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File: 1415172882137.gif (163.86 KB, 416x288, 13:9, animation thread.gif)

 No.51

This is a thread for posting your own animation and for giving useful feedback. Feel free to post whatever you're currently working on, wip or finished, it doesn't matter.

 No.52

Since the anons in the other thread are mostly posting other people's animations. I want this thread to be basically a draw thread but with animations rather than static images. If you feel like it's a duplicate thread you can delete it if you want.

 No.53

File: 1415173624498.gif (47.4 KB, 538x286, 269:143, run-practice.gif)

Here's what I did today. Just practicing a simple run since I'm really rusty and haven't animated in months.

 No.55

>>51
Neat.
>>53
Holy crap, that's so good.
Which medium/program do you use?
I use Flash and it doesn't really give me the lines I want.

 No.56

>>55
Flash can get you them lines if you use the pencil tool, but you need to tweak it.

Method one: Select the pencil tool and set it to ink mode.

Method two: Select the pencil tool, set it to smooth mode and adjust the smoothing level to 0, or your own personal preference.

You also want to set the stile to hairline.

 No.59

>If you feel like it's a duplicate thread you can delete it if you want.
Technically it's not a duplicate thread if it pertains to only OC.
Post last edited at

 No.79

File: 1415854099411.webm (2.97 MB, 1280x720, 16:9, recycling.webm)

Here is something I worked on In a group for an interactive recycling bin project.

 No.80

>>79
I like it.

 No.147

File: 1418790238061.gif (122.6 KB, 1000x727, 1000:727, Simba_Pencil_Animation_by_….gif)

bump

 No.172

File: 1419350386856-0.gif (628.86 KB, 150x150, 1:1, tribepreview.gif)

File: 1419350386856-1.gif (104.47 KB, 700x600, 7:6, triberun2.gif)

File: 1419350386856-2.gif (1.74 MB, 470x450, 47:45, pandahitting.gif)

shit Im doing for games, Panda one is really outdated

 No.221

File: 1419962735161.webm (256.93 KB, 800x600, 4:3, flip2.webm)

Shaking off some rust, I haven't animated like this in years.

 No.224

File: 1420042727741-0.gif (112.29 KB, 467x471, 467:471, didwedieyet.gif)

File: 1420042727741-1.gif (1.35 MB, 300x300, 1:1, Untitled-1.gif)

I just mess around with gif making. I wish I had ideas

 No.234

File: 1420265536649.gif (27.65 KB, 550x400, 11:8, Walk2.gif)

Wow there is some major talent in this thread.

I am pretty much just starting out and have not been motivated lately but here is something I did my first semester.

 No.240

File: 1420316684446.gif (4.1 MB, 500x687, 500:687, frame 1.gif)

Here's my first attempt. Now I'm trying to understand timing/spacing.

 No.241

File: 1420318156377.gif (532.11 KB, 1280x720, 16:9, tumblr_nde8bkTG7q1snty7do2….gif)

This is something i did a while ago. Back in November.

 No.255

YouTube embed. Click thumbnail to play.

 No.279

File: 1421523403404.gif (15.52 KB, 256x192, 4:3, boxingpurrl3.gif)

Made a bunch of these last year.

 No.281

>>79
That reminds me of Peter Gabriel's music video "Sledgehammer" and old MTV commercials. I like it.

 No.361

File: 1423337098913.gif (265.39 KB, 1280x720, 16:9, brick hit.gif)

Doing a few animation practices before I try to do anything big.
Thoughts?

 No.362

>>361
For some reason the colors keep getting fucked up.

 No.395

So does everyone use Flash to make animations?
Is there anything simpler for people to use for quick animation work (something that is to Adobe Flash as Paint is to Photoshop)?

 No.397

>>395
eztoon or pencil2d is probably the best option for that

 No.399

File: 1423867164148.gif (52.92 KB, 200x160, 5:4, 3dexercises.gif)

Just a 3d exercise. It's veeeeeeery hard not to become on-model with them.

 No.437

>>361
I'd say lose the frame just before the one where the brick is on the floor. The way it is now it looks like it slows down before the hit.

