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/art/ - Art & Creative

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File: 1453046230862.png (25.18 KB, 393x233, 393:233, 2.png)

 No.4813

I noticed there isn't any kind of thread for small questions, so here it is.

Ask questions and get help in this thread.

For art resources, see >>800

 No.4814

File: 1453084560772.png (Spoiler Image, 1.73 MB, 1516x2613, 1516:2613, sasa.png)

can anyone give me inking suggestions to get faster?

I've tried to use bigger brushes to avoid time consuming autistic accuracy and working zoomed out to avoid spoting little artifacts and correct them, but I'm still slow as shit.

In pic related I simply cleaned up the sketch, it's probably the fastest I've done but I don't like the outcome that much.


 No.4817

File: 1453116559354.png (483.49 KB, 1649x858, 1649:858, izn8wtye.png)

>>4814

Patience & practice

The only other way I can think of is to change your method: draw the final lineart on a new layer so you don't have to clean out the sketchy bits at all.

I use the same method as you though, and I've found that increasing the "contrast" (i.e. using a curves adjustment layer and turning it way down) of the lineart can help spot those little specks way easier, and that in turn makes the cleaning process faster.

Also drawing over the lines with a slightly thicker brush can cover a lot of junk and gaps at once, it's easier to erase that to your liking than trying to erase every little pixel. (for example I might use it on her cheek)

>avoid time consuming autistic accuracy

Why would you want to avoid accuracy?


 No.4818

File: 1453146054654.png (295.91 KB, 612x1080, 17:30, 2.png)

>>4817

>draw the final lineart on a new layer

I already do that, probably should've mentioned I was reffering to that in "I've tried to use bigger brushes to avoid time consuming autistic accuracy and working zoomed out to avoid spoting little artifacts and correct them, but I'm still slow as shit".

>Why would you want to avoid accuracy?

Because it is time consuming.

Anyway, I guess I'l stick to what I already do and improve on getting faster.


 No.4819

>>4818

I don't think there's much else to do about it. Making clean lineart just takes a long time. I watch a lot of streams and I haven't really seen anyone who can make good and clean looking lineart very quickly, unless they're really fast at doing things in general (e.g. getting all the lines right immediately or drawing like a machinegun version of an artist, both of which boil down to experience).


 No.4824

how do I balance my ego

I'm generally neutral towards myself and my stuff, don't think it's the best but don't think it's the worst thing in the world. It's more mediocre bad level.

I don't like to admit it, but I sometimes get worked up over what others say. I feel embarrassed of myself about the art I've posted and strive later to improve- but it makes me want to throw away my old stuff altogether and start anew. I know that they're doing it because they want to see me get better but I feel like a part of me is unconsciously rebelling against them and saying 'no! I want to be free!'.

I don't know, it's some weird insight shit I have trouble understanding


 No.4825

>>4824

I feel it helps to think about where you'd be three years from now if you keep it up. Drop it and you've blown any chance of getting good.


 No.4830

>>4824

If your art constantly gets criticized, I'd think it would get legitimately frustrating. I have the opposite problem though, where nobody ever criticizes anything I do, which is equally frustrating.

I delete my old art that I don't like anymore, I don't see any problem with that. I suppose I regret it a little bit sometimes because it may be fun to compare, but I don't exactly miss it at all. Looking at old shitty art makes me feel like I'm just shit, even though I can do way better now.


 No.4950

File: 1454913505727-0.jpg (213.47 KB, 960x720, 4:3, 1454908889888-0.jpg)

File: 1454913505727-1.png (796.39 KB, 540x720, 3:4, 1454908889911-1.png)

File: 1454913505727-2.png (572.04 KB, 540x720, 3:4, 1454908889913-2.png)

/loomis/ is slow so asking it here as well.

Any tips at making good mouths, noses and ears?

I tried just shadowing the nose and mouth in the first two but they are kinda shit. Then I tried actually drawing it in, but it's even worse.

I want to learn how to make them realistic instead of just :^).

Also, how the fuck do I make a proper neck?


 No.4951

>>4950

>Any tips at making good mouths, noses and ears?

Learn to draw.

There's no reason to "learn to draw this very specific part well" when you're this much of a beginner, you'll begin to learn them when you begin to learn to draw shapes and shit properly.

When you learn how to draw shapes instead of symbols, then it's just up to looking at reference pictures and trying to learn what the body/face shapes look like.


 No.4953

File: 1454941885077.gif (493.1 KB, 500x363, 500:363, bootful perncess.gif)

>>4950

Ohh man, this brings me back to my highschool days.

