No.13
Post what your currently working on in here and remember to give constructive critiques to others!
No.225
Test 1 2 3
No.306
No.307
>>13Did you make the OP image?
Looks pretty neat.
Although there are a few things that bug me.
The left hand is a lot bigger than her right hand.
And the fact that it's further away(than the other hand) from the viewers make it stand out even more.
Her sleeves also seem too big and the way it folds up makes it look like she got quite large biceps.
The gesture and expression could have been exaggerated a bit more even tho I do like them already.
But that's up to you.
No.309
>>307I'm pretty sure it was intentionally made to have massive muscles. But I agree with you on the other points. OP has some nice drawing skills.
No.318
Trying to understand gesture better. Black is copied from 0033 and red is from photo. It's tough to do without underdrawings and construction, but I think that this will help my draftsmanship.
No.324
>>318That's not really gestures though. Stop focusing on contours and use action lines. Watch Hampton, Vilppu or Proko (better yet all of them) for more information.
No.325
No.327
>>324Well they are gestures, just a different approach. I've already studied Hampton and Vilppu, and am aware of Proko's approach, and am trying a more contour/silhouette based approach.
No.332
Robo bean warm up before daily 100 gestures. If anyone want to see yesterdays 100 gesture attempts, just ask, wouldn't mind having them reviewed too.
No.337
I suck at design...anyways, gonna try to render this out to get some work.
>>332Looks good, maybe try some more extreme angles or bends? Post up your gestures too, curious to see them.
No.338
>>337Cheers, was intentionally trying to get some extremes going, guess the idea of having more exaggerated gestures made that happen, maybe just a bit too much eh?
I dig your latest design, her right leg could be a smudge wider apart I guess for a more balanced pose though, is there any guides I could look at myself for design like this? Really cool stuff.
No.339
>>338Thanks, I'll change the pose a bit then. I actually meant you could push the bend and foreshortening more than you did in those. The human spine is pretty flexible and even if it is slightly out of the realm of reality if it looks good and enhances the gesture then you should leave it like that.
As for design, honestly I'm pretty weak at it imo. I think good design comes from a mixture of knowledge/functionality and interesting shapes. I have a basic knowledge of how historical armour looks and fits together, then tweak it to make my own designs. Personally I find it helps too to look at character designers that I like to help get ideas for shape design or general things I may not have thought of, though some people recommend avoiding this to maintain more originality. I'm attaching the initial sketches I did before choosing one and continuing with it, maybe it will help?
No.341
>>339Ahh, I have not tapped that much into foreshortening yet as I should, I just recently decided to start over from scratch and follow Hamptons stuff religiously with a sidedish of Proko/Loomis to just nail the figure. Will definitely read up on foreshortening for the next batch of figures!
Ah yeah I think Anthony said in one of his gumroad videos that the best way to design is just to fill up your noggin' with a visual library to pull from, if you don't have any references to use you will not even be able to think of anything to begin with.
What is the process of those characters? My anatomy skills are so poor at the moment I can't even dream about putting them up to test with an imaginative piece.
No.342
>>341My process is pretty straight forward on these. I do a light gesture of hte pose and main shape read (sort of silhouette and simple interior stuff) and lower the opacity so it is barely visible then go over it with a black opaque brush and just draw in the design. At that stage it is still very rough and I need to do the bulk of actual design while painting. It might not be the best approach, but it is pretty easy to follow. Sometimes I do less lines and instead paint with shapes more, but I find that approach is better for illustrations and worse for design. It seems at least a bit of linework is ideal for most design things unless you are a complete master and strong draftsman and can skip over the lines and just paint exactly what you need (Daniel Chavez can do that).
No.343
>>342Ah, I have been experimenting with different techniques before and got to say that I fail miserably on both of them, if I draw a human figure then just make a new layer to dress it up it gets too stiff, if I make a silhouette or try to flesh shapes out it ends up being too inaccurate - can't win at the moment, don't even get me started on how I am supposed to color anything either layers with filters are doing more harm than good for me!
Daniel Chavez got some pretty intense stuff, cheers for mentioning him, my visual library and inspiration folder is completely empty sadly.
No.344
>>339Maybe you can ask yourself questions about your own concept in order to get more creative designs.
Since he's supposed to be a demon villain, what kind of villain? seeing the current armor and sword he would be quite wealthy, is that what you want? If not what else would work? less armor made out of cheaper materials? What kind of fighter do I want him to be? Will people be able to read that of this current design? What can I add/remove to make that clear? Ect, ect..
Scribble down your option's and thoughts.
This is a quick way to keep scanning trough your own fantasy. And if that doesn't help maybe try to expand your visual library?
Imo the design doesn't look bad just a bit generic.
But I can see that you thought about it and that it's well executed.
No.345
>>343Yeah having a big reference folder of designs and paintings is really helpful. Basically any problem you encounter has already been solved by someone, so if you are stuck you can look and see what their solution is and either incorporate it or modify it to fit your needs. I think last I checked I have like 30k images in my art ref folder.
Don't worry about different layer modes either, just paint most of your stuff with a normal layer. Layer modes are best for tweaking/glazing.
>>344That's some great advice. I think my designs turn out generic because I don't think of the actual character as a person with a story. I think I'll have to try out what you are talking about with writing down points on his story and how the design decisions will reflect that. Cheers!
No.347
>>327>contour>gestureThose don't go together. By the very foundation of your drawings, I can see that you're not feeling the pose. Contour should never, ever be a concern when you're doing gesture. Don't get me wrong, your drawings are good studies, but I just cannot comfortably call them gestures.
Pic related are good examples of gesture drawings.
No.348
>>347It's getting a bit off topic, but I would argue that they are gestures. "Gesture" as a term though is relatively broad and also a very new word in the history of art (Nicolaides was the originator essentially, and really popularized it--prior to that people did not practice gesture drawing in life drawing sessions the way we do now). I think there are a lot of misconceptions on the purpose of gesture and what constitutes it, for example, is a 5 minute drawing a gesture? Maybe, maybe not. This is also why you see so many different approaches to gesture being done, and why many beginners get very confused on how they should be doing them.
If you look at the quick sketches of old masters or at the quick poses done by contemporaries using an older system such as the Russian Academic approach, you will see that they use a more silhouette contour approach. The goal however is the same--to capture the general aspect of the pose.
