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File: 1444669156305.jpg (152.21 KB, 779x1000, 779:1000, creases.jpg)

 No.4196

ITT: let's make an artist's cheat sheet.

Post single pieces of information, some insights or bits of knowledge that you discovered or personally found very useful. Try to put them into a single reply each.

--

Pic related: Adding very tiny amount of very dark color in the darkest corners adds a lot of depth. I often over exaggerate shading because the object looks flat, but I've found that what I was actually missing was much darker shades in creases and corners, because most of the shadows appear in those places rather than on the side of shapes.

Think of it this way; if you're shading 2 floating balls that are in contact, the color in the very middle of them is much darker than any shade on a single ball would be. It may sound obvious when you think about it, but it's not as obvious when you're actually drawing.

 No.4197

File: 1444669254465.jpg (54.67 KB, 1000x793, 1000:793, gradient.jpg)

Subtle gradients make a huge difference. If you're using a flat brush and shade something, adding a near invisible gradient (from light source) can make it suddenly look a ton better, and you probably can't even see the gradient when you look at it afterwards.


 No.4198

File: 1444669394257.jpg (84.83 KB, 1000x640, 25:16, armor.jpg)

The colors in shiny surfaces is actually just a mirror image from opposite of the surface, mixed together with the surface color.

For example you may think of metal as having blue/green/brown hues, but it doesn't. Those colors are just a very very blurry and dark reflection of the environment mixed with gray-ish metal color.


 No.4199

File: 1444669495775.jpg (52.6 KB, 1000x793, 1000:793, bounced.jpg)

Bounced light disperses as it gets farther from the surface. This is true for all light sources, but personally I never consciously associated this property with bounced light until recently.


 No.4200

File: 1444669748051.jpg (55.62 KB, 1000x793, 1000:793, corner.jpg)

Corners are less bright than the surfaces making that corner (even though the whole surface is equally exposed to the light source), because bounced and atmospheric light doesn't reach the corner as much as an open surface.

This is sort of confusing when considered with >>4199 , and I personally don't have proper understanding yet of how they work together.


 No.4251

I'm really liking this thread. Will contribute when I have put aside the time.


 No.4736

>>4251

I'm really really really liking this thread. Can I save it?


 No.4752

File: 1451464952875.png (36.75 KB, 1000x1300, 10:13, Untitled-1.png)

Something that may be useful in story-writing (for comics and whatever) to make more interesting stories and get ideas for future scenes.

Imagine the world outside the camera as living, try to think what people are doing off-screen and how it might affect the story in the future, what people did before they entered the scene, and what they'll do after they exit.


 No.4756

>>4752

Do you have anything on using perspective and panel shape to tell emotion?

Stuff like when to use a high angle and low angle depending on what's being said/shown.

I'm already looking into composition and keeping stuff like the "rule of three's" and keeping things on a grid in mind, but those both tend to apply to rectangular panels with 90 degree corners.


 No.4759

>>4756

That's a very broad subject, I can't think of anything in particular that would suit this thread anyway.


 No.4788

File: 1452266118731-0.png (300 KB, 1439x893, 1439:893, 15152608849_3dd9df0118_o.png)

File: 1452266118790-1.png (85.43 KB, 700x700, 1:1, 1406798434520.png)

File: 1452266118792-2.jpg (66.12 KB, 711x900, 79:100, tumblr_nguxh5X6Li1u53bdgo3….jpg)


 No.4789

File: 1452266182750-0.png (145.11 KB, 620x971, 620:971, tumblr_neopg4CLQP1qltsu5o3….png)

File: 1452266183278-1.png (164.14 KB, 600x801, 200:267, tumblr_neopg4CLQP1qltsu5o1….png)

File: 1452266183279-2.png (52.98 KB, 550x379, 550:379, tumblr_neopg4CLQP1qltsu5o4….png)


 No.4851

File: 1453629249615.jpg (81.89 KB, 700x530, 70:53, Visual Line.jpg)

This is a quick tutorial/explanation I gave over on /loomis/

So there are two primary approaches to academic drawing. One is based on the objective structure of a subject while the other is based on the visual impression of what you're drawing. While they both may sounds similar because your visual impression is that of a structure/object but the way you go about representing it can be very different.

So we will start with the easiest approach to understand (the drawing to the right). This approach os often referred to as line drawing but it has more to do with form and structure. What this approach is meant to do is to represent the 3D structure of the object. We look for forms and try to represent them with lines. There's not much more to it than that. A contour line of a form is made to represent its edge and you emphasise overlaps and structural form where possible. This approach is very useful for when you want to gain an understanding of your subject and becomes very useful in the study of anatomy and perspective. Figure drawings in this approach aims to explore what the body is doing, the way it is behaving. Light and shade is not necessarily excluded but should be added in a manner that seeks to further describe the forms of the subject.

The second approach (drawing to the left) is often referred to as mass drawing. In this approach you do not consider the structure of your subject but rather what the visual impression of it is (the shapes of value/color hitting your retina). This approach relies on abstracting down your subject into shapes of value and to then be represented as an honest depiction of what you are seeing. In the drawing I have only represented the light and shadow shape of the subject and it is a fair depiction of what we would see if squinting at the subject. This approach is very useful for when you want to make a visual representation of what you are seeing rather than a structural one. You seek to explain what something actually looks like rather than what it might be. This is a less "intellectual" approach because you do not seek to explain anything more than what appears to you.

A notable difference between theses two approaches is the way light is treated. In the structural/line drawing approach it is often treated as a secondary element, used to describe more of the subject's forms. In the mass drawing approach, light and dark is everything. It is purely based on the shapes of light and dark and any structure/form in the drawing is purely a result of what appears visually.

When working with mass drawings you will often encounter a situation where the edge of a form is the same value as the background. Now there are two ways to treat this issue. If you were to work purely visually, you would not indicate that edge at all because it is not part of the visual impression. Another thing you could do would be to move away from mass drawing and define the edge even if it's not visually apparent.

Now both of these approaches are very useful there are gradients between them. It is wise to consider what most appropriate for the drawing you intend on doing before starting on it. I personally prefer mass drawings but line drawing is very important to learn about forms. One approach a lot of artist take is to first do a line drawing and then add visual elements over it so they get a best of both worlds.

Anyway, hope this helps some of you and if you have questions in regards to these two approaches or academic drawing in general, I'll try to get to them as soon as I see them.




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