>>395
I've been using Flash but turns out ToonBoom is free for non-commercial uses ("personal learning" edition or something). I don't know if this is big news, maybe there's a thread about it already

 No.438

>>437

Sweet! Thanks for the heads up. Downloading Toonboom now.

 No.466

YouTube embed. Click thumbnail to play.

 No.480

File: 1429054714922-0.gif (40.32 KB, 500x281, 500:281, 04-14 2015 01.gif)

File: 1429054714922-1.gif (69.62 KB, 500x281, 500:281, 04-14 2015 02.gif)

File: 1429054714922-2.gif (46 KB, 500x281, 500:281, 04-14 2015 03.gif)

File: 1429054714922-3.gif (44.86 KB, 500x281, 500:281, 04-14 2015 04.gif)

dead board is dead. where did everyone else go?

just messing around in tvpaint and trying to have fun with animation and art in general.

 No.487

File: 1429078800942-0.gif (5.53 KB, 200x160, 5:4, flame.gif)

File: 1429078800942-1.gif (9.8 KB, 200x160, 5:4, water.gif)

>>480

I'm not too good with animation so I decided to work on draftsmanship on /loomis/ and /art/.

I'm heading back now though

 No.488

>>480

Those are pretty good.

Do you use 3-D models as reference though?

 No.490

>>488
no ref just drawing from imagination

 No.491

>>490

Hmm, alright.

The motion of the keyframes sure reminds me a lot of an animator who goes under the name unitzer07/9(?) or Studio Gattai.

 No.497

File: 1429164895104.gif (105.65 KB, 800x600, 4:3, climmb.gif)


 No.527

File: 1430265740617.gif (147.25 KB, 540x304, 135:76, Untitled1.gif)

bumping this thread

>>497

at first it's a bit hard to tell what's happening without looking at the filename, you should have drawn what he's interacting with in a different color or lower opacity. also watch you volumes it looks like he turns into liquid or gets flattened at then end, or maybe it was intended to be that way?


 No.528

>>527

thanks for giving input! i was afraid about using too much construction because i thought that it would look incoherently messy, but it still didn't turn out good lol

you're definitely right about me needing to use more volume and form. the character was supposed to crouch, jump, grab the top region, and fall down, but I didn't portray it well. im going to try using tvpaint now i feel awful for being a pirate though ;__;


 No.556

File: 1431056344750.webm (55.09 KB, 550x400, 11:8, riderkick.webm)

ayy


 No.586

File: 1434067216159.gif (931.42 KB, 550x400, 11:8, HOLYFUCJ.gif)

for werk


 No.639

File: 1439833467486.gif (193.49 KB, 1280x720, 16:9, look.gif)

I worked pretty hard on this but I still need to work on animating with speed and consistency.

Posted this as a response to a /co/ thread a while ago.

I wish I knew how to export correctly from TVPaint


 No.644

>>639

Looks a bit odd. I think you overdid it.


 No.650

File: 1440960889176.gif (2.36 MB, 420x428, 105:107, 1440181619031-1.gif)

>>644

How so? Did I over exaggerate? Or did I over animate? Both?


 No.653

>>650

You don't deserve advice since you used a animu bitch to express your feelings


 No.654

>>650

The exclamation at the beginning doesn't read very well. Make it longer and have the body move too instead of just using an exclamation point. Maybe throw in some anticipation.

>>653

>being bothered by Korean drawn cinema

Shoo


 No.656

>>639

I honestly think that the animation is fine, albiet is a bit stiff. My biggest issue with it is just the exclamation mark. As the previous anon said, you can barely notice it.

Us being animators we can notice it, but normalfags…


 No.672

File: 1444800008501-0.gif (64.01 KB, 500x500, 1:1, lame walkcycuru.gif)

File: 1444800008502-1.gif (72 KB, 800x600, 4:3, twisty.gif)

Sorry if this sounds silly, how do you guys get started on a project?


 No.674

File: 1445455884762.mp4 (3.54 MB, 720x720, 1:1, how to inkling boy.mp4)

>>672

Sorry for the week late response.

Usually I just pre-plan the idea before I do any drawing, make sure the project is planned for every aspect. Once everything is accounted for, just go in for the kill and start drawing.