In fact I would argue that many current gestures I see miss the pose and instead push it in inappropriate ways to try to get the gesture, but end up with formulaic emphasized S-curves in the legs and such even when the pose may be more subtle or not warrant it, and often feel like they are made of rubber and flopping all over the place. It's the same as when people who first start learning anatomy draw all the muscles tensed up whether or not they should be, and have no concept of opposing muscle tensions.
I think you are getting too caught up in the term and not focusing on just what it is that is trying to be done and trying to be learned.
All that is beside the point though that if you feel the poses are not properly captured, in which case I will continue to do them and try to get the poses better. But I can certainly say that this exercise is really interesting and difficult, and making me think of the gesture and forms in ways that a more common approach such as the ones you posted do not.
No.353
a spaceship
No.355
>>353captain and the base.
No.356
OI! DRAWFAGS!
WE NEED HELP WITH SOME COVERS AND STUFF
CHECK HERE.
https://8chan.co/art/res/260.html No.359
WIP. More focused on the value then the design really, so any CC on that would be much appreciated!
No.367
Could I get some critique on this? I've been trying to figure out anatomy for a while now.
No.395
Another dump of figures. Sorry for the ridiculous resolution, just using the same template over and over.
No.396
>>367There's lots of small issues, but as a whole it looks okay. I think the best thing for you to do is to try to draw it out at a 3/4 angle instead of straight on, and maybe try doing some poses. The straight on view you have now is easy to just memorize a few symbolic lines without and understanding.
No.398
>>395>>395Left side: what I feel you're doing:
>wrapping lines around the contours of limbs, ribcage and pelvis.>Having lines interrupt each other, stoping the overall flow of the gestureRight side: some quick gestures to illustrate what Im saying
>notice how the lop left one I focus more on using lines to convoy action, and in doing so may not maintain 100% correctness in proportion >notice how in the right most one, all the lines flow in one direction, leading the eye along No.399
>>398Cheers, so I should avoid the wrapping lines and try to have more continuous lines ?
I am having a hard time getting a solid flow through my figures since I seem to end up butchering the proportions when I do that or end up deforming the limbs horribly. Would you suggest make an action line like an S or C curve then just try to flesh it out by adding new curves to show the limbs?
No.404
>>367Find a person. Draw them naked.
I'm being serious. Find a model of some sort. The best way to figure out anatomy is to draw from life as quickly as possible.
Art classes are hardly evil.
Though more seriously, when it comes to your picture, it looks pretty alright, but you'll need to try drawing the profile and the 3/4.
Also it's a little lopsided towards the left. It's like he's leaning.
Try mirroring it; that's what I do, and it's a good way to spot little oddities in your work that you otherwise would have missed.
And I usually hate my own work whenever I do that. FUCK. No.436
>>399It's generally a good idea to establish an action line yes. It's also important that your lines have a rhythm to them and aren't drawn willy nilly. Think about about each line you put down, and how that will lead the eye. Pay close attention to the pinches and the stretches of the figure, and their weight distribution
No.459
>>436I either draw too "detailed" figures and lose the essence of the figure or I am just crap at showingi t to begin with. I try my best to get some flow going, even skipping joints at limbs to just get a nice flowing line, but still feel like I am not confident enough to have the few good brushstrokes I need for this.
No.466
>>459You might try an exercise where you limit yourself to drawing the gesture using only a few lines. Start with something like ten, then work your way down. Really think about their placement and what works best for the pose. Draw smart, not fast.
No.467
>>459These looks pretty good actually. Some are very good, and some are a bit less clear though. Basically you want to emphasize the main action better and the intent of hte pose. Think of a main action line or two running through things. I chose a few of the examples here that I felt missed the mark a bit and showed a few different approaches to capturing the gesture a bit better.
No.468
>>467Ah, I will try to make clearer and more simple sketches tonight, might be able to post one in a couple of hours. Will see if I can increase the flow and make the action line more apparent. Thanks mate.
No.469
>>468Might wanna look into some Reilly Method stuff. A lot of the resources teaching it online are garbage, but it is a strong system and focuses a lot on rhythms running through and connecting different forms. Take a look at the drawings done by people who use it--EM Gist, Fred Fixler, Glen Orbik, Aztcfireflower, etc. Kevin Wueste uses a similar approach from the same sorta California schooling. And Kevin Chen I feel also has a similar approach but doesn't use it so directly.
Even if you don't use it as a system, just understanding it and seeing in that manner will help a lot.
No.472
>>469Will take a look at them before I start now, I am trying to learn gesture both from Bridgman and Michael Hampton and Proko/Loomis but it seems like my itchy and scratchy lines prevails due to the time limit on my hands are making me unnecessary stressed. Will take a look at these dudes now, always appreciate more reference and such, thanks!
No.473
>>472Maybe try to do them without a time limit? Better to focus on getting them done well than hitting an arbitrary number of seconds. Also don't rush...I've seen people like Jeff Watts in person doing gestures and they are very slow and methodical. Each mark is thought out and then slooooowly put down very carefully. The result is a "slow haste" where the entire drawing is done rapidly because each mark is correct and there are no unnecessary marks, but each line itself is put down slowly.
No.474
>>473I do some without a time limit but I easily get lost in the drawing and easily spend way over 1 minute on them, I end up noodling with details and such, so I think a better approach would be to limit my strokes instead or really really analyze what is going on and accept the fact that I might not complete the whole gesture in the duration I got. Accuracy over completion I guess. - Am I the worst googler or is there no good results on what Reilly method really is? Does the "head" video apply to the body too since that seem to be the only thing that is related to my searches!
No.476
>>474Reilly Method is a very complex and large system. I really only am familiar with the figure abstractions/rhythms, but the system extends into painting and palettes and everything else too. Unfortunately yeah a lot of the resources online are no good as I said, that's why you need to just analyze the drawings done by people who do use hte method. But basically it involves long rhythms that run through forms. These are the basic ones:
http://1.bp.blogspot.com/_nosbk-7sr-c/SDAZnYgVytI/AAAAAAAACfg/RqA_f_qEpJE/s1600-h/Ron_Lemen_2.jpgBut you can make up your own or connect things that are in a pose. It's a bit hard to explain, just take a look at a lot of drawings and you will see how it is used.
No.477
>>476I am starting to understand the approach, seems like there is much with finding one flowing line through the body, utilize the angles of the lines and keep a continuous flow? I am rather slow when it comes to this so excuse me if I just seem plain dumb haha.
No.478
>>477Well it uses more than one line, but they flow through entire limbs and possibly the torso as well. It's all about connecting things and getting a good flow.
