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File: 1453046230862.png (25.18 KB, 393x233, 393:233, 2.png)

 No.4813

I noticed there isn't any kind of thread for small questions, so here it is.

Ask questions and get help in this thread.

For art resources, see >>800

 No.4814

File: 1453084560772.png (Spoiler Image, 1.73 MB, 1516x2613, 1516:2613, sasa.png)

can anyone give me inking suggestions to get faster?

I've tried to use bigger brushes to avoid time consuming autistic accuracy and working zoomed out to avoid spoting little artifacts and correct them, but I'm still slow as shit.

In pic related I simply cleaned up the sketch, it's probably the fastest I've done but I don't like the outcome that much.


 No.4817

File: 1453116559354.png (483.49 KB, 1649x858, 1649:858, izn8wtye.png)

>>4814

Patience & practice

The only other way I can think of is to change your method: draw the final lineart on a new layer so you don't have to clean out the sketchy bits at all.

I use the same method as you though, and I've found that increasing the "contrast" (i.e. using a curves adjustment layer and turning it way down) of the lineart can help spot those little specks way easier, and that in turn makes the cleaning process faster.

Also drawing over the lines with a slightly thicker brush can cover a lot of junk and gaps at once, it's easier to erase that to your liking than trying to erase every little pixel. (for example I might use it on her cheek)

>avoid time consuming autistic accuracy

Why would you want to avoid accuracy?


 No.4818

File: 1453146054654.png (295.91 KB, 612x1080, 17:30, 2.png)

>>4817

>draw the final lineart on a new layer

I already do that, probably should've mentioned I was reffering to that in "I've tried to use bigger brushes to avoid time consuming autistic accuracy and working zoomed out to avoid spoting little artifacts and correct them, but I'm still slow as shit".

>Why would you want to avoid accuracy?

Because it is time consuming.

Anyway, I guess I'l stick to what I already do and improve on getting faster.


 No.4819

>>4818

I don't think there's much else to do about it. Making clean lineart just takes a long time. I watch a lot of streams and I haven't really seen anyone who can make good and clean looking lineart very quickly, unless they're really fast at doing things in general (e.g. getting all the lines right immediately or drawing like a machinegun version of an artist, both of which boil down to experience).


 No.4824

how do I balance my ego

I'm generally neutral towards myself and my stuff, don't think it's the best but don't think it's the worst thing in the world. It's more mediocre bad level.

I don't like to admit it, but I sometimes get worked up over what others say. I feel embarrassed of myself about the art I've posted and strive later to improve- but it makes me want to throw away my old stuff altogether and start anew. I know that they're doing it because they want to see me get better but I feel like a part of me is unconsciously rebelling against them and saying 'no! I want to be free!'.

I don't know, it's some weird insight shit I have trouble understanding


 No.4825

>>4824

I feel it helps to think about where you'd be three years from now if you keep it up. Drop it and you've blown any chance of getting good.


 No.4830

>>4824

If your art constantly gets criticized, I'd think it would get legitimately frustrating. I have the opposite problem though, where nobody ever criticizes anything I do, which is equally frustrating.

I delete my old art that I don't like anymore, I don't see any problem with that. I suppose I regret it a little bit sometimes because it may be fun to compare, but I don't exactly miss it at all. Looking at old shitty art makes me feel like I'm just shit, even though I can do way better now.


 No.4950

File: 1454913505727-0.jpg (213.47 KB, 960x720, 4:3, 1454908889888-0.jpg)

File: 1454913505727-1.png (796.39 KB, 540x720, 3:4, 1454908889911-1.png)

File: 1454913505727-2.png (572.04 KB, 540x720, 3:4, 1454908889913-2.png)

/loomis/ is slow so asking it here as well.

Any tips at making good mouths, noses and ears?

I tried just shadowing the nose and mouth in the first two but they are kinda shit. Then I tried actually drawing it in, but it's even worse.

I want to learn how to make them realistic instead of just :^).

Also, how the fuck do I make a proper neck?


 No.4951

>>4950

>Any tips at making good mouths, noses and ears?

Learn to draw.

There's no reason to "learn to draw this very specific part well" when you're this much of a beginner, you'll begin to learn them when you begin to learn to draw shapes and shit properly.

