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File: 1458458074510.jpg (211.5 KB, 1280x800, 8:5, StudioGhibli.jpg)

 No.843[Reply]

TOONZ GOES OPEN SOURCE

Digital Video, the makers of TOONZ, and DWANGO, a Japanese publisher, announced today they have signed an agreement for the acquisition by Dwango of Toonz, an animation software which was independently developed by Digital Video (Rome, Italy).

Digital Video and Dwango agreed to close the deal under the condition Dwango will publish and develop an Open Source platform based on Toonz (OpenToonz). Effective Saturday March 26, the TOONZ Studio Ghibli Version will be made available to the animation community as a free download.

OpenToonz will include features developed by Studio Ghibli (*Toonz Ghibli Edition) which has been a long time Toonz user. Through OpenToonz, Dwango will create a platform that will aim to have research labs and the animated film industry actively cooperating with each other.

With this agreement in place, Digital Video will move to the open source business model, offering to the industry commissioning, installation & configuration, training, support and customization services while allowing the animators’ community to use a state of the art technology at no cost.

Digital Video will also continue to develop and market a Toonz Premium version at a very competitive price for those companies willing to invest in the customization of Toonz for their projects. A comprehensive list of the new services available can be found at www.toonzpremium.com.

3 posts omitted. Click reply to view.

 No.847

>>846

What can go wrong?


 No.848

I hope its easy to use


 No.849

>>847

Not that anon, but they could be releasing it because it's archaic and uncomfortable by today's standards and they have something newer for themselves. Companies tend to use old shit for very long periods of time because it's cheaper than getting new shit and training people to use the new shit.

It could also have a license that makes it free to use, but not free to modify.


 No.850

>>849

Why are Americans so vulgar that they use "shit" in place of "stuff"?


 No.851

>>850

It's a western cultural thing, we prioritize honesty over modesty.




File: 1413660922966.jpg (31.3 KB, 590x278, 295:139, Animation.jpg)

 No.1[Reply]

Welcome to the new Animation board! This is the general Q&A board if anyone is interested in animation.

Rules:
Global rules are in effect
1. Porn is allowed (and by extension, loli), but only under spoilers until we can make a nsfw tag.
2. Do not call for or advocate doxxing.
3. Do not call for or advocate raiding.
4. No spamming, spambots or flooding.

Guidelines:
1. Try not to stray off topic as this is an art/animation board.
2. Keep it civil.
3. Constant shitposting will be deleted and banned for 30 minutes.
7 posts and 2 image replies omitted. Click reply to view.
Post last edited at

 No.192

Tags have been updated fellow animators!
>art
>anime
>cartoons
>movies
>television

 No.229

does this board like say
>motion graphics?

 No.839

File: 1458259015662.gif (508.33 KB, 720x720, 1:1, me.gif)

>>17

Hey it's the old/dead mod of this board, seems like someone took ownership of my board.

I apologize if it seems that I haven't been moderating the board, but I have been lurking the board to see the 3-4 people that actually use /ani/ to post something so that I can respond.

By the time I realized the color ids were gone and the posting count increased, it was too late for me to log in to see what was happening.

Or maybe I forgot my password.

I dunno.


 No.840

>>839

I saw it on the claim page and since it's a board I like, I didn't want it to fall in the wrong hands. If you want it back, just give me an e-mail address and I'll send you the new password.


 No.842

File: 1458347677160.gif (834.13 KB, 500x256, 125:64, dante.gif)

>>840

Never knew it's been long enough for it to be on the claim page, I appreciate that you cared for the board that much.

You can send me the password in the email field.




File: 1458244191597.gif (86.87 KB, 200x100, 2:1, protecteur_l.gif)

 No.830[Reply]

Some time ago I became interested in pixel art. The idea was to make awesome 2D art to use in a future game… What a fool I was. Anyway, I'm going to share some great pixel art animation that I saved during that period.

4 posts and 4 image replies omitted. Click reply to view.