No.479
>>478Did a couple of samples, the result kinda makes less sense than before to me.
No.497
>>479Well you're not really connecting anything.
No.499
>>497What do you mean with connecting? It kinda looks like I am supposed to make one shape, almost like envelope the character and fill it in within the frame the pose creates?
No.503
>>499Well enveloping things is another approach, but I feel it isn't that conducive to gesture. It's more for tight long poses like Tony Ryder does.
I used different colours ontop of some of the lines so you can see how one line can run as a rhythm through multiple parts of the pose. The lines outside the figure that you thought were enveloping were just rhythms that continue through empty space and are picked up again by another form. But yeah, thinking of how all the parts connect like this will keep things from feeling like a bunch of limbs pasted together. Gesture is the relation between things, so you want to think like this or draw it out.
No.504
>>503gestures by Aztcfireflower
No.505
>>504Using one gesture line for me is a challenge at this point, having two separate one without making a hell of a mess will be a test for sure, it seems like adding more action lines makes thing way messier for me and warping the whole figure to really weird proportions.
No.506
>>505New disappointing batch, maybe I am just expecting good results too soon, maybe I am not fast enough to do it within 1 minute, but I will keep at it. I have set the goal to do 1000 of figures in 10 days, so I got another 570 poses or so to go.
No.508
Currently trying to find my own style, i guess that comes with tons of practice.
No.516
Just trying out this new chan, here's a spoon.
No.518
Was sick for awhile, watched a lot of Johnny Bravo while confined to bedrest. Need to get it out of my system.
No.524
Strugglin with this guys shoes. Anyone know a good blog or something I can get so shoe ref or inspiration from?
No.532
Intellectualism - statements - alienation. These are the very corner stones of modern art. The Artist, by painting a simple landscape without any concept behind it, tried to move past the overthinking circlejerk that art has become. Doing this is a statement on its own - which is why the Artist tore the painting in half and made a post about it in a draw thread.
No.533
>>518I think the his left hand/wrist could be a tad bigger.
and the pattern on his pant's looks a bit rushed compared to the rest.
Otherwise very nice use of color and style.
>>524Lot's of shoe blogs on tumblr. Simply search shoes there.
I like what i'm seeing so far tho, but don't be afraid to push some features even more. The top looks very interesting but every thing below the belt gets boring.(besides the hands)
No.534
>>533Thanks, I agree with the hand and wrist, just wish I noticed before I was done with the thing. Now that I look at this again, I feel like the arms are kind of lacking in the texture department. Think they seem almost out of place compared to the rest of the drawing.
Ah well, there's always nest time.
No.536
No.537
>>532I feel this could be quite nice if it was a bit more controlled
No.565
Figure guy again. Did not draw as much today as I am feeling blue as I got sick.
No.569
Rust incarnate
No.584
>>565you're getting there. I really like the far bottom left one, and the one up one and too the left three of that one with the arms stretching away from each other and standing up
No.585
The last thing I drew.
No.594
>>569That hurts my eyes, but I feel it might be cool as a physical painting.
No.595
>>584Cheers, maybe the headache gave me some powers since it felt a bit easier allthough painful hah.
No.596
Never colored anything in my life and it really shows so far
No.613
>>596Good stuff, i like the energy/movement in your drawings.
Sadly I don't think people can help you with your coloring if you don't post something that allows us to see the extend of you coloring capabilities.
But I have the feeling that your problem may be the fact that you don't dare to color it. You're afraid of getting bad results after adding color. Probably because your lines are already quite advanced but your coloring isn't up there with it.
I could be wrong of course.
No.629
Will post another 2 if I don't get flooded.
No.631
>>629By the time I was done with these I couldn't hold the stylus any more, anyone ever experienced that they lose motor functions after a long session? Genuinely scared that I am physically weak or suffer from something.
No.640
>>631>Figure 154.jpgHave you really done 154 pages of these? I think you should branch out to different things, try out various approaches and mediums, do longer/shorter sketches etc.. Dumb repetition is not gonna magically make you better. Sure you need lots of practice, but you also need to think, analyze and experiment even more than just draw.
No.641
>>569Is he holding a fleshlight?
No.646
>>640Not this amount no, I started drawing daily 1st January, didn't get idea to label and save them all until I made a sketchbook so that is day 154 of my sketchbook but the other days might have been portrait practice, proportions, anatomy and different stuff, I just label anything related to humans figure just to keep track of my "progress"
Figures is just part of my daily schedule, i try to mix it up but I got into the idea of doing 1000 gesture drawings in 10 days so I am sticking to it for now, after that I might do 1000 portraits in X amount of days. Or hands, who knows. I feel a bit obsessive now.
No.649
>>640I used to do 110 gestures daily, it helps you create quick figures if you're an animator. It didn't help me with the other fundamentals because I got burnt out. That anon likely has persistence though.
No.651
>>649Primarily doing the 100 gestures daily to get a better flow and rhythm into my figures, hopefully it will spread onto other things I take on, like figure out good rhythm in composition and such, but mostly because I want to create more dynamic stuff!
No.658
>>651You're likely going to make it, good luck anon.
No.674
>>658Cheers mate, means a lot to hear that, especially since it is the first time I hear that haha.
To normalize the amount of different studies in this thread I throw in some value practice, new to the whole concept so I would really appreciate feedback, I tried to translate the colors into value, did a value check once in a while but tried to rely on my own instincts rather than blindly copying it.
No.683
>>674What is a life if your hand is hurting from the marathon session of studies.
No.684
>>683inb4 flooding, new to color and values so please critique the shit out of them
No.687
Drawing la venus del espejo of Diego Velazquez
failed on drawing that little angel beside the mirror
No.710
>>684Dropped the ball today, results are really weird.
No.717
Reworked the design a bit, still got a lot of work to do on this though (unfortunately haven't had much time to dedicate to it recently)
No.719
>>717That looks really nice man.
No.732
Attempted to do more connected figures now, overlapping and "T" shapes or whatever, will take a day or two until it becomes a habit I guess.
No.739
>>717Gesture guy here, not totally struck at all by what you painted, looking rad man.
Attached a couple of silhouettes I did just now, I need to check some tutorial before I keep trying this, the result is just so bad I get depressed.
No.760
>>479That colour picker seems real fancy, is it worth the $11?
