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Art and Animation Forum/Critique

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afcf00 No.389

What do you guys think of high frame rate animation, for example 48fps or 60fps?

Personally I'm very interested, but I've yet to see a high frame rate animation that was designed to be high frame rate, instead of being interpolated or converted somehow.

Embed related is one of the older blender movies in 60 fps (you must view it in 720p in chrome to see it). It looks bizzare, the flaws in the animation become painfully obvious at high frame rate, not to mention it wasn't that great to begin with, and the eye rolling moments become even more so. I do see some potential in it though. If it was done by a highly skilled company like pixar or dreamworks and it was designed for 60 fps from the beginning, I feel that it might actually look good.

I'm not sure if it can replace the traditional 24fps animation, but I'm still very interested.

Of course traditional 2D animation won't work simply because of the amount of work required fro 60fps animation.

a79470 No.391

The whole process seems very tedious for a 60 frame per second video. Setting it to 60 fps will mess up the pattern of timing and spacing as you have more frames to work with definitely taking too much time for it to look good.
TL;DR too much work

5fe3a4 No.392

I prefer the slower look of "24/30" fps animation.


It's not been utilized enough for me to make that judgement though. It's either likely that people aren't used to timing in that framerate or that I haven't seen the correct context of it.

I would love to see how 60fps looks in action sequences.

8a0946 No.561

>>392

>>391

>gross

>being lazy because it's accepted.


cf636e No.562

>>561

This isn't a stab at you or anything, but I would like to see how you would execute it in traditional animation. Editing would be more laborious in comparison to 24 fps, but it might be worthwhile. People also use 24 fps to hide detail, usually to hide weak looking stunts or foreshadow key plot points.

It's not only a time issue, but it seems to be a money and technique issue as well.

I'm biased though, I don't dig the higher fps/"soap opera" effect for entertainment at all. It shows too much information. Higher fps is useful for documentaries or reference though.


bcdee8 No.564

I feel that the only place where animation requires a commitment of sorts from the viewer (as opposed to being spoon fed the art with staging, silhouette, etc) is in the "filling in the blanks" that they would have to do when viewing animation in the standard 24/30 fps. The act of piecing the images together into a sequence of moving drawings (aka persistence of vision?) is engaging, and taking that away from the audience is uncanny at the very least.

The only place there is use for high fps is in video games that need a high enough precision where a second being split into 60 is more dynamic/practical/fair than splitting a second into 24 or 30.

>>392

>I would love to see how 60fps looks in action sequences.

Although its been done well enough in 24/30fps, this would be an interesting experiment.


8a0946 No.565

>>562

>ch

ok I guess I should preface that if your doing it for money it will be an efficiency issue, otherwise if this is a personal project where you have all the time you want, I'd say its worth even just experimenting with even if you don't know how it works out.


909664 No.566

File: 1431857660018-0.webm (2.91 MB, 853x480, 853:480, 1406403265929.webm)

File: 1431857660035-1.webm (2.95 MB, 1280x570, 128:57, 1410878883124.webm)


4d35a8 No.567

>>565

I finally agree that the lower fps is holding things back. I don't believe that smoother frames are better, but higher fps makes techniques like shaky cam and "quick cutting" more readable and less jarring.

I'll try experimenting.


c12d6c No.569

YouTube embed. Click thumbnail to play.

>>566

Pixar and Dreamworks are still useless when it comes to 60 FPS.

You need something much much higher budget… for example game trailers.


c4efb5 No.663

Buck Bunny looks off because its camera is static and it's characters hold there poses too hard so it looks like an early Ratchet & Clank ingame cutscene.

I think right now Phantom Pain is the best example of 60fps animation done right. Not Ground Zeroes though as it has this persistent random camera shake that can also ruin a high frame rate scene just as much as not moving a camera at all.




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