Breaking News: Toonz goes Open Source!
TOONZ GOES OPEN SOURCE
Digital Video, the makers of TOONZ, and DWANGO, a Japanese publisher, announced today they have signed an agreement for the acquisition by Dwango of Toonz, an animation software which was independently developed by Digital Video (Rome, Italy).
Digital Video and Dwango agreed to close the deal under the condition Dwango will publish and develop an Open Source platform based on Toonz (OpenToonz). Effective Saturday March 26, the TOONZ Studio Ghibli Version will be made available to the animation community as a free download.
OpenToonz will include features developed by Studio Ghibli (*Toonz Ghibli Edition) which has been a long time Toonz user. Through OpenToonz, Dwango will create a platform that will aim to have research labs and the animated film industry actively cooperating with each other.
With this agreement in place, Digital Video will move to the open source business model, offering to the industry commissioning, installation & configuration, training, support and customization services while allowing the animators’ community to use a state of the art technology at no cost.
Digital Video will also continue to develop and market a Toonz Premium version at a very competitive price for those companies willing to invest in the customization of Toonz for their projects. A comprehensive list of the new services available can be found at www.toonzpremium.com.
Rules
Welcome to the new Animation board! This is the general Q&A board if anyone is interested in animation.
Stash Magazine is a leading online publication that features the world's most outstanding animation and VFX. Stash announced that they've launched StashJobs.com. It's a new aspect to their operations that focuses on employment opportunities available in the industry worlwide. Follow this link to StashJobs and see what's happening.
NewGrounds
so, i've taken a look at their trends
https://www.google.com/trends/explore#q=%2Fm%2F02qfbl&cmpt=q&tz=Etc%2FGMT%2B6
damn, they were actually REALLY popular at one time
so, does anyone else want to try & revitalize it without the faggotry? I know a few good animators still post there
Flash Substitutes
Well /ani/, I'm at a crossroads here
I've been looking for a good substitute for adobe Flash
before anyone says "Just get flash", I'm just going to preemptively reply with a "no" because I don't like their new CC model & won't support it
so far, the best I can find is Synfig, but even that is kinda crappy. I want something with Flash-esque drawing & onion skinning
Need your help again
Welp, hello again. I am that "little shit" (>>738) that wanted to learn some animation. From now on I will call myself DummyBoy and my posts will be more serious.
Here's my progress so far:
1) I downloaded Krita and tried drawing some shit with a mouse. So far I can tell that KRITA IS A TOOL OF FUCKING GODS.
2) I downloaded The Animator's Survival Kit Animated (can't buy it since no money and Ukraine) and started watching it yesterday. A bit difficult to understand for me, but really satisfying to watch. I am definitely hooked up.
So, well, since I want digital animation, I understand that I won't get too far with a mouse, so I need a good graphics tablet. I am considering between Wacom Intuos Pen and Intuos Pro. What scares me in Intuos Pen (according to Amazon reviews) is shakiness of the lines (according to some Amazon reviews) and futureproofing and what scares me in Intuos Pro is the horrible USB. So what is the best and are there any comparable alternatives?
http://animationnation.com/content/h1-b-visa-news-displaced-disney-worker-testifies-us-congress
The national attention that H1-B Visa abuse has garnered in the US lately has finally made it to Capital Hill in Washington DC.
Leo Perrero is the former Disney employee who is leading the effort to put a spotlight on how damaging the practice of replacing American workers with workers imported into the US has become.
The Disney Company that has for a long time been among the most egregious abusers of US law in displacing highly competent long term employees with H1-B visa guest workers. Domestic US employees are forced to train their replacements as a condition for receiving a severance package.
So this trailer by SPA Studios just dropped yesterday, and everything seems to be in hand-drawn 2D, save for some digital effects like the lighting and the 3D doors.
While I dislike the digital effects and lighting, I can definitely get behind adding textures to character animation, and of course some of these techniques can lead to 2D animation becoming relevant again, as well as a wider variety of visual styles becoming viable for implementation.
Thoughts?
Dump that decrepite old GIF format and make your animations in APNG!
Wow I feel terrible for never discovering this board until now, and I discovered it from a simple URL typo too! I love it and I'm eager to start experimenting with animation myself.
I'd just like to make a public service announcement to you all that there's a (relatively) new format on the block that has more features than GIF and creates smaller files. Make your animations in animated PNG today!
High FPS animation
What do you guys think of high frame rate animation, for example 48fps or 60fps?Rotoscoping
So do any of you guys over here in /ani/ know of any (good) animation software that has some kind of rotoscoping feature?
I wanted to try making a character swap animatic kinda thing, nothing fancy
I know I could just draw over frame by frame but my hope was with software that allowed for the import and tracing of video it could be done with some lazy efficiency and make the whole process smoother
Shinya Ohira and Shinji Hashimoto sakuga
Can we just take a moment and appreciate our lords and saviours Ohira&Hashimoto?
http://sakuga.yshi.org/data/cff08e0868e00b236ce6cbe5c8a8f378.webm
I really think that - if we talk about dynamic scenes in eastern animation - they are the best you can see.