No.761
>>760or, just throwing this out there... he could potentially upload it so all of us lovely anons could download it for free... perhaps the stabilizer as well...
pretty please No.762
Mastercopy. I'm not worthy of the one true god ;_;
No.764
>>760>>761It requires a crack to work if so, I do not possess these skills I am afraid, you need to validate your key through an account.
http://nerdchallenge.com/lenwhite/LenWhite.com/LenWhite.com/LenWhite.com.html consider this one instead.
No.765
>>764Based anon.
Any chance you know of a free line stabilizer as well?
No.767
>>765Tell me where I can upload the Rar file and you can get Lazy Nezumi
No.768
>>767Oh nice! I've been trying to find a working torrent or download of that for a while.
I usually share brushes with mediafire,it's pretty easy to use and quick to sign up with, especially if you have facebook. There's also mega, but I'm not to terribly familiar with using that one.
No.771
>>768Tried the version myself some more, I played around with it a while ago then stopped using it, seems like it was an outdated and buggy version, but if you can find sympathy of the creator of the mod, try emailing him. -
http://lazynezumi.com/crack No.783
evening draw...
No.831
I am not sure should I finish this or move on to something else..
No.833
>>831I absolutely hate when I can't get something done in one piece, because when I close it I usually forget about it. If you want to abandon it because it get's too hard I'd think that overcoming weakness would better, if you just want to take a break I'd say it's okay, after rest you'll look at it under different angle and that's a good thing. But I'm nobody and you shouldn't listen to me, I just tell you what I've hear.
No.838
doodles after a long week
No.839
>>838some very quick sketches of people sitting around
No.877
I just have this rough sketch so far. Waiting for my client's feedback.
>>717Pretty good so far! It's looking quiet professional.
>>762It's not bad, dude. I'd use some more opaque brushes at the bottom, but the upper area is nice.
>>831I'd honestly just leave it be. I don't want to be rude, but everything looks bad... I'd suggest doing more studies and sketches before moving to large complex illustrations.
>>838I like it. It has some Zedig flair.
No.882
I am not talking about hairy, short lines but a ton of overlapping lines until I find the correct one, is there any practice to get more confident with the line and increase my discipline to not accept like drawing 5 lines before I get one I want? Using Peter Han's class thing as a warm up but I just throw around lines like nothing and end up with shitty results.
No.883
Sorry to butt in here, but a while back on halfchan I made a request for a Bara Bloodthirster of Khorne and got it, but I went away for a while and the image had just started being colored and the artist stopped because I didn't check back in with him.
If you're here, I'm still around and would like to see it finished if possible.
No.889
YouTube embed. Click thumbnail to play.
>>882this vid is kinda long but has some pretty good exercises within
No.895
>>889Heh mentioned Peter Han's class, this is the one I am using as a warmup, both first and second part, however I lack discipline to do one line and undo it if i have to, I feel unnecessarily stressed if that makes sense, need to stay in action at all time, no time to stop for mistakes. :(
No.902
still teaching my self to render :/
>>877Thanks. Dig the sketch, feels weird how the neck is cropped out
No.907
Hi! Still new here! Just some concepts that I have worked on for my comic and other things.
No.914
No.915
a practice
No.935
Clearing my head from my last project, thinking of what my new should be about, this drawing came inbetween.
No.938
>>935Do you got more? I like your style. It reminds me slightly of the little comics from Sergio Aragones in MAD
No.941
>>938Thanks haha. I have some more drawings, they're not scanned yet but I can post them tomorrow maybe.
No.955
Flat brush study.
No.956
No.957
How terrible is it?
No.962
>>957Composition is bad and the design isa bit boring, but it's painted okay.
No.963
>>957I like the painterly feel but does the anatomy look like?
No.964
>>962Poop. How could I improve the composition?
>>963The anatomy looks like.
No.968
>>964Not the guy you responded to, but I think something like this would've looked a bit more natural (just my personal opinion though)
No.970
No.973
redesigns of metroid fusion
No.976
File: 1412742497961.jpg (154.49 KB, 1000x667, 1000:667, ishouldbestoryboardingrigh….jpg)

I draw when I should be doing something else, and when I should be doing something I draw
>>973I'm digging 1, 7, 5, & 6 in about that order
>>956I like your pen work. Reminds me of Schindelman
No.978
>>976*when I should be drawing Im doing something else
No.983
>>877are you by any chances italian ?
No.988
No.995
>>973Try to steer away from copying Feng Zhu's style too much.
There's already enough lil' Feng copymachines in the industry due to his school teaching them to be that way. And it would only make it harder for you to stand out from all the other people with that style.
At least that's the sort of impression I'm getting out of these drawings/paintings. Those sketches especially look too much like Feng's.
No.997
>>995funny, i was actually a student at FZD and I'm trying to get away from that look right now.
No.1012
Did some croquis drawings today which turned out pretty fun
No.1013
Part two
The left one is actually laying down
And sorry for the big file size, I can't downsize them any more on my iPad...
No.1018
Cc on this attempted ink
No.1070
Tonal sketching is wrecking me. Any critiques or resources that might help?
No.1081
>>1070Don't be afraid to go dark, use hard round opaque when you're starting out.
Also, work on construction and proportion in your sketching phase. It's much harder to fix mistakes in the construction of a piece when you're in the middle of rendering.
No.1084
is animu accepted here?
first time going digital, need someone to give a few thought about this
No.1088
Just working on facial anatomy, value selection and hierarchy, and lighting. Just a wip, but critiques are more than welcome.
No.1090
>>1081I appreciate the help.
I work with flow and hard round. Is there a difference between the two or do they just get different effects? I found it easier to blend with flow. Also, might I use the soft brush when the "shadow form" is hit with direct light, or is it better to leave the soft brush out all together for now?
No.1100
Blah. I finished. ended up looking like scully.
No.1102
So I wan't to study the shit out of upside down drawings, can you suggest any drawings to me?
I yet have to figure out what L and R mode are, I don't notice anything new really.
No.1104
>>1100looks a tad muddy. Might want to try a bigger brush and strokes while working on the tones.
No.1107
>>1104yeah. I actually had that mentioned like right after I finished it. I have a few bad habits. One is not blocking it out entirely first, and the other is not using large brushes. But I was actually practicing that today. I'm paying more attention to how my brushes work. Thanks for the feedback! I'll post some stuff later eventually lol
No.1129
No.1132
>>1102Don't get invested in Betty's pseudo science and just keep on drawing.
No.1145
>>1132oh man. it's true. I tried to make sense of this when I was a lot younger and just ended up doing my own research into neurosciences and psychology when I was older out of pure interest. I remembered the things she said and realized how aimless she sounded.