When you learn how to draw shapes instead of symbols, then it's just up to looking at reference pictures and trying to learn what the body/face shapes look like.


 No.4953

File: 1454941885077.gif (493.1 KB, 500x363, 500:363, bootful perncess.gif)

>>4950

Ohh man, this brings me back to my highschool days.

What I can share with you is that necks/heads protrude forward off the torso, more than most people realize. Detailed nose bridge lines curve around the socket into the brow; your nose lines are too straight in the 3rd picture, the eyes are too wide and close together. For the shape of the upper lip I establish a philtrum first (which firefox doesn't recognize as a word, lel) get a curved triangle underneath, between the two outer planes, then shape the upper lip based off that.

This might be going over your head right now, but in due time you will remember what I said and have an epiphany. Maybe.

Humans get way too much time in the spotlight, skeletons and geometric shapes are where it's at.

>I want to make it realistic

Then take up photography :^)

>>4951

>learn to draw

holy shit, we got a professor in the house.


 No.4954

>>4953

>holy shit, we got a professor in the house.

Way to ignore the whole point faggot.


 No.4956

>>4954

Professor is sexual harassing me :(


 No.4958

>>4950

What >>4951 said. No seriously, you gotta learn how to draw shapes not symbols.

>>4953

>Humans get way too much time in the spotlight, skeletons and geometric shapes are where it's at.

my nigga


 No.4960

File: 1455083534991.jpg (184.62 KB, 1200x1697, 1200:1697, 4bb222084a553e5a8567c04632….jpg)

>>4951

>>4958

>draw shapes

I kind of tried some time ago but I ended up just ignoring it for more complex parts. Is there any book on it or should I just try to find symbols in upside-down pics and draw them until I git gud?

>>4953

>skeletons

You mean literally learning about the bones or doing something like pic related?

If it's the pic then I already do it. If it's about actual skeleton then I was thinking about learning it once I got better, going like

drawing a lot of shit, getting better line control and whatnot -> skeleton -> muscles -> skin and the rest

but I don't know if it's a good idea, seeing as most of what I try to draw are faces.

Thanks for the tips btw.


 No.4961

>>4960

I meant literally bones, but an artist's mannequin is helpful as well.


 No.4964

>>4961

Any good books on anatomy?


 No.4966

>>4964

If you want to take it slow: simplified drawing for animation

If you're a gangster who goes in hard: Atlas of Human Anatomy for the Artist


 No.4967

File: 1455238542436.png (Spoiler Image, 2.98 MB, 2250x2990, 225:299, Untitled.png)

>>4966

I'll read both, thanks.

>Atlas of Human Anatomy for the Artist

Too spooky


 No.4981

>>4960

First of all, late, sorry.

Anyway, I meant the form that something is. What I've gathered and what I can glean from places like Proko and actual Artist's dialogue (books n shit) is you've got to draw what you see, not what you think you see. So instead of a cup you see a cylinder with a smaller cylinder removed from the interior, rendering it hollow with an opening at the top.

I'm not really there yet, but as I'm learning anatomy it's more a matter of continually practicing rendering basic forms and then greebling them based on how they're intersecting.

I don't really know if I'm explaining this well, but it's like, if you know how to simplify the skeleton, drawing anatomy is a matter of knowing where what muscles are and just attaching them based on how they're interacting.

So like, if you know how to draw the two boxes representing the ribcage and the pelvis, you'd then be able to add in at least a somewhat accurate representation of both, based on the landmarks and guidelines you've laid in.

When you know how to draw forms invention and application of new concepts becomes much easier, since you're just learning how to assemble forms differently and more intuitively. eg an eye not being an oval, but a sphere with part of another sphere towards the edge exposed forming the cornea. Nobody taught me that specifically, but I understand what makes it up and as a result being able to draw one is just a skill gap to close instead of flat out not understanding.


 No.4982

File: 1455727906971.jpg (99.28 KB, 440x700, 22:35, Evening Drawing.jpg)

>>4981

So time for me to get into the middle of this.

