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/apng/ - Animated PNG

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File: 1422832582903.png (24.95 KB, 500x492, 125:123, 1416282092575.png)

 No.150

We live in a world surrounded by plebs.

Plebs who save every god damned image as a jpeg and don't think twice about it.

Plebs who think webm's with no sound are the perfect replacement for gifs.

Why? Why does the world not know? PNG is there to save them from their sins, yet they pay him no mind. Why do they hurt the great png so?

 No.151

>>150
You can blame Moot the Luddite for holding things back for so long. He had some specific code back on halfchan that prevented people from uploading them. But we're free now. Free to embrace a glorious new world.

 No.225

File: 1434349831551.png (152.18 KB, 800x1000, 4:5, qJoKW.png)

How bullshit is this image?


 No.226

>>225

Well, as for the "JPEG is best for game screenshots" comment, that really depends on the game. If you're talking about a 2D game chances are very high that PNG is going to provide the superior file size in addition to being lossless. It's a matter of how objects are colored and animated that gives PNG the edge. If it's a 3D game though then yes JPEG will usually get the point of the image across the same while saving a lot of space. In a 3D game the colors of something from frame to frame can differ much more radically due primarily to lighting systems.

It is actually possible to do lossy PNG however, so JPEG may not be better in as many situations as one might think.

http://pngmini.com/lossypng.html

How all this relates to animated PNGs is that you're going to have a big file if you try to animate something with a lot of colors and little consistency between frames. A genuine video format like WebM, MP4, AVI, etc. is basically the animation equivalent of JPEG.


 No.267

bump for freedom




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