Her techniques will only get you a little bettor at copying what you see. But as fragmented pieces of a 2d environment. Like looking at the world through a camera. Then you don't learn how to problem solve, or construction, or any of the actual sciences which are actually super nice to get acquainted with when you get into art.
Even simple light behavior is more beneficial, scientifically and artistically, to study than that book.
I wonder how it ever got so famous.
No.1147
>/ic/ lives on.
YES.
Concept for a comic. Shoot me down faggots.
No.1156
File: 1413600634099.png (46.97 KB, 527x360, 527:360, Neoteny_body_proportion_he….png)

>>1147Crotch is pretty weird. There are people like that, but it's not ideal.
The proportions aren't really adjusted right for 7.5 heads tall. It looks like a small head on a normal body instead of a normal head on a big body. picrel
No.1157
>>1147Make her legs longer. Another half head should work wonders.
No.1160
office interior design
No.1161
>>1147it's not really much of a concept yet, unless your concept is a generic looking naked girl.
No.1166
Drawing a creature from my own fantasy univers because AUTISM.
No.1170
No.1171
>>1160good piece. but there isn't much that makes it all that interesting
No.1172
>>1147Don't listen to
>>1157, that'd make her look abnormally tall. Her head already appears too small for her current proportions. Unless that's what you're going for.
In all honesty, it's difficult to critique your concept when all you've given us is a naked turnaround. You need to give some more info. What does she do for a living? What are her living conditions? What is her ethnic background? These are all important things to consider.
Disregard this if all you wanted was anatomical critique.
No.1188
>>1012>>840>>839want to be your friend so bad
assuming same person
if not oops. want to be friends w both of you.
>>995FZD is pretty rad though.
the style of him/ his students are still very appealing to ppl who aren't aware of his school.
No.1193
Did this today, not sure if I want to keep working on it or start fresh.
Also throwing in some eyes I doodled cuz why not.
No.1195
Should i add more?
No.1199
>>1195
no? haven't we already seen your stuff
>>611
No.1207
>>1160>>1171I get what they're saying but I do find it interesting. I think it has a lot of character
>>1166because autism? really . you can keep that language in /b/
No.1211
Shit, wish I could draw like you fags.
No.1212
No.1218
:O
No.1242
How do i save using the Oekaki app?
No.1256
>>1242right click on the drawing area
No.1284
I just leave this here.
No.1403
Not really a piece, but doing a study in value and texture in Photoshop. Original next to it for comparison
No.1457
Here's something I sketched up yesterday. It was something I saw while dreaming.
I know the perspective is likely mediocre and the proportions are ass, but wanted some peer review.
No.1488
Eh... well I'm kinda *done* working on it. But posting anyway because I need critique.
I never did colours before.
No.1489
>>1488I should have probably erased the colour aberration from the face. Makes her eyebrows look weird.
No.1509
hadn't touched digital art in a long while and back when i was doing it i was only into for a month or two.Was searchin' through my old files today,saw and old drawing of mine,decided to redraw it now(7 months later)
>40 minutes of work,only worked on the hair and a little bit on the face.
No.1510
>>1509found the old one.
Yeah...trying to ditch the animo style now.
No.1516
>>1509The old hair suits the rest of the coloring style better, but I guess that's expected since you're changing styles a bit(?).
The top of the head looks like it's in a more downward angle than the face. The eyes also look too far apart in this style (it would work in a more stylized way I think).
I suck at describing things, but I tried to fix it bit according to my vision.
Other than that, try to control your edges more, the hair is very blurry.
No.1519
Since I'm waiting for a general "WIP" thread, I'll post this here.
Critique on the anatomy would be really helpful.
No.1524
What do you guys think? Ive been staring at this for too long.
No.1525
>>1524ugh, saving it as a jpeg wrecked the colors
No.1527
>>1524Here's some things I'm noticing
- Too saturated colors, try using less saturation until you have a better control of values
- You seem to be overusing opacity, it causes a very dirty look. Use a more solid brush, and only use opacity when you want to blend in colors or slightly adjust something.
- Judging from the sky behind the trees, it kinda looks like you're afraid to paint over an existing part of the painting. That can be very harmful for your learning experience.
- Everything is blurry and unclear, which is usually a sign that you're not comfortable/familiar with drawing the things in your scene. Try studying and drawing things individually, like a patch of grass, a tree, corner of a road, or a cloud.
- The reflections on the road are unrealistic. Reflections are just a mirror, showing a part of the sky (or the sun if it's visible, causing sharp white texture due to it's brightness). Your reflections are white even though there's nothing white in the scene and the clouds/sky is orange and the sun is presumably hidden.
- The trees are too green for the rest of the scene, especially the clouds. It makes the clouds look weird.
No.1531
No.1532
No.1537
No.1539
>>1531Oh hey /pol/ how's it going?
No.1546
I work on this when I don't have a job to do. It's gonna take a while until I finish it (if I ever do it)
No.1759
Something I finished up recently. Stopped posting on halfchan's art board because it's giving me cancer.
No.1760
Something that's a few months old, a birdie
No.1763
Couple of things I've been doing for the past three days
No.1888
I maed dis.
No.1891
>>1888Too much detail in the right side, especially the upper right corner
The left side seems pointless, I would crop it something more like pic related.
No.1897
>>1888I like his helmet and the idea of him ripping through time & space, but the rest is kind of meh. Maybe you can try to base the suit off of irl battle-suit pieces.
No.1898
>>1897Irl Battle suits? Im curious.
No.1899
>>1898I mean like body armor and shit, but here in the USA if it has anything to do with war(i.e spreading freedom) it could happen.
No.1941
Hello, I'm newfriend.
No.1949
Advice and critiques?
No.1951
>>13cool to see you here h!
No.1961
Have some freehand, plebs
On the house
No.1965
>>1949The head and body are oddly distinct, with the head being drawn in a Powerpuff Girls-style Chibi, and the body being comparatively more realistic, at least proportionally. I suggest either making the body more chibi, or the head /less/ chibi.
No.2033
Sketch I started last week. Having a bit of trouble with it :/
No.2060
>>2033I'm no master at anatomy or redlining, but here's what I can tell is messed up:
Girl's right arm in relation to her position. In the edited pic I propose you make her hunch over more and lean into the binoculars, while sort of balancing on the tips of her fingers or something like that.