 No.688

File: 1447692545548.gif (497.4 KB, 640x480, 4:3, animation.gif)

yay, my first animation

and it's a stick figure


 No.690

>>688

That's pretty good for the first time.


 No.694

>>690

thanks

I know that the positioning & the sizing are way off what they should be, but I've been working on a second one that looks much better so far

i'll probably post a gif of it up here after I get past the stick figure phase

unfortunately, I can't put as much time into this as I want. I've got to both job hunt & work on finals ;-;

still, I can finish the second one & most likely start on a 3rd one before my time's fully taken


 No.697

File: 1447834926299.gif (118.62 KB, 540x432, 5:4, mouseturnaround.gif)

old head rotation thing, just to keep it alive


 No.700

File: 1447933831191.gif (294.62 KB, 1280x720, 16:9, 20151106-3.gif)

Anyone else using Sketchbook PRO?

Its not fully featured but it is cheap and easy to use, very nice over all.


 No.701

File: 1447933962063.gif (294.62 KB, 1280x720, 16:9, 20151106-3.gif)

>>700

included abit no many frames


 No.702

>>701

looks awesome, man

might see into getting it

right now, I'm using Pencil2D & GIMP I plan on getting Toon Boom later


 No.703

>>702

Definitely check it out, its made by autodesk and only costs 20 dorra each year.

It has very good tools for linework in general, but it is lacking somewhat in the painting section, but might be my lack of skill.


 No.704

>>703

just checked out the website

sorry, probably not going to be getting it

i don't support subscription-based software


 No.705

File: 1447943844165.png (1.07 MB, 2600x4000, 13:20, 20151119-2.png)

>>704

Whats wrong with sub based software?


 No.706

>>705

nothing's wrong with it. I with a company's decision to offer access to their product for via subscription-based models

but if it's the only way to gain access to the latest software, I don't support it. call me a materialist, but I actually like owning my software

it's basically the same reason I've been looking for a substitute for flash. I don't care how good the software is, but I won't get it if I can only get it via subscription


 No.707

>>706

Thats rather irrational imho, also flash is still better for animation i think.

Is there a big difference between Flash CC and CS6?


 No.708

>>707

I'm just not interested in software I can't own

besides, I'm going to try and get Toon Boom. that's been used in awesome movies & TV shit


 No.710

File: 1448062577917.webm (92.05 KB, 1280x720, 16:9, eye.webm)

Tried out TVPaint for the first time yesterday. This is my first attempt at animating something. I enjoy it so far. How do you guy recommend progressing? I was thinking practicing walk animations.


 No.711

>>710

I dont know much about this myself, i pretty much just do it for fun. However Aaron Blasie, one of the disney guys has a series Fundamentals of Animation. I thought it was pretty good

Here are the torrents:

http://cgpeers.com/torrents.php?id=42687&torrentid=42631#torrent42631

http://cgpeers.com/torrents.php?id=42703&torrentid=42647#torrent42647


 No.712

okay, so I've got something from messing around on my new tablet


 No.714

and now I have something of a good news bad news. good news, I finally finished my animation; bad news, I don't know how to export it correctly

anyone know how to export animated gifs in Pencil2D?


 No.715

File: 1448233001565.gif (Spoiler Image, 745.02 KB, 757x524, 757:524, animation.gif)

>>714

never mind

I just went in & put a background on each and every frame

it took nearly an hour ;-;

tell me what you guys think


 No.716

>>715

not entirely sure if how I made this into a gif worked too easily

I had to go through GIMP with 42 ms delay between frames


 No.718

File: 1448391796126.gif (1.03 MB, 200x150, 4:3, I'm with you ranger.gif)

>>711

Oh shit, I've been looking through hell and back for this series.

Thanks.

>>707

>Is there a big difference between Flash CC and CS6?

No not really, CC just gets the bug fixes.

>>715

Working with the frames are pretty good, but you need to follow the "Solid drawing" principal if the changing volume wasn't intended.

The motions are pretty nice and the character's actions are comprehensible.


