extra Credits
Noop.

But you may be on to something with >no sane person

101234 No.13364

>>13351
I still like the show, is entertaining and I like to watch it when I'm bored and my youtube feed doesn't have new videos.

Is not like you can watch it and keep going with making your games.

seems like this thread is children butthurt.

>I don't like it

don't watch it

>you shouldn't like it or watch it

pure retardation

c1d4e8 No.13365

>>13364
It's more along the lines of trying to pull potential devs out of the trap of listening to their bullshit.
If someone's new to the field and they have no idea what they're doing, listening to someone blatantly state the obvious isn't so bad, but it's made worse when they alternate between saying the obvious and flat out wrong info.

8cfb75 No.13375

>>13364
>dude don't shove knives up your butthole
>psh this guy is full of shit it's great he doesn't want knives up his butthole but him telling me to not shove knives up my butthole is retardation
You are an idiot.

75e20d No.13382

>>10167
Are you russian?

6df51f No.13653

>>10153
>it feels like I should
PICK UP THAT CAN

b924c2 No.14725

>>9631
Wait they teach game design?
I thought they just shilled social justice ideas with poorly/cheaply/fastly drawn art to illustrate.

Hell a lot of the crap they say is kinda "What if"
Look learning theory is great, but just making games and figuring out where they failed is going to do more for you than rolling your eyes at their videos. they have said things which i think are great, but it's 1 in million statements that are even worth a damn.

b924c2 No.14726

>>11698
We're not running out of air internet. We're running out of fiber optic internet!!!!
That's what all those images about wires was about, right?

34f74e No.14735

>extra credits
do they have any relation with spirit science?

97bdce No.14736

>>14735
extra credit is to gamedev what spirit science is to science

6c1723 No.14793

File: 1427124070486.gif (2.94 MB, 420x315, 4:3, 1382209778549.gif)

>>14735
No, but you'd be forgiven for thinking that they are, since EC does the exact same shit to Game Design.


Real talk, I actually met one of James's design teachers from when he was close to graduating from where ever it was. Outside of a few basic episodes that serve as primers for the basic course work, she and other devs think that group makes every designer look like a complete and utter retard.

b027a0 No.15169

He doesn't really do videos on "game development" per se, but I like MatthewMatosis' videos since he tends to be very comprehensive in his analysis, and will take conscious notice of important game aspects that wouldn't even register for most people.

His commentaries may only lend themselves useful to specific kinds of games, but he basically provides a list of various dos and don'ts for game design that are easily overlooked.

663424 No.16413

>>12738

That's what I mainly dislike about Extra Credits, someone with a minimum of experience withing gaming and the gaming community and a pich of common sense knows those things as self-evident. Extra credits are useless.


9f50f9 No.18196

>>9632

The ones talking about monetization of f2p mmos were pretty spot on, too. I find the ones referring to the business side of things are fantastic.


9ea80e No.18197

File: 1433543825877.webm (6.81 MB, 426x240, 71:40, extra credits Hatred - Cr….webm)


82ae31 No.18203

>>10153

some link this nigger to that ridiculous spirit science video


cc4296 No.18204


00a132 No.18206

>>18204

>http://www.squidi.net/three/

Wow, that's like game idea generator except there are actual good ideas.


18cdcd No.18207

Not a webseries, but what does everyone think about Gamasutra?


0c51a4 No.18208

>>18207

I was okay with them until the "Gamers are dead" article. I don't even care about GG but this was way over the line for me.

https://archive.is/B2DIB

It's a shame too, the articles from 00-07 were probably the best in terms of quality when it came to game design and theory.


a09c5a No.18209

>>18207

Used to be good, if a little pretentious. Haven't read it in a decade though.


5971c0 No.18210

File: 1433619799947.jpg (148.74 KB, 636x514, 318:257, Comment on Hatred and Sadi….jpg)

>>18197

This one was so off the mark that I seethed in hatred. :P

Not really, but this is what I told them.


c5a4dd No.18212

YouTube embed. Click thumbnail to play.

