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/ani/ - Animation

Very niche but lots of fun!

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Still alive! Just very, very slow. This board moves at less than a frame per day.

File: 1415172882137.gif (163.86 KB, 416x288, 13:9, animation thread.gif)

 No.51[Reply]

This is a thread for posting your own animation and for giving useful feedback. Feel free to post whatever you're currently working on, wip or finished, it doesn't matter.
148 posts and 94 image replies omitted. Click reply to view.

 No.1048

File: ba0cd435fbd1630⋯.gif (1.13 MB, 640x360, 16:9, ani-jump.gif)

Keeping the pulse up


 No.1049

File: 54c1318e089d43c⋯.gif (768.61 KB, 960x540, 16:9, CHAMPIONS!!!!.gif)

Animated this last month in july. First time I really sat down and animated something!


 No.1053

>>1049

Nice it looks pretty fluid man.


 No.1057

File: a6fa8fc64ae1424⋯.gif (154.58 KB, 1600x900, 16:9, GIFMaker.org_3ofDwm.gif)

Haven't touched this board for two years, and Flash for another year.

Despite the price I decided to invest in Flash again.


 No.1058

File: c70606dd482cf3b⋯.gif (344 KB, 560x420, 4:3, 7-80.gif)

>>1057

same here




File: daf73a4c2813808⋯.jpg (248.15 KB, 1000x1000, 1:1, Murdoch_Murdoch.jpg)

 No.1051[Reply]

Question; do any of you know what program Murdoch Murdoch use to create their show? It seems really simple and quick to use for creating my own (and other anons) agitprop. Thanks and pic related.

If you don't know who I'm talking about, check their section of this site: https://cheekyvideos.net/

 No.1052

>>1051

After Effects




File: 1463918434419.png (873.59 KB, 1280x720, 16:9, ClipboardImage.png)

 No.901[Reply]

What are your favorite softwares?

I personally use Anime Studio because I got roped into obscure software and now its basically the only one I know my way around

I honestly wish I knew flash better (but my shitty pc likes to lag with lines when I try to use my tablet with it), because support is limited for AS and work interrupting bugs and crashes are frequent but I'm mentally stuck with it

1 post omitted. Click reply to view.

 No.982

I loved Flash when I still was on Windows, especially because of AS scripting and interactivity.

I've used Pencil2D for a while which is rather simple (think MSPaint with a timeline) but now I exclusively use Krita because of its brushes.

Maybe I should look into an equivalent of Flash for Loonix, or just use wine.

>>977

That sounds pretty convoluted. What are the advantages of doing this?


 No.983

File: 5724f8d573e9e3e⋯.jpg (41.6 KB, 500x315, 100:63, 113f742a146b130eb3ff2a937a….jpg)

>>982

More control over each individual process, and cheaper. That, and though I do things by eye in the composition and it takes a while, the end result looks more traditional and cinematic… Like I actually put effort into it. No cheap looking tweening. Plus it makes rotoscoping easier.


 No.984

>>982

Plus I'm probably autistic when it comes to my favorite hobby.


 No.989

File: 5ba7aaae99e25bf⋯.png (4.13 KB, 426x364, 213:182, 1420190506620.png)

>>984

If you weren't autistic about your hobby, it would be kind of half-hassing it, wouldn't it?


 No.1050

Question; do any of you know what program Murdoch Murdoch use to create their show? It seems really simple and quick to use for creating my own agitprop.




YouTube embed. Click thumbnail to play.

 No.1019[Reply]

Post some good fuckin' shit you've seen.

 No.1021

Well shit, that was great. I certainly didn't expect the scenario to go these routes. And that voice acting is top tier.


 No.1036

>>1019

I quite liked that. Good sense of humor, whoever made it.


 No.1041

File: a65221291232c30⋯.webm (11.03 MB, 720x576, 5:4, Boooooooooo.webm)


 No.1043

>>1041

GHOST JIGGLE

WOO-HOO


 No.1046

>>1041

Nice.