 No.719

File: 1448391969893.gif (666.73 KB, 500x280, 25:14, giphy(1).gif)

>>711

>>718

>sign-in required

Fuck, do you have the magnet/info-hash?


 No.720

>>718

thanks for the advice, man

this was the first thing I made with my new tablet, so there was a bit of a problem with finding out how to get it to work consistently, but I'm glad that I was able to get it as clear as I did


 No.742

>>719

Jesus, they tell you when you can register on the website. magnet urls are linked to individual accounts and you can get banned for sharing that. Just make an account on the site


 No.755

File: 1450929546575.gif (1.13 MB, 1024x768, 4:3, street drawings forward 3.gif)

Animating with a fucking bamboo tablet while faster than a mouse is harder than I thought…

I don't know if I should stick to the tablet until I git gud or just stay with the mouse.


 No.756

>>755

And yes I know I'm off model as fuck all throughout, again drawing with a tablet, specially one without a screen is just so alien to me.


 No.757

>>755

>>756

That's pretty good.

Really nice use of camera movements there.

It's very comprehensive.

>off model

Well that just comes with practice as with any skill.


 No.758


 No.759

>>758

>>757

God dammit kikewheels, anyhow I meant to post the following…

I recently remember a trick the lead key animators for 08th MS team and 0083 did. I'll make a highly repeatable face and body walk cycle and then copy paste as much as possible while maintaining the limbs as dynamic yet on model as possible. Thanks to GIMP'S resize tool the amount of redraws I do will go down as well.


 No.760

File: 1450997446439.png (125.08 KB, 500x500, 1:1, 1446402744486-1.png)

>>757

Also I want to add, how well is it conveyed that he, for a slight moment, had the gun knocked away from his hand by a stray bullet?


 No.761

File: 1451016897170.gif (574.34 KB, 1024x768, 4:3, street drawings forward 3.gif)

>>759

>>760

So here's me testing out the limits on how stiff things should be, as you can tell, this is just too stiff for comfort, it needs to be much more flexible.


 No.762

File: 1451017144840.jpg (54.27 KB, 500x469, 500:469, s117 regret.jpg)

>>761

I'm not sure if I should tween the torso still, but add some bobbing, or if I should do miniscule changes to it and the face every frame here and there…..


 No.763

YouTube embed. Click thumbnail to play.

>>755

Don't worry, you'll get the grip of it. I recommend practicing daily 30-60 second gestures with it to get a good feel for them.

http://www.quickposes.com/gestures/timed

www.pixelovely.com/gesture/figuredrawing.php

Major props for doing gun fights and having dynamic camera, it's rare to see them in animation.

>>757

I really want to do gunfights and fight scenes so badly after seeing so much cinema, but I'm afraid of being a weak draftsman. I should just get over it and wing it though.

>>762

Probably add an "up and down" motion to the arms.


 No.771

File: 1452149847349.gif (147.83 KB, 1024x768, 4:3, street drawings forward 3.gif)

While watching korean movies and the 2003 hulk movie I came up an idea for a camera angle here.

I'm not done implementing but here's a non looping sample for maximum effect.


 No.772

>>771

That said while doing this I noticed my sense of scale is off, so I'll fix that eventually, right now I'm focusing on the camera work.


 No.806

File: 1457340221427.gif (178.88 KB, 720x480, 3:2, Judy_Hopps_emotionchange.gif)

Just daily practice after seeing Zootopia with the Misses.

Probably took about 2 hours in total because I did some silly things.


 No.808

>>361

practice is always good


 No.810

>>806

What did you use to export this GIF? There is a flashing of your vector nodes in one of the frames, which would indicate a bug that would want to be reported to the software developer. :)


 No.812

>>810

yeah, I was wondering about that! I made this in flash and exported the file type to gif. I wonder if it's because I had a frame selected or something…


 No.820

File: 1458170078142.gif (46.11 KB, 720x480, 3:2, Skateboard_snapping.gif)

>>806

more practice stuff


 No.821

File: 1458170159483-0.swf (22.66 KB, Skateboard_snapping.swf)

File: 1458170159540-1.gif (2.67 KB, 720x480, 3:2, Skateboard_snapping.gif)

>>820

I don't know whats up with the vectors…




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