What I can share with you is that necks/heads protrude forward off the torso, more than most people realize. Detailed nose bridge lines curve around the socket into the brow; your nose lines are too straight in the 3rd picture, the eyes are too wide and close together. For the shape of the upper lip I establish a philtrum first (which firefox doesn't recognize as a word, lel) get a curved triangle underneath, between the two outer planes, then shape the upper lip based off that.

This might be going over your head right now, but in due time you will remember what I said and have an epiphany. Maybe.

Humans get way too much time in the spotlight, skeletons and geometric shapes are where it's at.

>I want to make it realistic

Then take up photography :^)

>>4951

>learn to draw

holy shit, we got a professor in the house.


 No.4954

>>4953

>holy shit, we got a professor in the house.

Way to ignore the whole point faggot.


 No.4956

>>4954

Professor is sexual harassing me :(


 No.4958

>>4950

What >>4951 said. No seriously, you gotta learn how to draw shapes not symbols.

>>4953

>Humans get way too much time in the spotlight, skeletons and geometric shapes are where it's at.

my nigga


 No.4960

File: 1455083534991.jpg (184.62 KB, 1200x1697, 1200:1697, 4bb222084a553e5a8567c04632….jpg)

>>4951

>>4958

>draw shapes

I kind of tried some time ago but I ended up just ignoring it for more complex parts. Is there any book on it or should I just try to find symbols in upside-down pics and draw them until I git gud?

>>4953

>skeletons

You mean literally learning about the bones or doing something like pic related?

If it's the pic then I already do it. If it's about actual skeleton then I was thinking about learning it once I got better, going like

drawing a lot of shit, getting better line control and whatnot -> skeleton -> muscles -> skin and the rest

but I don't know if it's a good idea, seeing as most of what I try to draw are faces.

Thanks for the tips btw.


 No.4961

>>4960

I meant literally bones, but an artist's mannequin is helpful as well.


 No.4964

>>4961

Any good books on anatomy?


 No.4966

>>4964

If you want to take it slow: simplified drawing for animation

If you're a gangster who goes in hard: Atlas of Human Anatomy for the Artist


 No.4967

File: 1455238542436.png (Spoiler Image, 2.98 MB, 2250x2990, 225:299, Untitled.png)

>>4966

I'll read both, thanks.

>Atlas of Human Anatomy for the Artist

Too spooky


 No.4981

>>4960

First of all, late, sorry.

Anyway, I meant the form that something is. What I've gathered and what I can glean from places like Proko and actual Artist's dialogue (books n shit) is you've got to draw what you see, not what you think you see. So instead of a cup you see a cylinder with a smaller cylinder removed from the interior, rendering it hollow with an opening at the top.

I'm not really there yet, but as I'm learning anatomy it's more a matter of continually practicing rendering basic forms and then greebling them based on how they're intersecting.

I don't really know if I'm explaining this well, but it's like, if you know how to simplify the skeleton, drawing anatomy is a matter of knowing where what muscles are and just attaching them based on how they're interacting.

So like, if you know how to draw the two boxes representing the ribcage and the pelvis, you'd then be able to add in at least a somewhat accurate representation of both, based on the landmarks and guidelines you've laid in.

When you know how to draw forms invention and application of new concepts becomes much easier, since you're just learning how to assemble forms differently and more intuitively. eg an eye not being an oval, but a sphere with part of another sphere towards the edge exposed forming the cornea. Nobody taught me that specifically, but I understand what makes it up and as a result being able to draw one is just a skill gap to close instead of flat out not understanding.


 No.4982

File: 1455727906971.jpg (99.28 KB, 440x700, 22:35, Evening Drawing.jpg)

>>4981

So time for me to get into the middle of this.

The idea of drawing what you see and not what you think you see is great but you have it backwards. When you consider something a cylinder, you are giving an intellectual explanation of what it is. You are describing its form, this is great but you are not seeing form. You are seeing a series of 2D abstract shapes that are hitting your retina that your brain translates into what we would recognise as form.

Now I wouldn't put it past people "teaching" stuff online to also get this wrong because even though the practice of drawing what you see is very simple in theory, the practice of it is exceedingly difficult because it goes against out instinctive approach to drawing.

This approach to drawing/painting goes back to artists like Velazquez and sits at one end of the spectrum between line drawing and mass drawing also described as the constructive and visual approach (this being on the mass/visual side of things). Now I feel it important to stress that both these approaches should be studied because they feed into each other. Exclusively studying one approach will cripple you as an artist and make you miss out on half of what there is to learn and experience in drawing and painting.

(pic related, just an example of one of own hybrid drawings where I use both of these principals. I tend to use this drawing to explain some of these principals to new students.

The object (constructive) is considered by the use of a contour line but only in areas where the contour of the subject is visually apparent as a separation between two contrasting values. Also consider how there is no information in the shadows because it isn't visually apparent. Look at how the contour of the legs and feet at times disappear in shadow and is instead communicated by a shadow line. This is due to their lack of contrast with their environment and the strong contrast of light and shadow.)