File: 6c09e5a6fb0a700⋯.jpg (9.21 KB, 300x168, 25:14, index.jpg)

 No.997[Reply]

Stash of animations concepts and wips

CLIPStudio files.

Was shown during a live stream.

http://sta.sh/2apt3giqb53

http://sta.sh/227bivliu64e

 No.998

File: 487744ee23ecb1e⋯.gif (111.33 KB, 560x312, 70:39, cut_0036_by_glarenegade-da….gif)

File: 01413ff97b1041c⋯.gif (350.09 KB, 560x312, 70:39, cut_0040_c_by_glarenegade-….gif)

File: 2b25e49c6d232f1⋯.gif (171.98 KB, 560x312, 70:39, cut_0022_c_by_glarenegade-….gif)

File: f55f56e2ceb1944⋯.gif (341.48 KB, 560x312, 70:39, cut_0023_c_by_glarenegade-….gif)

File: 832900f64677a81⋯.gif (443.06 KB, 560x312, 70:39, cut_0024_c_by_glarenegade-….gif)

neat


 No.999

File: d66c5f6cbc24964⋯.jpg (11.26 KB, 255x222, 85:74, 1462182832001.jpg)

The first episode was lacking so many in-betweens and was actually pretty rough. Don't get me wrong, I am still impressed with the ambition, scope, and progress of this project with only a small team at the helm. But I have seen better results from single artists (who, granted, spent more time).


 No.1044

I'd like to know, did Saitama keep his promise? i have not checked out the series yet, growing up & watching things like Ed, Edd n Eddy makes us be okay to lacking animation, what i am asking is, is the animation good enough according to tiny budget he had? well cause i can try to believe the story to be good already.


 No.1045

>>999

can't say you are wrong, infact you make a good point, some of the people just are better and doing things that require skill.




File: 1448479335875-0.png (180.62 KB, 1837x1058, 1837:1058, ani.png)

File: 1448479335875-1.gif (59.16 KB, 812x616, 29:22, 2353.gif)

 No.721[Reply]

This shit is a fucking dream come true.

>very comfy and capable frame-by-frame animation tools

>better brushes than photoshop

>muh freedumbs software

Takes a short while to get used to the timeline stuff, but it already feels amazing to me.

38 posts and 16 image replies omitted. Click reply to view.

 No.1025

>>1023

Well it works on my machine :^)

Have you tried a previous release?


 No.1030

Might be useful to someone so I'm posting it here.

Sometimes when exporting Krita downright refuses to encode frames (it gets stuck at n%).

To my knowledge it often happens when you try rendering a heavy animation (many frames, many colors, etc), i.e., especially when the optimizations and whatever they perform on the gif is interesting.

However, exporting frames individually still works.

You can use gifcicle and Imagemagick's convert to make optimized gifs, using the following command.

convert frame00*.png GIF:- | gifsicle --delay=12 --loop --optimize=2 --colors=256 --multifile > output.gif


 No.1032

>>1030

Krita just uses a script and ffmpeg. You can simply use ffmpeg manually if it's not working with the default script.


 No.1039

Anyone having a good time with Krita?


 No.1040

>>1039

Yeah.




YouTube embed. Click thumbnail to play.

 No.389[Reply]

What do you guys think of high frame rate animation, for example 48fps or 60fps?

Personally I'm very interested, but I've yet to see a high frame rate animation that was designed to be high frame rate, instead of being interpolated or converted somehow.

Embed related is one of the older blender movies in 60 fps (you must view it in 720p in chrome to see it). It looks bizzare, the flaws in the animation become painfully obvious at high frame rate, not to mention it wasn't that great to begin with, and the eye rolling moments become even more so. I do see some potential in it though. If it was done by a highly skilled company like pixar or dreamworks and it was designed for 60 fps from the beginning, I feel that it might actually look good.

I'm not sure if it can replace the traditional 24fps animation, but I'm still very interested.