The guy is very weird. His body and head is facing to the right, but you made his right leg go straight(retard pose, try standing like that yourself). His left arm is completely messed up; again, try putting your arm up like that, you can't do it, unless he's holding it so he twists his arm and hand backwards, which would like the legs be very retarded. The rifle needs to be brought up in front and the arm to of course also go in front.
No.2061
Any thoughts?
No.2115
Im always drawing shit but never finishing...
Anyway here it is
No.2116
...and another
No.2117
Just got new nibs to replace my flat one! And a cover.
NSFW.
No.2145
thinking of chucking this out. nine months ago I'd have thought this was amazing though. if anyone knows how to make the face more feminine I'd love to hear it.
No.2146
>>2145Define the cheek bones more, lose the adams apple.
No.2151
>>2145hit the cheekbones a little more, adams apple was a good one, I wasn't even focusing on the neck at all. I also flattened the lines around the mouth a shitload and filled out her cheeks. still not perfect but 110% on the last one.
I know rite the claw hand, I only just started blocking it out on a new layer.
No.2152
I drew this old guy looking up from a hole in the ground. Tell me about it.
No.2165
No.2166
>>1088you need see the study as a whole. You are doing one part detailed and rendered for a bunch, while everything else isnt even done with value. Try seeing everything in value shapes! You can do it anon.
-Going back to /ic, hope I helped you
No.2168
>>2145>>2151Cheek was better in the former version imo. Lighter skin in latter is better though.
I think for more femininity it could use less chin and nose width. Color of eyebrows and lips is also a bit harsh/dark.
>>995what exactly is Feng Zhu's style? I've seen his vids but not enough other stuff to really differentiate between today's pros. A lot of them look really similar.
No.2173
File: 1422001852669.png (264.77 KB, 652x604, 163:151, Screenshot from 2015-01-23….png)

>>2168yeah true. I pushed paint around for a while till I decided it was fucked from the beginning then watched some villpu.
I studied his shit before but it's been a while since I did any painting: it's been agony picking it back up again.
No.2174
>>2168I think 'feng zhu style' refers to incomprehensible alien tendril material design.
No.2189
How do I make clean linework?
CTRLPAINT's advice on overshooting and then erasing back seems like its fine just to get more confident lines, but that doesn't help with what I'd call linework. His three videos on clean linework didn't really help either.
No.2194
made this self portait a while ago and its mirrored to check for obvious mistakes.
Should i exaggerate the forms and shadows more?Im always afraid to ruin things like noses and eyes because i dont get how to construct them properly.
No.2206
>>2194If you're afraid of ruining things, make another portrait where you try out exaggerating forms and shadows. See it more as an experiment than a drawing that should look good. And some general critique is that the hair looks weird when it's chicken scratched like that. Try to make longer and fewer pen strokes instead of a lot of small ones. Also you should try to follow the form of the subject when you shade, instead of what you did in the jaw area and neck.
>>2173You should definitely get more comfortable with line drawing before anything else. Then, you should do some real studies and focus on the colors. Skin carries every color, different lights exaggerates different colors, there are warm and cold lights. Don't settle with a "skin tone" - OBSERVE!
No.2214
>>2189When I overshoot it's because it might help block in a form confidently.
Actually I don't know how you should approach linework digitally. Seems like I always had better control inking on paper. Maybe try using a vector program and adjusting the lines until they're right?
No.2221
>>2194That scribble-hair is downright silly. Try out the technique here.
No.2230
>>2221>>2206Thanks.
Yeah i already felt silly while i was drawing it...
No.2241
File: 1422689028841.png (100.96 KB, 596x575, 596:575, Screenshot from 2015-01-31….png)

>>2206alright, there's more light bounce and varying temperatures, and I really focused on the effects of subsurface scattering.
whenever I start with a linedrawing I end up fighting those lines from then on, although, here it was probably my fault for doing a more watercolour like technique. I also get either tardo flat face or she looks 50.
fuck.
No.2244
Okay /art/, currently I'm painting this, how can i make this more real?
No.2249
>>2244Sweet clouds bruv. Check the lighting on your jets, metal textures have sharp highlights and shadows and based off your light source I'd accentuate them a bit more near the back of the plane
No.2253
>>2249
>Check the lighting on your jets, metal textures have sharp highlights and shadows
Not necessarily. Military jet planes usually have some matte texture, unlike other personal planes that are often painted and stuff.
more examples:
>>1137
>>1710
No.2254
Help me comrades. I am learning to draw with layers and honestly I know something is off. I want to improve but feel stumped.
I am happy as far as I have gone but I would love advice.
No.2255
>>2254She's very pink. It
could be a monitor issue though.
She's also off balance. Unless she's on her knees, it looks like she's tripping backwards.
The face is kinda warped when you turn the drawing a bit. When you're drawing things in angles, remember to turn the canvas sometimes so that you can see it up-right, that can help you see things you otherwise might not see.
I'm not the best to give advice on lighting, but don't be afraid to shade larger portions of the character.
Looks like you could put the lineart layer on multiply. (if it's on a separate layer) That might make the lineart more visible on the shaded parts.
Honestly I think the only thing you need is practice. You seem to be mostly on the right track with everything, and most of the problems would be solved with experience.
No.2256
>>2255Thank you for the input. She is far from finished, and she does appear pink so I will fix that when I have time.
No.2258
>>2255the pink looks better imo
No.2263
bullshit
No.2270
No.2272
File: 1423074042604.jpg (449.76 KB, 699x992, 699:992, chica portada libro durmie….jpg)

Also. If someone helped me here, i really don't know what to do to make this look better.
Someone please, help me. It's my first job making the cover of this book and i want it to be good.
No.2286
I know I'm still a complete amateur but yeah any advice/critique would be greatly appreciated. I haven't done much with his jacket and his hair is not even close to being done so yeah focus on the face.
Also on a side note, how unattractive does he look?
No.2291
>>2272Personally, I'd recommend toning down most your shadows on the figure (see attached), maybe desaturating a touch, and do something more interesting with the hands. The right hand on the book is okay, but the one on the left is super inelegant. Reach off the screen, down to the edge of the covers, also onto the book...there's definitely space to play around in and preferably explain what was going on in the book before she fell asleep. Right now, though, you've just got a pretty unattractive hand in a weird (even if sleep-honest) position.
No.2292
>>2272I can only point out that the hands appear too large too me and the insertion of the neck into the upper body looks strange (perhaps the trapezius). Sorry that I can't be of more help.
