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File: 1419172303639.jpg (11.99 KB, 300x229, 300:229, Cupcake_Dog.jpg)

a7e2e6 No.165

Somebody explain to me this whole framerate craze. Back before Flash and Youtube was such a popular thing I knew the framerate standard for movies was 60 fps and could reach much higher.
Then out of a sudden people talk about The Hobbit's 48 fps like it's a big deal.

I remember that Disney animated their movie cartoons at 48,60,72 frames per second due to cinema requirements. Sometimes even at 120 for a few projects.

Now all I hear is 12 and 24, and people look at me like I'm crazy if I mention anything above 30.

What the hell is going on?

444468 No.166

>Somebody explain to me this whole framerate craze
The framerate craze is just a jump forward to new technological standards, back in the day films had a low fps (12) with the new advances we are able to reach FPS like (60). Kind of like how 720p was the standard and now 4k is going to be the new standard for resolution in the near future.
>Now all I hear is 12 and 24, and people look at me like I'm crazy if I mention anything above 30.
The standard fps in Flash is usually 24, 25 or 30. If you suggest anything above 30 fps to an independant animator it'll give him a heart attack for drawing so much frames in one project.
>I remember that Disney animated their movie cartoons at 48,60,72 frames per second due to cinema requirements
Who told you that? Golden Age Disney films usually has 24 fps due to limitations. Modern Disney films play at a solid 60 FPS.
>Then out of a sudden people talk about The Hobbit's 48 fps like it's a big deal.
It wasn't much of a big deal as much as it was a weird thing to do for a big studio to film in such a weird frame rate.
>Sometimes even at 120 for a few projects
Eh, maybe it's just testing the limits but no one is ever going to make a full 120 fps video, takes too long to create and render such a massive file.

8a6388 No.167

>>165

I don't know what friends you have, but my folk and I find 60 and above to be normal.

SVP helps.

906655 No.169

>>165

Golden age films and anime film are mostly animated at 24 fps. That's for traditional stuff. TV stuff is sometimes animated at 12 fps.

CG is animated at a high fps though

4adc5c No.170

Guys cut the crap and tell him about the 2 and 3 bladed shutter technique. As well as the difference between FPS(images per second) and HZ(refresh rate), which sadly fps and hz got interchanged nowadays which is completely retarded.

Op is right, it's a mindfuck of bullshittery for everyone not working in the industry of cinematography.

Also tell him about the still image/copied frames technique. Let's also talk some eye theory and fight over which framerate/refresh rate/eye trick is the best.

Are we animators or are we faggots?

8ef061 No.175

in my opinion frame rate should be equivalent to the amount of actions going on in a scene and the flow those actions are taking.

for example if you are going to have a crowd of people running form an explosion or a fight sequence you simply cannot give up on the quality. where as if you are doing a 20 second gag of a guy farting, honestly go for 12 fps. there is no point putting extra effort on this kind of products.

92d94a No.181

>>175
I don't understand why people keep thinking that the framerate is preset and applies to every single scene and action of the animation.

The animators can be cheeky cunts who can animate the hands at 12 fps, the legs at 24fps, the head at 8fps and the lip sync at 5fps. All in the same action. Some 1-4 seconds movements might even be overanimated at 80 fps if some animator at the studio is feeling extra generous.

8f7e31 No.220

>>170
You seem to know what you're talking about. Sometimes when only you know, you have to do the job of teaching yourself.

Care to explain? I don't think anyone will do it for you.

15defa No.257

12 is a bit too slow OP. The framerate has to be at 1/16th BARE MINIMUM to be smooth for the average person. For those who perceive things really fast you want to go for AT LEAST 1/20th.

Starcraft II does everything at 1/16th. At least if you are scripting anything.

12066d No.271

>>165
Film has been near-universally 24fps for almost a century. Projectors are double- or triple-gated to flash each frame 2 or 3 times, giving a refresh rate of 48hz or 72hz. Television has a field rate and a refresh rate of 60hz, but is interlaced, and so only displays complete frames at 30hz. Televised films are displayed with a "3:2 pulldown", meaning 3 TV fields are scanned from a film frame, the film is pulled down, 2 TV fields are scanned from the next film frame, and the process repeats.

So, no, the framerate standard for movies was never 60hz. The fieldrate standard for TV was 60hz because there was no way to refresh an analog TV multiple times without transmitting another picture anyway.

54da20 No.396

YouTube embed. Click thumbnail to play.
OP may find this video interesting

41e9be No.400

>>396
That's actually really helpful, thanks.



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