 No.4983

File: 1455738949323.png (193.33 KB, 1270x529, 1270:529, Screenshot from 2016-01-22….png)

>>4982

I see. as a brief aside are you the guy who made this post on /loomis/?

I get what you're talking about, I didn't even consider that using things like a cylinder is actually still using the more rigid method. When I look at things and try to break them down I tend to look at it more "mathematically" I guess would be the best way to describe it, like I try to overlay and cut through the form and break it down in my minds eye. Like, if I look at my hand I'm basically trying to wrap contour lines around it at the landmarks in my head, but at my skill level that's been probably not as helpful as either not doing that or doing that plus what you're describing.

I actually had an incredibly frustrating time painting because I was unable to use construction lines to break it down, in spite of the times I just painted the general form and wound up with at least a recognizable representation of what it was I trying to portray. Same with gesture at first, ignoring the fact that I had the order wrong I was trying to create an armature and then get all the limbs like that. It wasn't until I broke away from that and deliberately let things become more loose that I started to get a grasp of it.

How would you recommend someone get a grasp on this? I'm thinking starting off with something that doesn't let me get overly precise, like the charcoal pencil that's been sharpened with a blade, or the graphite crayons I have laying around.


 No.4984

Not entirely sure this is the right place, but hell, someone here likely knows and this board isn't dead, which is a plus.

I'm in the market for a new drawing tablet and was curious to see anon's recommendation.

I'm no professional, so it doesn't have to be some top-of-the-line, 1000+ dollar monster. The utilitarian in me would prefer a convertible laptop, of course, but feel free to ignore that if you so choose.


 No.4985

>>4984

As a general tip, avoid anything that combines a computer and a graphics tablet. You'll end up with a device that's mediocre at both being a computer and being a tablet, yet more expensive than both.

My personal favorite is Intuos Pro medium. It's the best of the best (unless you prefer a larger surface) of non-display tablets, and goes for around $350 or something. I have an older version of the same tablet and it's almost exactly the same size as the top of a 15" laptop. Of course that's still pretty expensive depending on who you ask though.

Intuos Draw seems to be the newest version of wacom's budget tablets, those have always been the go-to if you don't want to invest hundreds.

There's some large Huion tablet that's very cheap for it's size, there's a thread about it here >>4753


 No.4986

>>4985

Look at me, skimming the whole catalog and somehow missing that thread. please forgive methanks anon


 No.5000

File: 1455957676557.jpg (20.99 KB, 360x360, 1:1, L8989667.JPG)

Anyone recommend this tablet or should i just get the Huion H610 pro tablet?


 No.5025

File: 1456566040418.jpg (25.77 KB, 800x465, 160:93, c26-B005HGBF9W-1-l.jpg)

>>5000

huion or a bigger wacom, don't let yourself be swayed by the box art, the most important thing when it comes to tablets it to get something big enough for your arm to move freely.

never use your wrists to draw, carpal tunnel m80

Pic related is what I have, the active area is slightly smaller than a A4 sheet.


 No.5029

File: 1456578149175-0.jpg (889.75 KB, 2667x1500, 889:500, Filtre Insta.jpg)

File: 1456578149176-1.jpg (1.28 MB, 5906x3543, 5906:3543, Mecha head contours.jpg)

File: 1456578149176-2.jpg (1.43 MB, 5906x3543, 5906:3543, Mecha head couleur.jpg)

Hi, I'd like to have some feedback on my work? I've only been trying complex colors for a few weeks now, so if you can tell me what's wrong in my current work? I'm not entitled to mechas of course, I just wanted to give it a try the last 2 weeks.

Thanks.


 No.5031

>>5029

I can admire the amount of detail there which makes the first one a nice piece. Overall it seems like you have a handle on construction. I think the biggest shortcoming is that your perspective literally falls flat, but what stood out most to me was that the cat in the picture looks like a cardboard cut out, and both the cat and the robot look like they're standing on the same plane. The gun too looks completely flat.


 No.5032

>>5031

Thanks, yeah I knew there wzs somthing off with the perspective and volumes


 No.5035

>>5000

>>5025

I got a Huion 1060plus.

It's my first drawing tablet, but it is a VERY good tablet, especially for its price (about 70 dollars).

I've seen professional artists use this tablet and they even said it's one of the best tablets they ever used (and they has Wacoms before).

I'm not saying Wacom is bad obviously, but you're paying like 40% name...


 No.5039

Do any of you make a living--or much more likely supplement your paychecks--with commission monies? I remembered some anon on a /v/ drawthread talking about how he made some pretty good cash drawing cheap porn for autists on DA, and I've been wondering for a while if that were true.