>>18210

>writing all that shit seriously

>calling them wonderful people who give great advice

>extra credits

>great advice

Jesus fucking christ


54cf6e No.18237

>>18197

What a fucking faggot.


6d25ba No.18242

>>9632

Except that episode is bullshit too. They got the point that a good melody is the most important part of making a memorable song, but then deliberately side-step the fact that modern games are desperately trying to emulate completely generic, uninteresting, "epic" movie soundtracks with no memorable melodies.

They get the facts right and then come to the wrong conclusion. Its examples are cherry-picked as fuck and very dishonest.


f1ee0c No.18245

Handmade Hero is excellent for programming.

https://www.youtube.com/user/handmadeheroarchive

So far it's really enjoyable and enlightening.


afb90f No.18246

>>18245

How is Handmade Hero for someone who hasn't done any kind of programming before? I feel like I already know the answer, but I just want to get a confirmation.


5d3d41 No.18249

>>9589

>extra credits

I hate them for being high horse fags that think their ideas of good game is.

I would rather listen to pewdiepie laughing like a retard on stupid shit game or TB dropping his opinion which most of the time wrong


84d749 No.18255

>>11569

It never clicked at all that someone who supposedly knew so much about game development never participated in the development of games.


68eb76 No.18258

>>13202

>Trying to kill what made Elena fun as fuck

That character reacted to your circles in a pretty much 1:1 fashion, which made playing her feel very intuitive. Killing circles would make her very boring.

Actually, the ONLY problem with circles is that they don't translate well to keyboard, and abusing them will severely cripple non-controller users.

The only thing I think fighters should get rid of is extremely long combo specials. Third Strike got it right with most specials being 6-7 inputs long, but I remember Soul Calibur had combos longer than 15 inputs. If your game hasn't a shitty combo system like Skullgirls (where a skilled enough player can kill the enemy in a single combo if he memorizes a long ass chain that doesn't trigger the combo breaker system), executing such a thing will only happen in test levels where the enemy has no AI, which is always fun but not worth putting into the final game.


9f50f9 No.18262

>>18212

Start off nicely, and they won't report you for hurting their feels. And I do honestly believe they have some good points. Their assessment of F2P monetization was spot on. The gamification in education was good. I actually shared that video with professors at the community college I worked at as a starting point for them to incorporate gamification into their curriculum. The video on religion in games was decent, too.

When they stay away from socjus topics, they do great. They do have good ideas from time to time. But I will call them out on their shit. Just do it subtly, so they don't block me from ever talking to them.


01dbf4 No.18263

>>18245

interesting stuff, thanks


432f45 No.18265

>>18262

>Start off nicely, and they won't report you for hurting their feels.

No thanks, I don't care if I am reported by some guy on a high horse who thinks he's the savior of gaming. Fuck off.

>And I do honestly believe they have some good points.

And I honestly believe you are a fucking idea guy who doesn't know jack shit about games or developing games, more so, you are a tumblr piece of shit if you think they have anything good to say.

All they ever do is either point out obvious things or try to insert their stupid bullshit political views into their games. If you honestly think anything good can come from the guys who made shit like:

>>18212

>>18197

>>12738

Then you are fucking delusional.

>Their assessment of F2P monetization was spot on. The gamification in education was good. I actually shared that video with professors at the community college I worked at as a starting point for them to incorporate gamification into their curriculum. The video on religion in games was decent, too.

No they aren't, those are fucking shit.

>When they stay away from socjus topics, they do great.

No they fucking don't, its an idea guy who never ever made a good game by himself, would you hire a fat guy to tell you how to lift?

> But I will call them out on their shit. Just do it subtly, so they don't block me from ever talking to them.

Then you are a fucking cuck for restricting yourself. If you see my post, then you know I have no restraints in calling your opinions shit, since I don't care if you find it offensive or not. You are a beta cuck for even wasting time watching them, or even commenting back, and even restricting yourself when doing so.

Go fuck yourself, you don't deserve another reply from me. If your game is not going to sell, there's your fucking reason, you watch extra credits and you are cucked into wasting time trying to talk to them "subtly". What a fucking douche.


f1ee0c No.18268

>>18246

I think it would be difficult for someone who is brand new. He has a 5 episode intro to C series on the channel, but I think it still assumes you have programming experience.