No.2295
I think I'm on to something
maybe
No.2298
>>2272That filename tells me you speak spanish.
Good, easier for me to explain.
Te recomiendo que busques referencias de los músculos del cuello para que tengas en cuenta en qué dirección tienes que dibujarlos, y varias fotos de manos de chicas, para ayudarte con las manos también (personalmente, me parece que son un poco rechonchas para ser de una chica).
Da la sensación de que el pelo flota, probablemente porque la sombra que has dibujado en la parte de abajo, sobre todo, es demasiado grande.
La almohada parece que está debajo de las sábanas (igual te interesaba que lo estuviera, si es así, te recomiendo que les des algo más de detalle).
Me gusta el aspecto que tienen las sábanas que están encima de las piernas de la moza, pero me temo que no funcionan muy bien, porque los pliegues tienen que estar "amoldados" de alguna manera a la pierna que está debajo.
Por lo demás, el color funciona bien, y lo que te falta es, sobre todo, detallar a muerte.
Ánimo con el trabajo y ten paciencia con los clientes, a veces pueden ser un verdadero coñazo.
After writing this out, I really hope you do speak spanish. Still, I uploaded a pic with what I think you should work on, in case you don't understand. I hope It helps.
No.2305
WIP Thunder-beings. Gouache and conte crayon on cardboard.
No.2306
Feel like I have the hang of Loomis at least for the head/face and proportions of the body; studying various parts now starting with eyes.
Pretty comfy and easy now that I have the vagaries of construction down on one hand and dont worry too much about the final product on the other. Though to be sure, starting off studying was difficult and I had to work up from drawing things that I don't have nearly as much of an attachment to the image of, ala "Still Lifes".
No.2307
>>2306Oh I'm dumb, forgot my pics.
No.2310
File: 1423826675550.png (24.01 KB, 321x256, 321:256, niggers from trees, to the….png)

make me feel like trash
No.2315
Newest so far...
No.2326
>>2315Jesus fucking christ those are some sick sketches
No.2343
No.2379
How do you like my butt <3
No.2389
>>2295THIS MUST BE THE WORK OF AN ENEMY STAND!
No.2427
No.2429
>>1157Sailor Moon detected.
weeb No.2552
hey everybody! i suck at realism! so let's draw fantasy and horror :)
No.2584
>>1160How do you work out pieces like this?
No.2585
A wip. The clouds are kind of a place holder.
No.2589
>>2586owowoeshitson
This fucking art does not belong on a shitpool like 8ch. Jesus Christ.
As crit, the leg coming at the camera is awkward, the foot is so centered on it. I can't parse the depth.
I would buy this BTW.
No.2590
>>2589Hey, thanks! Yeah, the leg's been irking me the more I look at it as well. I have a habit of flattening out images with stuff like that. I need to go work on my anatomy and perspective me thinks.
No.2599
I think I'm finally getting what people mean when they say photocopy isn't the goal.
No.2740
not sure where to go with this, but I want to surround it with hands and imply pain.
I no rite so edgy.
how the fuck would any of you guys do that?
No.2742
File: 1430759448035.png (649.53 KB, 1080x1920, 9:16, tmp_24479-Screenshot_2015-….png)

Testing how to doodle on mobile when I'm bored.
Her eyes are off centered, I know. I don't have a stylus.
No.2747
>>459
Your problem isn't really gestures, it's lines. You even draw those round chick-butts with 2 or 3 interrupted, barely bent lines (not counting usual "flow-lines" next to them). Practice random line-swings and circles, utilize your whole arm.
No.2751
I made all these to practice colouring/painting. Could you tell me any good tips when it comes to colouring/shading ?
No.2752
>>2751
difficult to crit because of the heavy stylization.
maybe vary the saturation a little more. I'd like to see what you're doing in terms of construction: I know it's supposed to be flat in the ren + stimpy retro style, but John K spent most of his time yelling at his inbetweeners and keyframe artists that they needed to do more construction.
It's hard to tell because there's so few cues but in the third one I feel like the perspective is fucked up: her right hand foot looks like it's pointing in too far, we're looking down at one knee and up at the other, down at nose and chin, up at lips.
No.2929
im shit at drawing but im drawing issac form the binding of issac i still need to shade draw and do his tears
No.2930
>>2929
I know that the characters look kinda flat in the game, but you should try to draw the 3D forms.
Especially with those arms because they just look like rectangles stapled onto his body at the moment.
Shading will be easier if you draw it less flat.
No.2931
>>2930
how would you draw it also i've been working on it for awhile so i might now be able to fix it .... im still not done
No.2933
File: 1432846643216.png (544.04 KB, 1237x811, 1237:811, 81dae7f57c0358a5cbe36a021a….png)

Found this abandoned thing from like last year.
Is it worth salvaging it y'think?
No.2934
No.2935
>>2934
nothing in particular just some fantasy shet
I was trying to diversify myself by starting to paint shit that isn't a portrait with a simple abstract background
granted that one's not exactly far from the norm but y'know, babby steps
No.2936
>>2929
>>2931
What are you doing
You should not have spent more than 10 minutes on that. Like I legitimately don't understand where you managed sunk all that time on.
In the off chance that you're actually serious, stop spending so much time on autistic details or whatever it is you're doing, it's meaningless since the overall drawing is not going so well. It completely lacks any kind of drawing knowledge, i.e. anatomy / perspective / proportions / volume / composition / etc. to such a degree that they're all basically nonexistent.
I typically support the idea that you should draw whatever makes you happy even if that means you're not learning much, but you lack practice so badly that it's painful to give feedback for your drawing.
Don't use fancy brushes, stay with solid flat colors for now. Trying to use more advanced techniques will only harm your drawing and slow you down.
Also what's up with the gigantic canvas, that's unnecessary since you're not even using any of that available space for details and even if you were you should not be focusing on that right now.
>>2933
Looks like something you could draw in an evening. Doesn't look like there's anything particularly valuable in it that's worth going a year back to pursue, but do it if you really want to. It almost sounds like you don't draw a whole lot since you're considering this.
No.2937
>>2936
Yeah you're kinda right about everything.
Except that it took multiple evenings to get that far 'cause I'm slow and fuck and I'm mostly in a big fat creative bankruptcy so I thought about finishing some old unfinished stuff but now it just looks shit to me so I probably won't. And yeah I generally don't draw a whole lot.
No.2939
>>2931
I drew this up quickly and put it next to yours to show you what I mean.