 No.5040

I'm looking for an analytical guide to drawing for beginners. Everything I found so far seems to gravitate towards a simple "just keep drawing bro". It's like that "just like make game" meme in /agdg/, except artists are actually serious when they say this shit.

I will gladly "keep drawing" to get better once I can actually draw. I just need some concrete instructions instead of abstract advice.


 No.5041

File: 1456774029940.png (73.63 KB, 1334x728, 667:364, foundation.png)

>>5039

It is true, but it's harder than it sounds.

Most of the people willing to pay for porn are looking for a boner and not art, so you better be prepared to draw disgusting shit that will deplete your dignity and shouldn't even arouse anyone to begin with.

>>5040

Many will tell you such a guide doesn't exists, and they're somewhat right, what they mean though, is that there is no definitive go-to book or course to teach you everything you need to know the way you need to, you have to scrap your knowledge from a variety of sources including your own experimentation and practice, so yeah, "just keep drawing bro" is valid advice, but, what people should preach instead should be "just keep drawing, once you know what to do".

My personal favorite sources to "know what to do" are Proko, ten minute drawing techniques, michael hampton's design and invention, vilppu's drawing manual, scott robertson's how to draw, ernest norling's perspective made easy and some of sycra's videos; these sources are the most simple yet complete instructives you're ever going to find, but there's still more to it, you have to be familiar with fundamental knowledge, otherwise many of these things will still be hard to get into.

pic related, it's the fundamentals of art, let me see if I can catch a screenshot of another post I made a long time ago going in detail about this.


 No.5042

>>5041

>>5040

Not a screen shot, but here.

>>3457

>>3459


 No.5044

>>5041

>>5042

Thank you. I wish there was an entire book written in this style, going through each of those 5 points in great detail, deconstructing the whole thing even further. Complete with recommended exercises that progressively help you acquire the set of skills known as 'drawing'. That would really please my inner engineer.

But I digress. Thanks again for the concise answer.


 No.5048

2 questions

How good should I be before starting to learn animation?

Anyone has some good brushes for Krita? It doesn't eat up photoshop brushes.


 No.5060

>>5048

just jump right in, animation is good practice.


 No.5063

when do I know if I'm good enough for blog

I just want to circle jerk with friends and talk about waifus tbhfam


 No.5067

>>5063

Don't worry about being good enough for a blog. Worst case scenario, you just won't get followers. Best case scenario, you have a lot of fun with your friends and get some people who like your art following you on the side.


 No.5103

Is there a consensus on when it's okay to switch to digital?


 No.5113

>>5103

As soon as you can hold a pencil.

There's no reason to "switch" because there's no reason you can't practice with both side-by side. Neither can 100% replace the other.


 No.5121

>>5113

Well, from what I've heard tablet can help to develop bad habits like relying on layers and undo button too much instead of learning to draw properly and one shouldn't switch to digital until they're "good" at lineart. Then I've heard conflicting opinion that says that working with traditional tools can be frustrating and bad for motivation, etc. Personally I'm not really interested in traditional tools, but I'm a complete beginner and don't want that to impair my ability to learn.


 No.5241

File: 1461367885538.jpg (829.76 KB, 2440x2472, 305:309, CAM00057.jpg)

I'm trying to practice figure drawing, but I'm not sure how detailed should I make every drawing I make to get the most out of practice and I feel like the way I'm drawing takes too much time. Am I just slow?


 No.5244

File: 1461432346498.png (1.86 MB, 5283x3788, 5283:3788, paccc2.png)

>>5241

You should focus on getting the construction, proportions, and general anatomy right rather than the external details.

Decompose and simplify the body in "building blocks" and draw what you see, literally, not what you think it should look like, to get right those details that can't be constructed but gestured.

Pic related, see how the studies are "transparent" or as they where made of wire, and created mainly by a rather simple array of 3D forms, this helps you discover where and how goes everything, there's hardly any detail beyond that actually, you are taking too much time to draw because you're focusing on how it looks, rather than how it works, also because you're rather new, speed builds up as you gain exp.


 No.5273

Do "Fun with Pencil" and "Draw a Box" cover same topics? Skimming through Draw a Box, it seems to cover construction in depth in parts two/three. Should I do draw a box first and then just do exercises from Loomis for sake of practice?


 No.5318

Anyone has a pdf or a folder full of head images so I can practice my heads?


 No.5321

>>5273

loomis is a meme, you should dive into his shit once you actually know how to draw.


 No.5323

>>5273

Really doesn't matter either way. I'd say try loomis first and if you have trouble with that go to draw a box and vice versa. In my opinion I think Draw a Box is focused on the mechanical side of drawing so if that isn't your forte skip it. But being an artist means being an individual so you decide which is better for you.