Of course traditional 2D animation won't work simply because of the amount of work required fro 60fps animation.
7 posts and 2 image replies omitted. Click reply to view.

 No.567

>>565

I finally agree that the lower fps is holding things back. I don't believe that smoother frames are better, but higher fps makes techniques like shaky cam and "quick cutting" more readable and less jarring.

I'll try experimenting.


 No.569

YouTube embed. Click thumbnail to play.

>>566

Pixar and Dreamworks are still useless when it comes to 60 FPS.

You need something much much higher budget… for example game trailers.


 No.663

Buck Bunny looks off because its camera is static and it's characters hold there poses too hard so it looks like an early Ratchet & Clank ingame cutscene.

I think right now Phantom Pain is the best example of 60fps animation done right. Not Ground Zeroes though as it has this persistent random camera shake that can also ruin a high frame rate scene just as much as not moving a camera at all.


 No.972

That bunny is ugly no matter many frames it's displayed in.


 No.1038

>>566

Anime in high FPS makes me jizz.




File: 5e5091fdaffb52d⋯.jpeg (26.64 KB, 648x486, 4:3, richard.jpeg)

 No.1007[Reply]

>board is so slow a 16 days bumplocked thread is still on top

POST THE LATEST THING YOU'VE ANIMATED ITT

15 posts and 14 image replies omitted. Click reply to view.

 No.1031

File: 22e3e49d765ffc0⋯.webm (779.06 KB, 1280x720, 16:9, a single tear shed.webm)

does this count?


 No.1033

File: f9ca6c96ed71ae8⋯.gif (227.07 KB, 589x377, 589:377, baseball.gif)

First thing I've animated in months. Going to try to get gud once and for all


 No.1034

File: fd0aa1f047e7f3d⋯.jpg (66.04 KB, 512x512, 1:1, absolutely beautiful.jpg)

>>1018

>>1010

This is really fucking good. Keep it up, my man.


 No.1035

File: a94eb22093d0638⋯.gif (1.03 MB, 611x426, 611:426, wheel spin.gif)

>>1033

another one


 No.1037

>>1033

>>1035

It's pretty good, but you could speed up some parts in both: when the bat swings before it hits, and when the dude loses his grip on the wheel, as he was applying what looks like a good amount of force.




File: 1449867885808.png (137.28 KB, 1059x787, 1059:787, halp2.png)

 No.748[Reply]

Welp, hello again. I am that "little shit" (>>738) that wanted to learn some animation. From now on I will call myself DummyBoy and my posts will be more serious.

Here's my progress so far:

1) I downloaded Krita and tried drawing some shit with a mouse. So far I can tell that KRITA IS A TOOL OF FUCKING GODS.

2) I downloaded The Animator's Survival Kit Animated (can't buy it since no money and Ukraine) and started watching it yesterday. A bit difficult to understand for me, but really satisfying to watch. I am definitely hooked up.

So, well, since I want digital animation, I understand that I won't get too far with a mouse, so I need a good graphics tablet. I am considering between Wacom Intuos Pen and Intuos Pro. What scares me in Intuos Pen (according to Amazon reviews) is shakiness of the lines (according to some Amazon reviews) and futureproofing and what scares me in Intuos Pro is the horrible USB. So what is the best and are there any comparable alternatives?

9 posts and 1 image reply omitted. Click reply to view.

 No.855

>>803

Yeah, I know that I am complete noob, but idk. I want bleeding edge, but Intuos has not that good reviews.

Anyway, I bought Genius EasyPen i405x, and now I need to get it to work with Linux.


 No.856

File: 1459033510210.jpg (15.56 KB, 439x293, 439:293, prev.jpg)

>>803

But getting a big tablet will allow you do draw long strokes from your shoulder more comfortably. And it's better to get good habits and a good gesture early on.


 No.980

File: 8a348a92215a77d⋯.jpg (15.1 KB, 241x299, 241:299, 1460327301523.jpg)

How's it going, DummyBoy?


 No.995

>>980

Doing everything but drawing, let alone animation.