 No.835

File: 1458245082082.gif (44.59 KB, 141x74, 141:74, gengar_vs_misdreavusdone.gif)


 No.836

File: 1458245335229.gif (472.21 KB, 320x180, 16:9, dinorun2.gif)


 No.837

File: 1458245580246.gif (13.07 KB, 64x64, 1:1, bearos_walk.gif)


 No.838

File: 1458246162224.gif (40.19 KB, 160x220, 8:11, lizard.gif)


 No.841

>>834

>trigger warnings




File: 1419528268535.jpg (90.63 KB, 700x585, 140:117, Deconstruction700.jpg)

 No.182[Reply]

Can we have a deconstruction thread where we explain how each animation differs from another in technique? for example these animations >>176
3 posts and 5 image replies omitted. Click reply to view.

 No.823

File: 1458220022893.gif (157.94 KB, 160x240, 2:3, ToshiyukiInoueRun.gif)

>>822

>didnt even post the gif


 No.824

File: 1458220654605-0.jpg (9.07 KB, 160x240, 2:3, tumblr_m8crc7EfDp1rbd8n1o2….jpg)

File: 1458220654605-1.jpg (8.98 KB, 160x240, 2:3, tumblr_m8crc7EfDp1rbd8n1o3….jpg)

File: 1458220654632-2.jpg (9.37 KB, 160x240, 2:3, tumblr_m8crc7EfDp1rbd8n1o4….jpg)

File: 1458220654632-3.jpg (9.37 KB, 160x240, 2:3, tumblr_m8crc7EfDp1rbd8n1o5….jpg)

File: 1458220654633-4.jpg (9.09 KB, 160x240, 2:3, tumblr_m8crc7EfDp1rbd8n1o6….jpg)

>>823

Here are the individual frames.

A fun thing I noticed is that Japanese run cycles tend to start on the Down position, as opposed to my assumption of westerners and/or animation students starting on the Contact position. This gives the beginning of the loop a dash of extra dynamism because it started somewhere atypical. Not that it matters much if you plan to stare at the dang things for more than two seconds.


 No.825


 No.826

File: 1458220833290-0.jpg (8.94 KB, 160x240, 2:3, tumblr_m8crc7EfDp1rbd8n1o7….jpg)

File: 1458220833291-1.jpg (9.65 KB, 160x240, 2:3, tumblr_m8crc7EfDp1rbd8n1o8….jpg)

File: 1458220833291-2.jpg (9.35 KB, 160x240, 2:3, tumblr_m8crc7EfDp1rbd8n1o9….jpg)

>>824

The rest.

>>825

my boner for this thread plus staying up all night caused this ghost post


 No.829

>>822

Nice analysis. I agree with you that the animation looks clean and "essential", and it's difficult to imagine how it would benefit from adding or removing anything.




 No.828[Reply]

Stash Magazine is a leading online publication that features the world's most outstanding animation and VFX. Stash announced that they've launched StashJobs.com. It's a new aspect to their operations that focuses on employment opportunities available in the industry worlwide. Follow this link to StashJobs and see what's happening.

http://www.stashmedia.tv/

http://www.stashjobs.com/



File: 1424996325155.png (29.19 KB, 800x600, 4:3, 2web.png)

 No.432[Reply]

Post requests here.
If the request is too big it might take a while before any progress is made.
Remember, the main purpose of this thread is to have fun!
10 posts and 3 image replies omitted. Click reply to view.

 No.532

>>531

anon is kill. sorry /monster/.


 No.537

>>532

>>531

>>>/monster/24681

The week was hell for me, thank God it's the weekend.


 No.547

If someone could draw something for this story from /b/:

https://github.com/bibanon/bibanon/wiki/Uncle-Anon-2

I'd be highly appreciative. Maybe Uncle Anon comforting Cassie?


 No.554

File: 1430959648683.png (724.68 KB, 3000x3000, 1:1, disgust.png)

>>547

Holy fucking shit


 No.827

>>537

>tfw you still died anyway




File: 1415172882137.gif (163.86 KB, 416x288, 13:9, animation thread.gif)

 No.51[Reply]

This is a thread for posting your own animation and for giving useful feedback. Feel free to post whatever you're currently working on, wip or finished, it doesn't matter.
78 posts and 45 image replies omitted. Click reply to view.