 No.5324

YouTube embed. Click thumbnail to play.

>>5318

Check out loomis' how to draw head and hands. Loomis method of head construction is pretty solid. Alternatively there's this video by proko if you don't want to bother with the book.

Trying to understand the shapes and how the skull, mandible and neck fit together is a lot better than trying to scratch out something from reference before you've reached an understanding. Otherwise you might just end up copying what you see other than learning about what you see.


 No.5328

File: 1463614772850.gif (5.78 MB, 479x323, 479:323, bani marshmallow dance.gif)

How do I develop a less complex art style like this? I'm willing to try learning a complex style, but even then, I'd like to learn how to simplify my art style so that I could do something that has a special dopamine boost and appeals to the eye more than tons of detail.


 No.5331

>>5328

fucking kill yourself first


 No.5332

YouTube embed. Click thumbnail to play.

>>5328

Style is meaningless , learn fundamentals, then mimmick and mix what you like until you come up with something appealing.

>>5331

go back to cuckchan.


 No.5343

>>5328

is there a single board on this website that's safe from your cancer?


 No.5354

File: 1463698314655-0.jpg (Spoiler Image, 201.74 KB, 1600x681, 1600:681, 1463623814179-0.jpg)

File: 1463698314656-1.jpeg (Spoiler Image, 137.36 KB, 1187x720, 1187:720, 1463623814180-1.jpeg)

File: 1463698314657-2.jpeg (Spoiler Image, 214.16 KB, 1264x720, 79:45, 1463623814180-2.jpeg)

File: 1463698314658-3.jpg (Spoiler Image, 134.55 KB, 695x1600, 139:320, 1463623814180-3.jpg)

File: 1463698314658-4.jpg (Spoiler Image, 140.29 KB, 790x1600, 79:160, 1463623814180-4.jpg)

>Ask questions and get help

What am I doing wrong?

First three pics are perspective and shadowing, the other two are gesture and form practice.

I don't know why but for some reason my shadows and rounded forms just look overly weird.


 No.5355

>>5354

>5th image

why are their legs chopped up into fourths?

When you do gesture, you're looking to replicate the movement and understand the general form rather than the shapes themselves. The way you mannequinize your figures tells me that you're still trying to understand their exact shapes.

Your lines look to me like they're very stiff and rigid. Doing gesture over small instances of time is intended to help you loosen your lines and understand proportion, by forcing you to do it faster. Draw with your shoulder and don't be afraid to use looser, sweeping motions when trying to understand their action.


 No.5357

>>5332

how do you learn fundamentals? Like what is the most important? sorry I'm not the poster you were replying to just an incredible artnoob


 No.5363

File: 1463960139683-0.jpg (81.86 KB, 358x550, 179:275, 1436738565357-1.jpg)

File: 1463960139683-1.png (498.97 KB, 358x550, 179:275, a.png)

>>5355

>why are their legs chopped up into fourths?

Those were the first I did, I tried to emulate the leg curvature with squares, it didn't works as well as I had thought so I went back to cylinders.

>you're looking to replicate the movement and understand the general form rather than the shapes themselves

Aren't those the same?

Quick drawing because my phone is charging, but wouldn't it be something along these lines? Drawing the protruding shapes to give illusion of movement?

>>5357

>how do you learn fundamentals?

Study the theory and practice it, I guess.

>Like what is the most important?

The most basic: line control, perspective and forms.


 No.5369

>>5357

https://media.8ch.net/art/src/1456774029940.png

Study these topics individually. ("motorics" is about how to move your hand.


 No.5370

YouTube embed. Click thumbnail to play.

 No.5384

>>5332

I feel stupid for asking this, but how do I study someone's style? I think I'm missing something idiotically obvious.


 No.5385

File: 1464852356466-0.png (91.53 KB, 600x690, 20:23, 4d735097FA5jRCG4.png)

File: 1464852356467-1.png (77.85 KB, 600x630, 20:21, 4e576d98rh654BXs.png)

File: 1464852356467-2.png (47.89 KB, 600x600, 1:1, 4ea2bfa3qBRD4HeP.png)

File: 1464852356467-3.png (160.66 KB, 600x770, 60:77, 55c0e595wBb23KWt.png)

>>5384

Learn the fundamentals first, once you have a more or less solid ground (a.k.a knowing how to draw), copy and analyze the drawings you want to emulate, and discover what makes up the style.

For example, currently I'm trying to draw more like this guy in the pics, first thing I notice when copying and analyzing his work is that the eyes are a tiny wee bit more separated than they should (general rule is to have "an eye" of distance between them), another thing that I internalize is the shape of the eyes, nose and face, that's basically it, study the art you like just like you would study a photo.