 No.996

>>856

I have to agree with this, there are some very good 2nd hand tablets (some with screens too) that are big and cheap. Yiynova being one of them.




File: 1458458074510.jpg (211.5 KB, 1280x800, 8:5, StudioGhibli.jpg)

 No.843[Reply]

TOONZ GOES OPEN SOURCE

Digital Video, the makers of TOONZ, and DWANGO, a Japanese publisher, announced today they have signed an agreement for the acquisition by Dwango of Toonz, an animation software which was independently developed by Digital Video (Rome, Italy).

Digital Video and Dwango agreed to close the deal under the condition Dwango will publish and develop an Open Source platform based on Toonz (OpenToonz). Effective Saturday March 26, the TOONZ Studio Ghibli Version will be made available to the animation community as a free download.

OpenToonz will include features developed by Studio Ghibli (*Toonz Ghibli Edition) which has been a long time Toonz user. Through OpenToonz, Dwango will create a platform that will aim to have research labs and the animated film industry actively cooperating with each other.

With this agreement in place, Digital Video will move to the open source business model, offering to the industry commissioning, installation & configuration, training, support and customization services while allowing the animators’ community to use a state of the art technology at no cost.

Digital Video will also continue to develop and market a Toonz Premium version at a very competitive price for those companies willing to invest in the customization of Toonz for their projects. A comprehensive list of the new services available can be found at www.toonzpremium.com.

15 posts omitted. Click reply to view.

 No.865


 No.885

>>862

>How do you export gifs from opentoonz? I can't seem to find it.

I'll probably make the gifs in Krita/Gimp


 No.886

>>862

>How do you export gifs from opentoonz? I can't seem to find it.

I'll probably make the gifs in Krita/Gimp


 No.990

Tracked down a Linux appimage.

morevnaproject.org/2016/09/26/opentoonz-package-ubuntu-debian-fedora-linux/

direct link

sources.morevnaproject.org/ws-software/OpenToonz


 No.991

>>851

It's also a chan shitposting more tbqh.

>>850

It's vulgarity for vulgarity's sake anon




File: 1416488577958.gif (449.56 KB, 400x364, 100:91, large.gif)

 No.90[Reply]

What are some good software programs for beginning animators? I've downloaded Synfig but I wanted to know if there was something better (something free would also be nice).
11 posts omitted. Click reply to view.

 No.319

>>310

TVpaint is based.

 No.325

>>318
It might work if you separated the program into a painting mode and an animation mode, instead of trying to hack together both like photoshop. That way you could throw away leave any obstacles in the different mode and focus on the important shit.

For example, in painting mode it's very important to focus processing power and memory in large canvas, brushes, blending effects, and maximum view quality. But in animation mode it's very important to focus on managing, playing, and switching potentially thousands of frames in real time without hiccups.

But I'm pretty confident that krita is going to try stick together some kind of combo mode that only does one thing well and the other is a borderline useless gimmick that's only waste of space & time.

 No.327

>>325
Eh, well, from what I've seen from Krita's extension, it's at least a step up from GAP in terms of doing frame by frame stuff.

But I think you're right, more or less. I've been itching to find some problem to solve via programming, and this might just be it, maybe. Who knows? I'm gonna have to dink around and see. No promises right now, but I'd like to make something free and open-source so /ani/ can make cool stuff.

 No.343

>>90
Synfig is a great program but it is not useful for casual use, in my opinion.

Especially if you're aiming for traditional frame by frame animation.

TVPaint Studio would be better, but it's non free software.

Synfig is more geared towards cut out and the animation equivalent of enterprise quality software.

Lots of effort with dubious payoff ranging from very low to super high, if you adapt to its clunky way of operation.

Just look at the morevna project and the hubbub hoops they are jumping through, even having to write 3rd party animation sync tools and odd ways of handling shared asset libraries and co.

It's still a great piece of software though, comparable to Toon Boom.