Sure there are great animators that can express fluidity, but Ohira/Hashimoto will always win.
the origin
alright. lets have a thread to talk about how we got introduced/started on animation.CGI Emulating 2D
Can we have a thread on this subject?Animation Practice Guide
ANIMATION PRACTICES
I pulled these from a useful animation website but the source itself has some malicious content within it, so I just copied and pasted it here. These are some very helpful exercises that anyone/everyone should practice.
Feel free to make add and/or make changes to the current list.
Go by one level at a time, once you are knowledgeable about the subject you are currently learning you can move up to the next level of exercises.
>BOLD LETTERING means that it's crucial to learn these animations before moving on.
>*Single Asterisk means that there's a little note when practicing this animation
>Strikethrough means that it's not necessary to do this animation to move on to the next level
(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)
CHALLENGES
>Level 1
No rough drawings/animation, every animation should have clear and concise lineart
>Level 2
Color each animation. Understand how colors work, don't be afraid to use different colors! For example, make the sky green, the Simpsons did it and people hardly seemed to notice. It doesn't matter if the color isn't what it's supposed to be, the contrast between the colors will make it look nice and pretty.
>Level 3
Add a background, this will help with the story telling of the animation. But note that animation isn't about the background, it's about the actions itself.
>Level 4
Add secondary action with each animation.
>Level 5
Add shadows within the animation
>Level 6
Alter the animation with more or less weight than you desire. Switch it up a bit and try something other than the standard move set.
BEGINNER PRACTICES
>Level 1 Exercises: Simple Objects
Ball Bouncing in place, no decay (loop)
Ball Bouncing across the screen
Brick falling from a shelf onto the ground
>Level 2 Exercises: Character
Character head turn with anticipation
*Character blinking
Character thinking [tougher than it sounds!]
Simple character head turn
*Character blinking should have weight and more than one frame, don't cop out on this
>Level 3 Exercises: Weight
Flour Sack waving (loop)
Flour Sack jumping
Flour Sack falling (loop or hitting the ground)
Flour Sack kicking a ball
INTERMEDIATE PRACTICES
[All of the basics should be known now]
>Level 4 Exercises: Character Intermediate
[THIS IS THE MOST IMPORTANT LEVEL]
Change in Character emotion (happy to sad, sad to angry, etc.)
Character jumping over a gap
Standing up (from a chair)
Walk Cycle [oldie but goodie!]
Character on a pogo stick (loop)
Laughing
Sneezing
Character being hit by something simple (ball, brick, book)
Run Cycle
>Level 5 Exercises: Objects Intermediate
Reaching for an object on a shelf overhead
Quick motion smear/blur
Taking a deep breath [also tougher than it sounds!]
A tree falling
ADVANCED PRACTICES
[You must know the principals of animation before moving on]
>Level 6 Exercises: Character with Object Advanced
Close up of open hand closing into fist
Close up of hand picking up a small object
Character lifting a heavy object (with purpose!)
Character painting
Overlapping action (puffy hair, floppy ears, tail)
Hammering a nail
Stirring a soup pot and tasting from a spoon
Character blowing up a balloon
Character juggling (loop)
Scared character peering around a corner
Starting to say something but unsure of how
Zipping up a jacket
Licking and sealing an envelope
Standing up (from the ground)
Pressing an elevator button and waiting for it
EXPERT PRACTICES
This is professional level animation
>Level 7 Exercises: Character with Object Expert
Character eating a cupcake
Object falling into a body of water
Two characters playing tug-of-war
Character dealing a deck of cards out
The full process of brushing one’s teeth
A single piece of paper dropping through the air
Run across screen with change in direction
Sleeping character startled by alarm then returning to sleepy state
Opening a cupboard and removing something inside
Putting on a pair of pants
Opening the “world’s best gift” and reacting
MASTERY
–Move the camera as the action progresses, don't just pan the camera, move the camera around in a 3-dimensional space
–Add sound effects, voice acting, etc to any of the previous exercises
Animation of Mine
DID I MAKE ANIMATION GOOD PLEASE? DID I DO IT RIGHT?
Webgen Animation General
https://washiblog.wordpress.com/2015/04/09/ryo-chimo-the-digital-animation-movement/
Ep. 3
Hey /ani/, we're making a webseries called Best Quest, latest episode is now up on Youtube. Care to check it out? We got horny bondage cows and stuff./bane/ could use your help
/bane/ is animating one out of every five frames from the Plane Scene. This means ~1800 frames out of ~9500, and if you want to help feel free to do so.Meta
Discuss the current state of /ani//a/ Animates an Opening
>>>/a/102527Here is Vivian James + GamerGate an
Here's a Vivian James I created./mu/sic
What do /ani/mators listen to?Animator's Survival Kit
The Animator's Survival Kit is all you need to know about the inner workings of animation.
Some animation questions
Hey guys, just started my animation class this semester, and I asked my professor some questions about software. I currently have adobe flash cs6, and learned that the course is going to be taught with toonboom. Do you guys have a preference when it comes to software? My professor says flash is mostly good for games and apps, and that disney and other studios now use toonboom for professionalism. Any good tips for transitioning from one to another? Are there better ones you guys know of? Also, do any of you guys know how about finding voice actors? Any help would be appreciated, there aren't many boards i've found like this one
Learning to Animate
Getting Started