 No.5388

Have any of you some exercises to learn how to use the pencil? I have issues with the strength of the line (I'm incapable of drawing with thin and smooth lines or definite lines) and shading (incapable of making a decent grading of grays and blacks)

Thanks.


 No.5389

>>5370

God bless Stan


 No.5393

Trying to actually "learn" how to draw correctly instead of just going like I have been for the 11ish years I've been drawing semi seriously. Main problem I'm having is finding a starting point.

Do I just have to get a book and learn from step one or is there something for someone looking to refine their art if that makes sense?


 No.5396

Any tips for drawing on the go? As in drawing while in bus, in classes, work breaks, basically any place where you can sit (and preferably with table as well).

I started carrying doubled A4 paper and mech. pen wherever I go.


 No.5397

File: 1465249150146-0.jpg (326.13 KB, 1024x768, 4:3, 4067005301_3c4c3bb68e_b.jpg)

File: 1465249150147-1.jpg (105.73 KB, 500x375, 4:3, 691990.jpg)

File: 1465249150147-2.jpg (686.37 KB, 1081x721, 1081:721, prev7_anatomy.jpg)

File: 1465249150148-3.jpg (50.71 KB, 500x344, 125:86, large.jpg)

File: 1465249150149-4.jpg (121.05 KB, 638x861, 638:861, michael-hampton-figure-dra….jpg)

>>5393

This is going to sound cliche, but just draw, stop thinking about where to start or how to do it and just fucking do it, you'll learn with each new book, video and refference you study.

Get this book, there are other ones but this one helped me a lot.


 No.5398

File: 1465249671371-0.jpg (29.41 KB, 500x500, 1:1, 930299large.jpg)

File: 1465249671371-1.jpg (66.88 KB, 550x550, 1:1, clairefontaine-a4-ruled-ha….jpg)

File: 1465249671371-2.jpg (77.52 KB, 400x400, 1:1, HCJournal_Camden_Red_7875x….jpg)

File: 1465249671371-3.jpg (33.14 KB, 800x556, 200:139, LTPktcolorsruled_LRG.jpg)

>>5396

Get a hard cover notebook small enough to carry around.

If you get striped paper just ignore the lines when drawing (using them to meassure or guide your lines is a detrimental habit).

Don't get a moleskine, it's just expensive glorified paper.


 No.5399

YouTube embed. Click thumbnail to play.

 No.5408

>>5398

I decided to take bunch of printer A4 paper, fold them and put them in small A5 folder. I also put bunch of reference images on my phone for practice.


 No.5444

>>5408

perfect


 No.5445

File: 1466123885938.jpg (232.22 KB, 1600x900, 16:9, 1419922832107-4.jpg)

>>4953

>Then take up photography :^)

take a photo of this, you gigantic imbecile.

realistic=/=realism


 No.5470

Is it harder to learn drawing by only using a mechanical pencil?

I understand the theory but I'm not able to draw it well by hand, even though I can do something better by using mouse and GIMP, and I see people who are using other tools learning more easily. I'm not sure if it's actually more easy or I'm just a faggot making more excuses.


 No.5471

YouTube embed. Click thumbnail to play.

>>5470

>being better at drawing with a fucking mouse in gimp than by hand

You are doing something extremely horribly wrong, if you want to do traditional art then get yourself a nice drawing pencil like in vid related (protip: it can be graphite too), all other pencils are totally pleb tier in comparison

If not then you should get yourself one of those boards they use for digital art because you lock yourself out of so many techniques by using a mouse, actually, a mouse isn't an adequate tool for drawing, it's like using a kitchen knife to chop wood.


 No.5474

>>5470

>>5471

Look up Stephen Bauman. His drawings are mostly made with mechanical pencils. They're not that bad to use.

Mechanical pencils are fine if you use like a .3 lead (any larger and it doesn't act like a sharp pencil).

The primary downside with mechanical pencils is that they're just not versatile when it comes to their leads. Wooden pencils have the advantage of being so cheap that you can have like 15 different ones with you when you draw, that becomes a pain if they all need to be mechanical (and I doubt you'll find a 4B lead at a .3 size).

Don't let the proko internet meme "advice" distract you. There's no one true way and while his kind of advice is very popular online, it is actually very rare when it comes to classical ateliers.


 No.5475

>>5471

>you lock yourself out of so many techniques by using a mouse

I don't actually, I just worded it badly. I use a 0,5 mechanical pen to draw though lately I've only been doing line control exercises but it doesn't come out looking even decent. When I tried to do shadows in gimp, using the circle tools and whatnot, it came out well, which led me to believe it isn't my understanding that's crippling me.