 No.968

>>96

Thanks




File: 1435456428576.gif (2.1 MB, 320x240, 4:3, take-on-me-o.gif)

 No.595[Reply]

So do any of you guys over here in /ani/ know of any (good) animation software that has some kind of rotoscoping feature?

I wanted to try making a character swap animatic kinda thing, nothing fancy

I know I could just draw over frame by frame but my hope was with software that allowed for the import and tracing of video it could be done with some lazy efficiency and make the whole process smoother

2 posts omitted. Click reply to view.

 No.601

>>596

Flash does have video support but it doesn't really run that well for me, but I must confess that I have a shitty computer that can barely run Flash in the first place.


 No.605

If you want a free solution and can run Blender, you can go into the Video Editing view, drop in a video, rotoscope over that with the Grease Pencil, and then just render out the result with an OpenGL render.

That's assuming you have some sort of nVidia GPU. If you have an ATi GPU, though, it might not work that well.


 No.609

tvpaint should do the job. It's miles ahead when it comes down to drawing features.


 No.655

toon boom


 No.965

YouTube embed. Click thumbnail to play.

Vid related.




File: 1419627694513.gif (474.65 KB, 400x275, 16:11, tumblr_lpyrrmn8Xs1qko4x4o1….gif)

 No.186[Reply]

Anybody else like limited animation unironically?
Because I always see people talking about muh framerates and muh fluidity but mostly people dislikes limited animation because of the desings.

I love it and i even have a collection of UPA films on my hard drive.
9 posts and 1 image reply omitted. Click reply to view.

 No.405

>>284
not bad at all. but why not just call him captain Canada?

 No.889

Full limited animation is pretty great though:

https://www.youtube.com/watch?v=iounOj1VRUU


 No.948

Trying to create the greatest amount of expression from limited animation is always interesting.


 No.1016

What is the minimum number of frames per second possible for it to appear animated?

Basically just getting the essential frames in such as the keys and extremes. Further pushing the question when is the right time to break down and when not to.


 No.1020

>>1016

I've seen things animated on fours 23.97 fps) that looked pretty good, but that's pushing it.




File: 1420183252065.jpg (965.91 KB, 1920x1080, 16:9, Kells.jpg)

 No.225[Reply]

Alright /ani/, what are your favorite animated films? Starting with one of mine, The Secret of Kells.
7 posts and 3 image replies omitted. Click reply to view.

 No.523

YouTube embed. Click thumbnail to play.

 No.529

>>523

He's a revolutionary and innovative animator. I wish he made more stuff.


 No.530

>>523

I liked the Thief and the Cobbler but segments of the animation is really hard to watch.


 No.864

File: 1459772730532.webm (1.34 MB, 846x435, 282:145, Le Chat Du Rabbin dream.webm)

>>225

Le chat du rabbin doesn't get enough love


 No.944

File: 1468676785819.jpg (20.04 KB, 480x360, 4:3, welcome to hell.jpg)

>>225

Welcome To Hell, It's so great it has it's own fandom.

https://www.youtube.com/watch?v=5LQe5nR2CgM




File: 1465162382265.gif (1.4 MB, 900x1000, 9:10, Richard.gif)

 No.921[Reply]

How viable would a 15 minute animated film would be if I dedicated most of my time to it over the next two months?

It took me around 30 minutes to make this.

 No.922

it took you 30 minutes to make 1 second of lineart-only animation without a background and >50% of the character being static.

15 minutes has 900 seconds, so at that rate it would take you 450 hours of work to do it assuming you don't color it, polish the lineart, or draw backgrounds. If you worked 8 hours a day every day you could do that in 2 months.

Don't get ahead of yourself and try to make films before you're good and/or fast at animation. There's a reason you don't find a lot of hobby animated cartoons anywhere. Try making single scenes and short ~10-20 second animations first and see how it's like.


 No.923

Wew, late response.

Richard-anon, I think most of the animation comes from pre-planning. Make sure that you have every piece of the film you're working on already solved.

Take a lot of short cuts too, just think what's necessary and what can be cut.

Good luck.




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