If you really want to make drawings that look good you need to think in 3D, rather than in flat shapes.
No.2940
Some poses I've done recently.
Feel like I have a tendency to make figures too lanky.
No.2943
>>2939
i know what you mean now thanks for the tip
No.2947
>>2937
Sorry I didn't mean to discourage you haha.
The drawing just doesn't seem like anything special (2 random? characters standing around), so personally I would rather draw something new. I also work rather quickly at the expense of detail, so it wouldn't seem like such a big deal.
Just do what you wanna do, that's just my personal thoughts about it. Going back to old stuff is fun too, but it's mostly just the fun factor of it IMO and nothing else.
No.2959
>>2947
No worries
If anything I'm just surprised that you managed to nail my situation to a tee
No.2964
>>13
A scribbledeebob i did a couple of nights ago, don't really intend on adding to it
No.2967
YouTube embed. Click thumbnail to play.
>>2964
You should work on your lines, more than anything else, to fix that chicken scratch you have there.
Try to draw with continuous smooth lines rather than scratching away because you lack confidence.
No.2977
afternoon scribble draw. the hate overtook my motivation again so I'm throwing it over to the /art/isans
what I like:
-the colors
-making the subject look huge with objects of scale and pushing him out of frame
what I hate
-the flatness
-the inability of me to make him look adaquately restrained or sell the blood and butchery
any tips on how I could redo this with better pose and compo would be appreciated.
No.2980
>>2977
Sorry for being useless, but I like how unintentionally cute you made it look.
No.2986
>>2972
What's up with the flood?
No.2991
>>2986
butithoughtyoulikeddrowninginpussyanon-kun
No.2994
>>2980
yeah I kind of see it. I was aiming for some kind of alien domestic creature of absurd proportions, maybe on the next one I should make it more familiar: do a more boxy cow head so I have a jawline to stretch into a rictus of pain.
thinking about it I can get more planes of action by putting an unladen truck in the foreground in deep perspective, changing my angle on the creature to a lower one, moving my lighting so we're looking into the penumbra and situating some portable buildings on the "coalface".
If I lay him out so that he's presenting a flank I can draw the skin being pulled back and pegged up; similar to how a whale is butchered.
still not sure how I could show the restraints and tell the story of him actually being forced down.
No.3019
working on my skeleton why because why not im gonna fix the lines once the eye holes are done
No.3035
>>2987
At first I thought she was genetically modified to have four tits, and I was like "woah HOT" but then I realized those were her shoulders and I had to put my dick away.
No.3038
>>3019
I don't think you should be drawing digitally yet. You'll have a way easier time on paper.
No.3140
File: 1434645303597.jpg (237.12 KB, 1024x680, 128:85, Spider four eight eyes (3).jpg)

>>3131
Why are the eyes so scrunched together in front? Spider genes?
No.3142
>>3140
I think that, according to where the head changes planes, the eyes are where they should be; It is the face itself being a tad too wide and the eyes being bigger than they should to have an eye's lenght in separation.
No.3152
Imagination and referenced
No.3161
>>2933
Got to hammering this fucking thing out.
I think this is the last time I ever take that long between 'not done' and 'oh god just be done'
No.3169
Sorry for low quality pic, I didn't have a good camera near.
No.3171
What do you guys think about making this thread cyclical?
No.3172
>>3171
No thanks, it's not really necessary since we haven't even got through one thread in 9 months.
No.3176
>>3172
Alright, just wondering since this will stop bumping soon. And seeing that there's 9 month old (as in no replies in 9 months) threads in this board, there might end up being a lot of draw threads.
No.3299
File: 1435243600270.png (587.07 KB, 789x899, 789:899, 3303e4a7ab1082aa70d6a5554f….png)

No.3310
>>3282
I admire your daring perspectives in spite of the occasional oddity.
No.3326
Tried to draw a tank and it came out relatively well (shit didn't even looked like a tank when I tried in Krita), but the upper part looks giant compared to the tracks. I usually do that type of shit when I draw, is there any thing I could try to do to fix it, other than praticing, of course. Also, how the fuck do you draw realistic noses? I tried after looking at a couple of drawings but my homage to a kid who killed himself due to systematic bullying makes him look autistic.
No.3327
started teaching myself how to draw faces
No.3333
I don't usually draw in my normal style (oxymoron but w/e) so I'm working on it in this fart (get it, because fan+art= fartan but the "an" is silent) God I'm so tired.
No.3334
>>3326
lmao are you the artist of Hotline Miami?
No.3335
>>3257
I think you're on the right track, but you've got some work to do on that foreshortening (arms and legs look too short for the body)
aside from that the eyes need to be spaced out a bit. Just remember to proportion them correctly in the base drawing (one eye space's width)and that should fix it.
No.3336
>>3334
Kek. But no, I can't into pixel art ;-;.
No.3350
>adapter loses connectivity right as I try to post
Maybe it's a sign.
No.3366
how do i get out of this scrawl stage?
No.3375
>>3360
Sometimes I wish we all had blank spots where are hands should be and just picked things up with short-range telekinesis
No.3419
I started creating custom moleskine illustrations recently. A physical artifact of your skills is a great motivator.
Thoughts? I feel like I'm way too hesitant to push myself with shading/lighting on these. No ctrl-z...
No.3428
end my suffering, kill me now
No.3441
When I drew this it made me think of you
No.3485
Bumping this thread.
I'm working on this, used a reference, but the vanish points were really hard to find so I'm doing lot's of guesswork.
No.3546
the threads here die at 750 posts right?
No.3547
>>3419
Pretty rad.
I'm a neckbeard so IMO some fan art of wathever would look even better.
No.3548
>>3310
Thank you, what do you mean with "oddity" though?
If you are talking about anatomical/facial fuckups, despite my best efforts, I can't keep those in check.
Guess I'm not doing something.
No.3574
Hey /art/, I've been trying to figure out hands but something feels off to them and I can't figure out what, can anyone help me out with them?
No.3611
are there ways to get out of the comfort zone without it being straining?
I want to get out of it and learn things- I don't know why I keep drawing people in the same pose.
No.3612
>>3611
sorry 8chan ate up the images
No.3881
This thread is almost a year old and I haven't even posted in it yet. Here's some random stuff from today.
>>307
Yes I drew it. It was from ref but I changed a few things.
>>309
thanks
>>1951
I'm not h
No.4515
Drew this in the afternoon. Has lot of work remaining.