The idea of drawing what you see and not what you think you see is great but you have it backwards. When you consider something a cylinder, you are giving an intellectual explanation of what it is. You are describing its form, this is great but you are not seeing form. You are seeing a series of 2D abstract shapes that are hitting your retina that your brain translates into what we would recognise as form.

Now I wouldn't put it past people "teaching" stuff online to also get this wrong because even though the practice of drawing what you see is very simple in theory, the practice of it is exceedingly difficult because it goes against out instinctive approach to drawing.

This approach to drawing/painting goes back to artists like Velazquez and sits at one end of the spectrum between line drawing and mass drawing also described as the constructive and visual approach (this being on the mass/visual side of things). Now I feel it important to stress that both these approaches should be studied because they feed into each other. Exclusively studying one approach will cripple you as an artist and make you miss out on half of what there is to learn and experience in drawing and painting.

(pic related, just an example of one of own hybrid drawings where I use both of these principals. I tend to use this drawing to explain some of these principals to new students.

The object (constructive) is considered by the use of a contour line but only in areas where the contour of the subject is visually apparent as a separation between two contrasting values. Also consider how there is no information in the shadows because it isn't visually apparent. Look at how the contour of the legs and feet at times disappear in shadow and is instead communicated by a shadow line. This is due to their lack of contrast with their environment and the strong contrast of light and shadow.)


 No.4983

File: 1455738949323.png (193.33 KB, 1270x529, 1270:529, Screenshot from 2016-01-22….png)

>>4982

I see. as a brief aside are you the guy who made this post on /loomis/?

I get what you're talking about, I didn't even consider that using things like a cylinder is actually still using the more rigid method. When I look at things and try to break them down I tend to look at it more "mathematically" I guess would be the best way to describe it, like I try to overlay and cut through the form and break it down in my minds eye. Like, if I look at my hand I'm basically trying to wrap contour lines around it at the landmarks in my head, but at my skill level that's been probably not as helpful as either not doing that or doing that plus what you're describing.

I actually had an incredibly frustrating time painting because I was unable to use construction lines to break it down, in spite of the times I just painted the general form and wound up with at least a recognizable representation of what it was I trying to portray. Same with gesture at first, ignoring the fact that I had the order wrong I was trying to create an armature and then get all the limbs like that. It wasn't until I broke away from that and deliberately let things become more loose that I started to get a grasp of it.

How would you recommend someone get a grasp on this? I'm thinking starting off with something that doesn't let me get overly precise, like the charcoal pencil that's been sharpened with a blade, or the graphite crayons I have laying around.


 No.4984

Not entirely sure this is the right place, but hell, someone here likely knows and this board isn't dead, which is a plus.

I'm in the market for a new drawing tablet and was curious to see anon's recommendation.

I'm no professional, so it doesn't have to be some top-of-the-line, 1000+ dollar monster. The utilitarian in me would prefer a convertible laptop, of course, but feel free to ignore that if you so choose.


 No.4985

>>4984

As a general tip, avoid anything that combines a computer and a graphics tablet. You'll end up with a device that's mediocre at both being a computer and being a tablet, yet more expensive than both.

My personal favorite is Intuos Pro medium. It's the best of the best (unless you prefer a larger surface) of non-display tablets, and goes for around $350 or something. I have an older version of the same tablet and it's almost exactly the same size as the top of a 15" laptop. Of course that's still pretty expensive depending on who you ask though.

Intuos Draw seems to be the newest version of wacom's budget tablets, those have always been the go-to if you don't want to invest hundreds.

There's some large Huion tablet that's very cheap for it's size, there's a thread about it here >>4753


 No.4986

>>4985

Look at me, skimming the whole catalog and somehow missing that thread. please forgive methanks anon


 No.5000

File: 1455957676557.jpg (20.99 KB, 360x360, 1:1, L8989667.JPG)

Anyone recommend this tablet or should i just get the Huion H610 pro tablet?


 No.5025

File: 1456566040418.jpg (25.77 KB, 800x465, 160:93, c26-B005HGBF9W-1-l.jpg)

>>5000

huion or a bigger wacom, don't let yourself be swayed by the box art, the most important thing when it comes to tablets it to get something big enough for your arm to move freely.

never use your wrists to draw, carpal tunnel m80

Pic related is what I have, the active area is slightly smaller than a A4 sheet.


