[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/ani/ - Animation

Art and Animation Forum/Critique

Catalog

8chan Bitcoin address: 1NpQaXqmCBji6gfX8UgaQEmEstvVY7U32C
The next generation of Infinity is here (discussion) (contribute)
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


File: 1424585112650.jpg (74.62 KB, 1135x1077, 1135:1077, 1419182270263.jpg)

f19cf9 No.417

What type of animation software does Japanese animators use?
How is it the same and/or how is it different?

db54b7 No.418

>>417
Flash

955736 No.419

Flash for 2D animation
3ds Max for 3D animation/3D BGs
Photoshop for coloring
After Effects for post production compositing

f19cf9 No.422

>>418
>>419
Thanks.
Anything other than Adobe products?

e8cec7 No.424

>>417


They either use analog (on paper), Retas, or flash. BahiJD and Shingo Yashimata use flash.

030989 No.425

>>419
Think it's the same for Knights of Sidonia as it is for the 3D tanks 'n shit in battles in some 2D animu?

3fc84e No.431

>>425
I haven't seen Knights of Sidonia yet but in all the 'making of "___"s' and behind the scenes videos on youtube/nico I've seen so far, 3DS max is the only 3D software I've been able to spot, so I going to assume it is the same. If they use another software, I don't know what they use.

5efe5f No.433

>>417
I'm pretty sure some of the tech they use is exactly the same as what we have.

I've seen Maya, Softimage, and Lightwave 3D used for different productions.

ba60dd No.441

>>422
Like >>424 said, there's also a software suite called RETAS they use, made up of a special scanning program, raster/vector editor, coloring program, and camera program, basically.

8dee89 No.521

For some reason all vector based 2d programs makes my lines look like shit.

Do you know about any good, free, non-vector based programs?

I've been using TVPaint, but it feels bad to be a pirate ;_;


f19cf9 No.524

>>521

I'd keep TVPaint, other animation software are a bit hard to find. Although my TVPaint keeps crashing on me, it's still a great animation program that breaks you out of vector hell.

You can always try PAP (Plastic Animation Paper) it's non-vectored and free to download.

The only catch is that it's a bit outdated so some of the components there are a bit unnecessary.

I've been testing Easytoon, another free animation software but it's extremely outdated and can make at maximum 1028x1028 canvas' in black and white.

It's shit.


7b7369 No.526

>>524

Thanks!

PAP is really cool - it's the best alternative to TVPaint that I tried. Indeed it is a bit outdated (it doesn't detect pressure from my cheap tablet), but at least I don't have to read manual to make a bouncing ball.

I'll take your advise and stick to TVPaint. Thanks again.


c1d899 No.539

They use paintman you fuckin casuals.


9d34a4 No.573

has anyone tried hanepen? it looks neet but idk if it's worth upgrading osx for

http://3dnchu.com/archives/hanepen-beta/


385774 No.581

>>573

>moonrunes

I'm too much of a casual for this shit.


63db47 No.613

Does anyone use any libre software? Like Krita for example?


b3fe46 No.614

>>613

huh, you can use Krita for animation?


cf8433 No.615

>>614

Not yet, but they're heading in that direction.

https://krita.org/item/performance-and-animation-and-more-join-kritas-2015-kickstarter-project/

> This year, we’re going for two ambitious goals. The first is raw, interactive performance. Painting on a big canvas, with a big brush, with textures and gradients. Krita should become as fast as (dare we say it?) Photoshop! We’ve already gotten a proof of concept working, but it needs a lot of work deep down in the core of Krita’s code. As a result, Krita should also become much more memory-efficient.

> We also learned our lesson from the previous three animation plugin projects: if we want Krita to support traditional hand-drawn animation, we need to put animation right at the core. Not so coincidentally, that’s exactly the same place where we need to work to make Krita’s painting performance outstanding.


ac8fd8 No.616

>>615

Neat. Hopefully it functions well.


7a28ce No.619

>>613

I've dabbled in doing 2D stuff with Blender.

The sad thing is that Blender is so painfully close to being a viable 2D solution, because you can scrub audio and even do something akin to traditional animation with the grease pencil.

I've been looking into maybe making a script/plug-in/add-on/what-have-you that would add the necessary functionality. I'm just not convinced it's entirely possible, because from all I see, scripting in Blender kinda just boils down to glorified macros to easily make shapes and stuff. I don't know how ambitious one can get with the scripting, essentially.




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]