>you should get yourself one of those boards they use for digital art

I want to get one eventually, mainly because of layers and all, but I want to learn how to draw properly first, so I won't get bad habits from being lazy.

I don't like using charcoal, but I'll look into a graphite one though, thanks.

>>5474

>Look up Stephen Bauman

Did you got the name correctly? I went to his site, but there were only oil paintings.

>.3 lead

Are those good for shadowing? That's my main problem with mechanical pencils, and I don't know if a thinner point would help.


 No.5478

>>5475

There you go http://www.stephenbaumandrawings.com/?m=1

If you use your pencils properly then you can add values very well. Just use a sharp point and carefully add shapes of value. The thing with pencils is that they have an enormous advantage when working in line, less so if you want a broad value scale. If that's what your looking for, use charcoal. Stephen pushes the use of pencils to their limit and at times I've seen him use something like charcoal or a block of graphite to get darker values. You can probably figure out how he has made his drawings by looking at them.


 No.5494

YouTube embed. Click thumbnail to play.

>>5470

>>5470

If pencils are not your thing just use pen or marker, doing permanent strokes will help you overcome the fear of fucking up and the bad habit of going over and over trying to get right something you simply aren't unable to get yet.


 No.5495

>>5494

Sounds like really shitty advice. If you use an unforgivable medium you will not have the opportunity to correct or refine mistakes at all. The advantage of pencils is that they easily allow you to re-draw areas over and over in order to solve whatever problems you're having with it. By removing that, you basically remove the ability to work on a problem, leading to you either do something right the first time or more likely, making poor drawings where you never solved the problems that you were presented with.

Redrawing and refining areas is the opposite of a bad habit. Holding yourself to a standard where you require yourself to draw a subject properly is the way you improve. Just saying that you're unable to do something and accepting that is basically just giving up and if that is your attitude, then call it was it is.


 No.5500

>>5478

I see, thanks.

>>5494

I already leave enough errors as is, when I try to draw with pens it just gets messier.

>>5495

So, you're supposed to redraw stuff when starting, instead of just starting over?


 No.5503

File: 1467010731239-0.jpeg (900.9 KB, 3264x2448, 4:3, image.jpeg)

File: 1467010731239-1.jpeg (972.75 KB, 3264x2448, 4:3, image.jpeg)

File: 1467010731239-2.jpeg (1022.87 KB, 3264x2448, 4:3, image.jpeg)

Can someone help a newfag with these drawings? They look like shit, but I don't know how exactly to fix them. Especially on the first and second one, as those where drawn without reference.


 No.5505

File: 1467024625081-0.jpg (161.71 KB, 1065x1100, 213:220, 1212296076563.jpg)

File: 1467024625082-1.jpg (47.9 KB, 1024x576, 16:9, DMWZGFFXYRYGKKP.2013080820….jpg)

File: 1467024625082-2.jpg (88.69 KB, 1024x1105, 1024:1105, staff_pose_drawing_referen….jpg)

I have two requests, hope someone can help.

First I'm looking for a website with photographs of parts of the body, like the first pic. Hand, arms, feet... Not drawings, but photos.

Second I need more pics (like a torrent or mega file) with bunch of pics with people in action. Like people in actual motion, rather than posing (like 2nd pic vs 3rd pic), with decent lighting and resolution.

Are there any tags on pinterest or somewhere which would fit my needs?


 No.5506

>>5500

Re-draw stuff? yes, that's basically what drawing is all about. You observe, make marks then observe again to see if the marks you've made are correct. If they're not, you adjust them and then repeat the process. If you start over when something looks off you basically give up when things get a little difficult. Drawing is an organic process of constant adjustments to better form around the subject we're drawing.

>>5503

Some of the most important art advice I've ever gotten was to always draw something as closely as possible to the visual impression. You want to make the process of drawing very simple so you can go "Does my drawing look like my subject?" and if not, make changes so that it does. As soon as you start moving away from the visual impression, you are basically asserting that your understanding/conception of your subject is so good that you don't need to draw what you see. I believe this is one major issue a lot of new artists have where they go so far into construction, perspective, complex ideas on line quality that they don't go back to their drawing in front of them to ask, does this look like my subject. Now there is certainly room for understanding a subject but I believe these things should always serve the visual impression rather than taking over it. Your understanding of anatomy or perspective might help you notice subtle things in the subject but it shouldn't be that you're drawing something that you are not seeing. - Apply this to the drawings you made and I think you'll do a lot better (even if it is difficult at first).


 No.5508

File: 1467051259982.jpg (252.64 KB, 1066x1600, 533:800, Chris Paul in action_17067….jpg)

>>5505

How about this, for the people in action?

https://www.olympic.org/photos/


 No.5520

File: 1467130103092.png (199.18 KB, 1042x834, 521:417, nigs.png)

>>5503

If you want to draw people walking, remember that the body is actually leaning forward (How much depends on the persons' speed) and each arm swings in the same angle as it's opposite leg.