 No.5029

File: 1456578149175-0.jpg (889.75 KB, 2667x1500, 889:500, Filtre Insta.jpg)

File: 1456578149176-1.jpg (1.28 MB, 5906x3543, 5906:3543, Mecha head contours.jpg)

File: 1456578149176-2.jpg (1.43 MB, 5906x3543, 5906:3543, Mecha head couleur.jpg)

Hi, I'd like to have some feedback on my work? I've only been trying complex colors for a few weeks now, so if you can tell me what's wrong in my current work? I'm not entitled to mechas of course, I just wanted to give it a try the last 2 weeks.

Thanks.


 No.5031

>>5029

I can admire the amount of detail there which makes the first one a nice piece. Overall it seems like you have a handle on construction. I think the biggest shortcoming is that your perspective literally falls flat, but what stood out most to me was that the cat in the picture looks like a cardboard cut out, and both the cat and the robot look like they're standing on the same plane. The gun too looks completely flat.


 No.5032

>>5031

Thanks, yeah I knew there wzs somthing off with the perspective and volumes


 No.5035

>>5000

>>5025

I got a Huion 1060plus.

It's my first drawing tablet, but it is a VERY good tablet, especially for its price (about 70 dollars).

I've seen professional artists use this tablet and they even said it's one of the best tablets they ever used (and they has Wacoms before).

I'm not saying Wacom is bad obviously, but you're paying like 40% name...


 No.5039

Do any of you make a living--or much more likely supplement your paychecks--with commission monies? I remembered some anon on a /v/ drawthread talking about how he made some pretty good cash drawing cheap porn for autists on DA, and I've been wondering for a while if that were true.


 No.5040

I'm looking for an analytical guide to drawing for beginners. Everything I found so far seems to gravitate towards a simple "just keep drawing bro". It's like that "just like make game" meme in /agdg/, except artists are actually serious when they say this shit.

I will gladly "keep drawing" to get better once I can actually draw. I just need some concrete instructions instead of abstract advice.


 No.5041

File: 1456774029940.png (73.63 KB, 1334x728, 667:364, foundation.png)

>>5039

It is true, but it's harder than it sounds.

Most of the people willing to pay for porn are looking for a boner and not art, so you better be prepared to draw disgusting shit that will deplete your dignity and shouldn't even arouse anyone to begin with.

>>5040

Many will tell you such a guide doesn't exists, and they're somewhat right, what they mean though, is that there is no definitive go-to book or course to teach you everything you need to know the way you need to, you have to scrap your knowledge from a variety of sources including your own experimentation and practice, so yeah, "just keep drawing bro" is valid advice, but, what people should preach instead should be "just keep drawing, once you know what to do".

My personal favorite sources to "know what to do" are Proko, ten minute drawing techniques, michael hampton's design and invention, vilppu's drawing manual, scott robertson's how to draw, ernest norling's perspective made easy and some of sycra's videos; these sources are the most simple yet complete instructives you're ever going to find, but there's still more to it, you have to be familiar with fundamental knowledge, otherwise many of these things will still be hard to get into.

pic related, it's the fundamentals of art, let me see if I can catch a screenshot of another post I made a long time ago going in detail about this.


 No.5042

>>5041

>>5040

Not a screen shot, but here.

>>3457

>>3459


 No.5044

>>5041

>>5042

Thank you. I wish there was an entire book written in this style, going through each of those 5 points in great detail, deconstructing the whole thing even further. Complete with recommended exercises that progressively help you acquire the set of skills known as 'drawing'. That would really please my inner engineer.

But I digress. Thanks again for the concise answer.


 No.5048

2 questions

How good should I be before starting to learn animation?

Anyone has some good brushes for Krita? It doesn't eat up photoshop brushes.


 No.5060

>>5048

just jump right in, animation is good practice.


 No.5063

when do I know if I'm good enough for blog

I just want to circle jerk with friends and talk about waifus tbhfam


 No.5067

>>5063

Don't worry about being good enough for a blog. Worst case scenario, you just won't get followers. Best case scenario, you have a lot of fun with your friends and get some people who like your art following you on the side.




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