As someone who has a decent amount of programming experience, I think some of the stuff he goes over is pretty difficult.


35d637 No.18277

>Extra Helium

kek


b6085d No.22187

>>9589

To me EC whent to shit after the TotalBiscuit drama

i did not bat an eye to the feminist frequency stuff, cuz at the time i was like ana (Ok josh) has a point, but is going the wrong way about it

I did ignore all the gg drama, cuz i know that some people (Mostly idiots) will dismiss gg as 4chan misogynist. and i was like "Ok, not everybody will try to understand gg because of his background"

HOW FUCKING EVER

when these faggots called TB a racist under baseless claims, i was like "WTF??"

then the main writter (I will not bother trying to remember his fucking name) said "I hear what i hear "so i was like

"Oh so you will speak about something based of what you hear and rather than what you conclude after minimal fucking research, even worse TB offered you a plataform. That explains the We are running out of air internets guise episode"

If you are gonna call somebody racist or sexist based on claims that you "Heard" and petty disagrements you can go to hell

say what you want about TB, idgaf if you dont like him or hate him, but that was retarded

FUCK ME. Now im pissed


6e1f6e No.22390

File: 1443293141428.jpg (144.52 KB, 1400x1400, 1:1, DriveToWork_PodcastIcon.jpg)

>>9589

Drive to Work by Mark Rosewater, head designer of Magic: The Gathering. It's a podcast, not webseries, and it's /tg/, but it's by a 20 year veteran who actually knows his shit. Talks about broad topics related to all game design (I highly recommend "10 things every game needs") as well as design specific to M:tg, which includes SPECIFIC EXAMPLES of problems they faced, what they tried, and what they ended up doing. There are also episodes that are less relevant, like the pro-tour podcasts or the "what we did in this year" podcasts, but they're largely self-contained so you can skip around to whatever you're interested in.

The MTG site also has nearly two decades of articles written by the various creators of the game. They're obviously there to sell more product, so it's a bit on the Kool-Aid, but they don't have a problem saying "we did this wrong, we should have done it this way" or "this is what we tried and it did/didn't work" once there's a little distance on the sets.

http://magic.wizards.com/en/articles/media/podcasts?filter_by=DESC&search=drive+to+work


aad5ec No.22400

>>22187

WHO CARES if he even is a racist jesus, everyone is racist in some way.


dd49d3 No.22440

>>18265

you had a point until you started dropping the le cuck mehmeh. Seriously, you and everyone who reads what you write get a little dumber every time you use that word that way. You should work on that.

>>22187

>beata anita has a point

>but like omg they called TB a RACIST, and as we all know that's the worst thing ever

jesus christ. I can't believe I ever thought I was a leftist. This shit is pathetic.


bc13e7 No.22457

>>22440

>jesus christ. I can't believe I ever thought I was a leftist. This shit is pathetic.

That's not leftist, necessarily. That's a particular interpretation of "leftism," which is basically just school marm hugbox shooshing of anything distasteful.

It's like if your aunt were running the world.

The left has only to do with economic policy. Social policy is an up/down issue. Either you're more for liberty, or more for fascist control. At the moment both the "left" and the "right" in America are actually just authoritarian rightists (economically). There is no such thing as the old-guard conservative ... fiscal conservative. There are only neoliberals -- fiscal liberals -- in both the major parties, because they're utterly owned by financiers.

So you can be a right-of-center fascist (Democrats) or a far-right fascist (Republican) and just be anti-libertarian on different issues. They still both want to run and ruin your fucking life.


067d1c No.22458

>>22440

Fuck off you cuck


a3b3ba No.22488

admit it op, this is a troll thread

I can tell from the op image you used

I r8 8/8 etc


dd49d3 No.22540

>>22458

QQ, faggot.


3fc857 No.22575

>>22540

Did you get triggered, did you felt personally insulted because you are a cuck? Cuck.


63f0de No.22591

>>22390

This one is really good. Thanks for posting.


e0a54b No.22606

I've actually been wondering the same thing as OP.

