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File: 1429741098673.jpg (1.1 MB, 1583x1721, 1583:1721, Disney Animation-The Illus….jpg)

49f472 No.510

ANIMATION PRACTICES

I pulled these from a useful animation website but the source itself has some malicious content within it, so I just copied and pasted it here. These are some very helpful exercises that anyone/everyone should practice.

Feel free to make add and/or make changes to the current list.

Go by one level at a time, once you are knowledgeable about the subject you are currently learning you can move up to the next level of exercises.

>BOLD LETTERING means that it's crucial to learn these animations before moving on.

>*Single Asterisk means that there's a little note when practicing this animation

>Strikethrough means that it's not necessary to do this animation to move on to the next level

(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)

CHALLENGES

>Level 1

No rough drawings/animation, every animation should have clear and concise lineart

>Level 2

Color each animation. Understand how colors work, don't be afraid to use different colors! For example, make the sky green, the Simpsons did it and people hardly seemed to notice. It doesn't matter if the color isn't what it's supposed to be, the contrast between the colors will make it look nice and pretty.

>Level 3

Add a background, this will help with the story telling of the animation. But note that animation isn't about the background, it's about the actions itself.

>Level 4

Add secondary action with each animation.

>Level 5

Add shadows within the animation

>Level 6

Alter the animation with more or less weight than you desire. Switch it up a bit and try something other than the standard move set.

BEGINNER PRACTICES

>Level 1 Exercises: Simple Objects

Ball Bouncing in place, no decay (loop)

Ball Bouncing across the screen

Brick falling from a shelf onto the ground

>Level 2 Exercises: Character

Character head turn with anticipation

*Character blinking

Character thinking [tougher than it sounds!]

Simple character head turn

*Character blinking should have weight and more than one frame, don't cop out on this

>Level 3 Exercises: Weight

Flour Sack waving (loop)

Flour Sack jumping

Flour Sack falling (loop or hitting the ground)

Flour Sack kicking a ball

INTERMEDIATE PRACTICES

[All of the basics should be known now]

>Level 4 Exercises: Character Intermediate

[THIS IS THE MOST IMPORTANT LEVEL]

Change in Character emotion (happy to sad, sad to angry, etc.)

Character jumping over a gap

Standing up (from a chair)

Walk Cycle [oldie but goodie!]

Character on a pogo stick (loop)

Laughing

Sneezing

Character being hit by something simple (ball, brick, book)

Run Cycle

>Level 5 Exercises: Objects Intermediate

Reaching for an object on a shelf overhead

Quick motion smear/blur

Taking a deep breath [also tougher than it sounds!]

A tree falling

ADVANCED PRACTICES

[You must know the principals of animation before moving on]

>Level 6 Exercises: Character with Object Advanced

Close up of open hand closing into fist

Close up of hand picking up a small object

Character lifting a heavy object (with purpose!)

Character painting

Overlapping action (puffy hair, floppy ears, tail)

Hammering a nail

Stirring a soup pot and tasting from a spoon

Character blowing up a balloon

Character juggling (loop)

Scared character peering around a corner

Starting to say something but unsure of how

Zipping up a jacket

Licking and sealing an envelope

Standing up (from the ground)

Pressing an elevator button and waiting for it

EXPERT PRACTICES

This is professional level animation

>Level 7 Exercises: Character with Object Expert

Character eating a cupcake

Object falling into a body of water

Two characters playing tug-of-war

Character dealing a deck of cards out

The full process of brushing one’s teeth

A single piece of paper dropping through the air

Run across screen with change in direction

Sleeping character startled by alarm then returning to sleepy state

Opening a cupboard and removing something inside

Putting on a pair of pants

Opening the “world’s best gift” and reacting

MASTERY

–Move the camera as the action progresses, don't just pan the camera, move the camera around in a 3-dimensional space

–Add sound effects, voice acting, etc to any of the previous exercises

d1ae29 No.534

File: 1430461903521.gif (691.71 KB, 640x480, 4:3, exportsTheGif.gif)

I'm using Sai Animation Assistant which is a poor man's TVPaint. Although it's useful for drafting, it's a pain to check or modify animation on the spot.

I think that my timing is weird because I didn't constantly check how it flows, The program wouldn't allow for easy inbetweening unless if you want to rename all of your files. I don't know whether to retry this again or aim for another exercise.


d1ae29 No.535

File: 1430547926790.gif (817.55 KB, 712x384, 89:48, output_OAdXts.gif)

I didn't like this one so much, but at least I'm getting familiar with the process. The Sai Animation Assistant had a bug where it read the frame order count weirdly. It's hard to explain, but instead of being "1, 4 , 7, 10, 13,17, 20", it went "1, 4, 7, 17, 10, 20, 13". I named them that way so I could insert inbetweens, but it seems that I can't use them at all. I later exported the pngs in a gif editor. Regardless of the complications, I'm weirdly starting to like the workflow, drafting is easier on drawing programs. Timing was initially okay at the start, but the end softly falls down. I'm kind of confused, do I add more inbetweens or do I delete more frames? I intended make the block fall down immediately.

Also I discovered that you can convert FPS to milliseconds by: ((1/FPS)*1000). 24 fps is about ~41 milliseconds and 12 fps is about ~84 milliseconds.


49f472 No.538

File: 1430579555908.jpg (43 KB, 300x331, 300:331, 1430573056339.jpg)

>>534

When the ball makes it's last bounce it didn't follow the perspective line so it felt like to jumped a bit to the right.

Another bit is that the ball went from a really fast motion then slowed really fast.

All in all it's alright.

>>535

The brick doesn't look like it made much of an impact, it looked like it slowed down then hit the ground that and the brick increased in size while it was falling.

Keep up the good work anon.


d1ae29 No.542

File: 1430636905711-0.gif (415.26 KB, 640x480, 4:3, headspinTheGif.gif)

File: 1430636905711-1.jpg (3.44 MB, 5312x2988, 16:9, 20150503_015750.jpg)

>>538

Thanks anon! Perspective is my greatest weakness and I've been doing daily exercises like these. They aren't helping much though and I seem to get bored by it easily, are there better exercises?

Anyway, I did a head turn. Has a weird inbetween in the middle, but I'm getting more familiar without a timeline.


d1ae29 No.548

File: 1430888320719.gif (691.71 KB, 640x480, 4:3, exportsTheGif.gif)

was hesistant about posting this, but it's better to know what I'm doing wrong


d1ae29 No.549

>>548

i was trying to do the blinking exercise in a different angle


6e432d No.551

File: 1430924082372.gif (59.34 KB, 640x480, 4:3, 1430888320719edit.gif)

>>548

I think there's too much frames when the eyes are closed and his eyebrows shouldn't move that much, they're kind of moving in a wave motion that looks strange.

here's a quick edit I made. You put too many frames for such a quick action so I got rid of a few frames.


d1ae29 No.553

>>551

It looks a lot natural now! I think I overdid it too much due to me seeing the "add weight" line. What are the ideal amount of frames for quick actions? 2-4?


49f472 No.558

>>548

I think for a blink such as this must have an exaggerated outcome.

So just use that blink then follow through with a surprised look.

>>551

There isn't really a way to explain this without a phyiscal demonstration but think of blinks as a tick in a metronome. So tick, tick, tick. One tick should be how fast a regular blink be.




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