 No.808

>>361

practice is always good


 No.810

>>806

What did you use to export this GIF? There is a flashing of your vector nodes in one of the frames, which would indicate a bug that would want to be reported to the software developer. :)


 No.812

>>810

yeah, I was wondering about that! I made this in flash and exported the file type to gif. I wonder if it's because I had a frame selected or something…


 No.820

File: 1458170078142.gif (46.11 KB, 720x480, 3:2, Skateboard_snapping.gif)

>>806

more practice stuff


 No.821

File: 1458170159483-0.swf (22.66 KB, Skateboard_snapping.swf)

File: 1458170159540-1.gif (2.67 KB, 720x480, 3:2, Skateboard_snapping.gif)

>>820

I don't know whats up with the vectors…




File: 1451614365395.jpg (47.9 KB, 300x300, 1:1, Newgrounds[1].jpg)

 No.767[Reply]

so, i've taken a look at their trends

https://www.google.com/trends/explore#q=%2Fm%2F02qfbl&cmpt=q&tz=Etc%2FGMT%2B6

damn, they were actually REALLY popular at one time

so, does anyone else want to try & revitalize it without the faggotry? I know a few good animators still post there

3 posts and 1 image reply omitted. Click reply to view.

 No.775

I don't think we can revive a declining company that uses flash.

For instance, any revenue made from a popular video would probably be stolen and be posted on Facebook or some other social media website WITHOUT any credit at all

>>774

Shit that's depressing, to see such a giant fall quietly


 No.776

>>774

damn, RIP


 No.782

>>775

> that uses flash

Flash is fine for animation. If the plugin is going away, you can just use Shumway for old content and HTML5/video exporting for new stuff.


 No.805

Damn, it is quite upsetting to see this website fall out of the game. Funny enough, this is the website that exposed me to animation and got me into in the first place. I would be down to try to start posting there again. Maybe it'll make a difference if we all do.


 No.819

>>768

>>769

Good points. Newgrounds needs to find its own niche and stop competing with Youtube; it also needs to abandon Flash. In short it has to reinvent itself if it wants to survive.




File: 1449323365966.jpg (44.39 KB, 848x375, 848:375, egoraptor[1].jpg)

 No.743[Reply]

how does /ani/ feel about him?

he hasn't made a single animation in over a year and even that was just his minimal contributions on that starbomb shit that studio yotta made

1 post omitted. Click reply to view.

 No.745

>>743

>minimal contributions

He hires other people to animate for him instead of working hard like the rest of us.

He took the easiest way out by aiming for profits.


 No.746

>>745

wait, apparently I'm wrong on that

apparently that episode of Sequilitis where he shat all over Zelda was his last animation

& even then, he was only the key animator

Ross did the clean up animation


 No.770

too much parody

too much


 No.807

His animations were a part of a handful of stuff on Newgrounds I watched as a kid that actually introduced me to animation.

Even though it bums me out that he doesn't animate anymore, I still gotta respect the guy for getting me interested, in the first place.


 No.818

>>743

Metal Gear Awesome was gud.




File: 1429311619528.gif (2.45 MB, 500x500, 1:1, 1429307916992-2.gif)

 No.501[Reply]

What makes animation so lively and good looking?
Is it the number of frames? The way you arrange them(The perfect timing and techniques)? The action in itself? What?

Educate me, /ani/.

 No.503

>>501
>Is it the number of frames?

more frames basically means more drawings which should translate to smoother motion. however we have to take into consideration the action itself. compare for instance the way characters run in Pucca to the way characters run in the Looney Toons and that to the way characters run in Ghibli films. you could add 8 billion frames into pucca running and ghibli key-frames alone will look more fluid simply because the animation itself has more actions.

>The way you arrange them(The perfect timing and techniques)?


not so sure what you are asking here.

>The action in itself?


not necessarily since the same action can be done in a lot of different ways, some will look good and some bad.

i would say is a combination of everything but lets not forget that animation is basically moving pictures. if your drawing looks bad and isnt consistent the illusion of movement is broken and the animation looks bad.

also did you mean animation as a whole or the one on the gif you posted?

 No.504

BREAKDOWN TIME
>What makes animation so lively and good looking?
I think it's because the animation is so fluent with it's looping actions is what makes it feel smooth. The primary appeal is the combined fluent action with lots of secondary action following the primary guitar action. The hair whip grabs the attention of the viewer then her 'primary action' is her playing the guitar which is followed through with the bouncing feet and the flowing jacket.
TL;DR It's multiple actions flowing within the animation and it perfectly loops within 4 seconds.