Extra Credits is fucking garbage, and I recently was talking to a friend about it. His response was "I like games, and I like the idea of game design stuff, and there just aren't other options. If you give me an alternative, I'll watch it."

I showed him all the flaws and issues with Extra Credits, and he recognized them right away, but he said he'd keep watching them because he has no other choice for generalized game design videos.

And he's right. Looking around for nice, informed, entertaining game design videos that are suitable for non-devs is really fucking hard. I'm almost convinced that they don't exist.


e0a54b No.22607

>>11587

Game design doesn't exist.

You have a basic framework of mechanics, and you have writers, level designers, programmers, a director, and testers that flesh out how the game flows.

What the fuck else is there to game design?

It's a redundant "field". It would be like having a movie with all the usual cast members, but also a "movie designer".


ef4c97 No.22659

>>22607

>"movie designer"

Isn't that the 'producer'?

But yaeh, you're correct we don't need to have a person designing the game since we have all parts already function in themselves and the game designer's job isn't to lead the project (that's the manager's job).

But who knows; maybe they are needed for larger projects but for projects with 5 or less people there is no reason for it because everyone will chip in ideas.


e0a54b No.22726

>>22659

I think producer mostly focuses on funding and allocation of resources to make sure the project completes.

I'd only see a general game designer being useful where the project is big enough that nobody has multiple jobs but small enough not to have a director.


023d9d No.22784

>>22726

Those are some very specific parameters.

I'm not disagreeing in any way; far from it, I think you're completely right. That would mean that the idea of a specified "game designer" is completely redundant, since I honestly can't envision a team size between needing and not needing a director.


9f7fb4 No.22789

>>22607

on smaller teams usually the level designer serves the role of the game designer, and i'm not saying a game designer isn't an overglorified ideas guy, but i've found maybe 1 in 100 indie game "devs" know the first fucking thing about how to make a video game not garbage, these retards absolutely need one person to fill this role regardless of if its a dedicated role or he does other shit too.

you look at all the indie trash unity dayz clones and dayz mods out there, none of them even manage to come close to being as good as vanilla dayz (and dayz is fucking horrible, i'm just using it as a familiar example).

probably the most consistent reason that all of those games are fucking awful is because they add too many stupid features that add nothing to the overall gameplay.

dayz doesnt need a fucking crafting system basebuilding, coins, "safe zones" or autistic as fuck DarkRP police to ensure no fun happens, none of those things are remotely relevant to what dayz sells itself on and what makes it fun for autists that actually play it. if anything that's the most important role a game designer plays, telling the rest of the team their ideas are fucking stupid and they dont know what they're talking about so the game doesnt end up like literally every unity game on steam greenlight.

on a larger project he studies how to appeal to the target audience, does the pseudo-philosophical bullshit you see in trash like extra credits, usually heads the player research group and takes note of their experiences and how to solve problems that they encounter and experiments with creating new styles of gameplay.

all in all he still just boils down to an ideas guy and he's usually the level designer or programmer, but you're delusional if you think some fag who can only code, only draw or only model can fill his role.


e0a54b No.22794

>>22789

Still just sounds like a director. How the fuck is that different from a director, really?


9f7fb4 No.22796

>>22794

adirector in video game studios is a bit different than a movie director, personally i can't tell the difference between a vidya director and a vidya project lead but most AAA games have a dozen of each, it's more of a HR thing as he's usually the one that tells everyone what they should be doing and accounts for boring shit like budget, ensuring they have all the people they need to hire and whatnot, sometimes he's the big alpha ideas guy retard, king of the ideas guy retards.

but a director plays little role in defining the gameplay of the finished product, which is what the game designer does.


1c9cd7 No.22875

File: 1444354563438.jpg (66.22 KB, 299x408, 299:408, Kanji.jpg)

>>9589

Extra Credits has had some important points, and some really interesting episodes, but at other times they've been intensely political and missed the point completely ("Kanji is an interesting character because he's gay").

It's hit or miss.

I've found very few other series that hit as often as they do, unfortunately, but I'll look at some of the ones listed in here.




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