>>614
Not yet, but they're heading in that direction.
https://krita.org/item/performance-and-animation-and-more-join-kritas-2015-kickstarter-project/
> This year, we’re going for two ambitious goals. The first is raw, interactive performance. Painting on a big canvas, with a big brush, with textures and gradients. Krita should become as fast as (dare we say it?) Photoshop! We’ve already gotten a proof of concept working, but it needs a lot of work deep down in the core of Krita’s code. As a result, Krita should also become much more memory-efficient.
> We also learned our lesson from the previous three animation plugin projects: if we want Krita to support traditional hand-drawn animation, we need to put animation right at the core. Not so coincidentally, that’s exactly the same place where we need to work to make Krita’s painting performance outstanding.