>Is it the number of frames?

There are exactly 88 frames within 4 seconds. So the animation is being played by 1's at approximately 22-24 frames per seconds, so that's what makes Rainbow Dash so smooth.

>The way you arrange them (The perfect timing and techniques)?

What makes this animation so unique is that it's nearly impossible to breakdown if you're a beginner at animation. There are so many secondary actions going on that the general audience wouldn't know how to break this down without professional assistance. It's so complicated to break down but so beautiful to see, it's almost as if you're actually seeing someone play their Optimus Prime electric guitar so fluently and organically.

>The action in itself?

Like I said, there are so many actions going on but you know that it's just the main action of Rainbow Dash playing her Optimus Prime guitar.

>What?

It doesn't just appeal to the MLP and Transformers fandoms, it also appeals to the general audience because it's so well made- practically anyone with a pair of working eyes can enjoy this.

 No.816

>>501

The smoorhness is very unique. Not even Disney looks so smooth. Not even 3D animation. I wonder what program he used.




File: 1447437494539.jpg (19.7 KB, 540x350, 54:35, adobe-flash[1].jpg)

 No.682[Reply]

Well /ani/, I'm at a crossroads here

I've been looking for a good substitute for adobe Flash

before anyone says "Just get flash", I'm just going to preemptively reply with a "no" because I don't like their new CC model & won't support it

so far, the best I can find is Synfig, but even that is kinda crappy. I want something with Flash-esque drawing & onion skinning

14 posts and 4 image replies omitted. Click reply to view.

 No.794

>>791

TVPaint is so much fun to animate with but it's painstakingly time consuming to complete a full animation.

I'd rather animate in TVPaint because it's designed for animation rather than Photoshop. Animating in Photoshop is like building a house but you have to make all of the bricks yourself


 No.804

Check out PlasticAnimationPaper. Entirely traditional styled program. Pretty fun and rather efficient. Also, why not just torrent an older copy of flash? I still have my disk of CS3 from a few years back and am glad I do.


 No.813

File: 1457639548650.png (43.58 KB, 160x215, 32:43, Was it a car or a cat I sa….PNG)

>>804

>Windows only

Bah.


 No.814

Do yall come here to show your cartoons


 No.815

>>814

Yeah, and talk cartoons, too




File: 1448479335875-0.png (180.62 KB, 1837x1058, 1837:1058, ani.png)

File: 1448479335875-1.gif (59.16 KB, 812x616, 29:22, 2353.gif)

 No.721[Reply]

This shit is a fucking dream come true.

>very comfy and capable frame-by-frame animation tools

>better brushes than photoshop

>muh freedumbs software

Takes a short while to get used to the timeline stuff, but it already feels amazing to me.

16 posts and 5 image replies omitted. Click reply to view.

 No.780

>>777

>no one bothers with Flash anymore

One troublesome aspect of this is that Flash can export to .swf files, which is pretty much the leading/only format for animation outside youtube. A lot of art sites support swf, but pretty much none of them support video files (DA does but it requires some special procedure/quality to get it uploaded). Getting a good video encoder for krita also seems unlikely.

Also, unless Krita gets some kind of tweening support, I doubt Flash is going anywhere. Tweens are used even by some good animators like Ryanide, plus it's important for panning the camera and effects like mist. It's also better for performance/memory to tween the movement of a painted background for instance, instead of re-drawing it onto every single frame.


 No.784

>>780

>Video encoders

You can probably try out Swivel for any .swf conversions to a video format without loss of quality. The UI is a bit dated but it works like a charm for my animations.


 No.789

>>784

What?

The problem is that art websites DO NOT SUPPORT VIDEO FILES

Converting a swf to a video is the complete opposite of what you want.


 No.809

How do you disable mousewheel zooming in Krita?


 No.811

>>809

Check the preferences?




File: 1449867885808.png (137.28 KB, 1059x787, 1059:787, halp2.png)

 No.748[Reply]

Welp, hello again. I am that "little shit" (>>738) that wanted to learn some animation. From now on I will call myself DummyBoy and my posts will be more serious.

