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File: 1439530514759.gif (381.33 KB, 700x600, 7:6, overanimation.gif)

1f65c3 No.630

Post examples of "over-animation".

How do you know when it's too much?

How do you know when it's too little?

376a4a No.633

The problem with that one is that it's animating things that shouldn't be animated.

For instance, the knees shouldn't be moving like that at all. The lines between the arm muscles are flickering. The whole tail is squishing around like it was made of cloth or jelly or something. The belt is stretching unnaturally. It seems to be treating each frame as a different drawing, rather than treating them all as an animation.

I don't think you can animate something too much. But if you're going to do high framerate animation, then you should do it properly, not arbitrarily add motion to every single frame.


20c6df No.634

It's okay in my book, but clarity is pretty important.

If it's in a fast paced fighting game with a large moveset, then it might be hard to notice initially. If it's in an animated film, then they could either drag it or switch to a more clear angle between cuts.


a3627b No.638

>>633

>The problem with that one is that it's animating things that shouldn't be animated.

the circular motion of the badge really bothers me the most


4b55b9 No.642

File: 1440116377163.png (302.76 KB, 700x600, 7:6, animated.png)

>>633

The first frame also jumps unnaturally, which is most obvious in the otherwise static shoes.

Pic related is animated if you click on it and are using Firefox.


16aa8c No.657

>>630

>>642

IMHO, the badge is shit, it's jankey as fuck and moves all over the place, the hat is fucking garbage and is jittering all over the place.

I don't know if it was your intent, or not, but the Gator/Croc's musculature looks like it's constantly bulging and contracting due to its intense girth. And as the previous anon stated, the belt looks waaaaay too elastic.


11efbf No.662

I'm pretty sure this is just proof of concept because this has clearly been cut into about 10 different parts, such as his head (perfectly perpendicular to the camera btw) being only one image splined while his left arm has been animated frame by frame.


00fa8d No.675

>>630

wobble wobble wobble wobble


7d4b13 No.677

meh


259a4c No.678

Is it law to say this is bad or something? You art critics can suck asshole. This moving image isn't That bad.


573805 No.679

>>678

Of course not, it's just a mistake a lot of animators need to watch out for. Sure you can overanimate to your heart's content but most people don't want to be driven crazy because of how much work they put into 6 frames.

Side note: We are of no means art critics, we're just fellow artists/animators that want to discuss the joy and potential dangers of our craft.

Have a nice day.


ba910c No.680

>>678

Don't be so salty, nigger. Critique is important.




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