Here's my progress so far:

1) I downloaded Krita and tried drawing some shit with a mouse. So far I can tell that KRITA IS A TOOL OF FUCKING GODS.

2) I downloaded The Animator's Survival Kit Animated (can't buy it since no money and Ukraine) and started watching it yesterday. A bit difficult to understand for me, but really satisfying to watch. I am definitely hooked up.

So, well, since I want digital animation, I understand that I won't get too far with a mouse, so I need a good graphics tablet. I am considering between Wacom Intuos Pen and Intuos Pro. What scares me in Intuos Pen (according to Amazon reviews) is shakiness of the lines (according to some Amazon reviews) and futureproofing and what scares me in Intuos Pro is the horrible USB. So what is the best and are there any comparable alternatives?

4 posts omitted. Click reply to view.

 No.795

To hijack this thread a bit, where can I go to learn the basics of animation and the mechanical aspects of it like how many frames per second should I be using in a walk cycle and things along those lines.


 No.796

File: 1455722334533.png (318.13 KB, 1000x595, 200:119, animators-survival-kit-wal….png)

>>795

You can use Richard williams' books and DVDs, like the Animator Survival Kit.


 No.797

>>796

Thanks anon


 No.801

>>795

http://gen.lib.rus.ec/

This site has both The Animator's Survival Kit and The Illusion of Life (another great book).


 No.803

I mean, at the end of the day, it's just another tool in your arsenal. Getting a super expensive nice tablet won't make that much of a difference until you're a top level of animation that demands it. Just roll with what you're feelin. I personally have an old Bamboo and an older model pen for it and love the shit out of it.




File: 1430776390636.jpg (72.05 KB, 475x675, 19:27, CharacterDesign.jpg)

 No.544[Reply]

Anyone here ever heard of Synfig Studio? It looks like it's some brand new freeware….

Is it good or bad?

Any better recommendations? What do you think of Pencil2D?

 No.545

It requires you to tween instead of draw. It's not bad, but I'm not comfortable with the lack of control so I abandoned using it. Pencil2D is good, but the windows version doesn't have a .gif exporter.


 No.546

>>545

I tried it for a few minutes, I guess its good for making Youtube Poops.


 No.552

Tried it. couldn't get into it. Get some real software instead, like tvpaint or toonboom. If you insist on it being freeware, Gimp has an animation plugin that works.


 No.799

YouTube embed. Click thumbnail to play.

Synfig + Papagayo…

also, SWITCH LAYER!!!!


 No.802

As far as freeware goes, I really like PlasticAnimationPaper. I mean, it's entirely traditional style and coloring is out of the question… But it's not a bad choice overall!




File: 1456669936169.jpg (69.55 KB, 549x768, 183:256, 1279325438459.jpg)

 No.798[Reply]

http://animationnation.com/content/h1-b-visa-news-displaced-disney-worker-testifies-us-congress

The national attention that H1-B Visa abuse has garnered in the US lately has finally made it to Capital Hill in Washington DC.

Leo Perrero is the former Disney employee who is leading the effort to put a spotlight on how damaging the practice of replacing American workers with workers imported into the US has become.

The Disney Company that has for a long time been among the most egregious abusers of US law in displacing highly competent long term employees with H1-B visa guest workers. Domestic US employees are forced to train their replacements as a condition for receiving a severance package.

 No.800

http://www.breitbart.com/immigration/2016/02/29/disney-worker-american-father-forced-to-retrain-foreign-hires-it-was-torture/

>We were given 90 days notice by a prominent Disney executive that we were going to train our foreign replacements. If we didn’t do so, we wouldn’t receive our severance package. Over that 90-day period, they recorded everything we did with the audio and video on our computers, and right at the end, we were ushered out the door. And the foreign workers that were flowing in just weeks before took over our jobs, and we were long gone.

>It was the most humiliating thing I’ve ever gone through. It really challenged my patriotism, because I felt like I was selling out my country like a prostitute, taking money in exchange for selling out my country. It was just utterly humiliating. It was torture. Every single day I was going through it — it was the hardest thing I’ve ever gone through in my life.




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