 No.5531

For a beginner, is it better to practice lines from all directions or a single one?

I'm doing Peter Hans' exercises, but there are some directions I can't use when drawing lines (to or from top-left, and horizontally, to some extent), should I just keep going trying or just practice with the ones I can and leave those for later?


 No.5538

File: 1467555641137-0.png (Spoiler Image, 1.06 MB, 1920x1080, 16:9, figure.png)

File: 1467555641138-1.png (Spoiler Image, 1.09 MB, 1920x1080, 16:9, figure with frame.png)

File: 1467555641138-2.png (Spoiler Image, 1.24 MB, 1920x1080, 16:9, figure 2.png)

File: 1467555641138-3.png (Spoiler Image, 1.32 MB, 1920x1080, 16:9, figure 2 with frame.png)

File: 1467555641138-4.png (Spoiler Image, 1.28 MB, 1920x1080, 16:9, arm page 43.png)

why does everything I draw looks absolutly fuking horrible? and what should I foucs on to making it not Absolute trash?


 No.5539

>>5538

I think this is just a matter of getting better at drawing what you see.

The first image is mostly alright, but the second one I noticed that you made her head too small.

As for the quality of it all, you might want to consider using a different brush, because the line widths are all the same.

Lastly, consider the lines you make for your shading and make sure they follow the form.

Those two things in particular, your lines and shading method, are leading into flat looking pictures.


 No.5542

YouTube embed. Click thumbnail to play.

>>5538

>>5539

Concerning the flat nature of the pictures, there are techniques to work on, like how to show overlapping forms.

Wrapping lines, for instance, will give an indication as to where the shape is pointing (towards the viewer or not).

I suggest going through a book on gesture drawing that will cover that kind of material, like the first few chapters of Hampton's Figure Drawing or Vilppu's Drawing Manual.

Furthermore, it seems you are mainly focusing on contour, and not the underlying shapes of the figures you are drawing. Are you starting with a gesture drawing?


 No.5544

>>5508

Thanks


 No.5545

>>5539

what do you mean by "lines making my drawings looks flat"? how does having evenly thick lines make my drawsings look flat? I understand hot my shadows might but I don't understand how changing my line width will work.

>>5542

I don't do my gesture like they do in the video but I will git it a try and see if that makes any difference. I don't know what wrapping lines are, I have read vilppu's book before but not Hampton's I think, I will give it a go.

thanks.


 No.5546

>>5542

is the books full title "Michael Hampton - Figure Drawing, Design and Invention"?


 No.5547

File: 1467613843222.jpg (332.66 KB, 1081x721, 1081:721, prev4_wraplines.jpg)


 No.5548

File: 1467644693978.png (90.05 KB, 1000x1000, 1:1, 36432647862873.png)

>>5545

like this. Changing line widths can give you the illusion of shape and depth


 No.5549

File: 1467648790860.png (1.14 MB, 1920x1080, 16:9, arm page 44.png)

>>5548

ah I see thicker lines make things looks closer/bigger and thinner line makes it look further/smaller right?

Also what brush would you recomend, I use Krita with the custome bruses made by

http://www.davidrevoy.com/article319/krita-brushkit-v8-0

and I use the pencil to do my final line sketch.

also heres today sketch that I did today. I think it looks better and more in shape with the original sketch althogh a bit smaller. I know the shading sucks but I guess thats a matter of practice. do you see any problems with it or do I still have the same problem that you said previously?


 No.5550

File: 1467656431536.png (125.03 KB, 1000x1000, 1:1, 92349823749.png)

>>5549

You're somewhat on the right track. Lines tend to be thicker when they meet at corners, and where there would be less light too

Sorry I can't help you with brushes since I don't use Krita


 No.5551

>>5550

alright I will have to study a bit more about line thickness to show depth. are there any good books on it?


 No.5552

>>5551

I'm sorry, I don't know of any.

A long time ago I think I remember my art teacher telling me "Real life doesn't have lines, only edges"

The gist of this is to say the linework is just another way of imitating life on paper. That's why the lines in my example are thick near the creases and darker areas and thin where light would be bouncing off of the object.


 No.5553

File: 1467673662370.png (474.29 KB, 1000x2700, 10:27, c2k4FF6.png)

I don't know who I'm supposed to be replying to, but you can imply all kinds of things with the line weight.


 No.5555

>>5552

>>5553

alright thank you for all the tips.


 No.5561

File: 1467734311122.png (1.23 MB, 1920x1080, 16:9, arm page 45.png)

>>5555

I tried to draw this arm the way you guys taught me. did I understand it?


 No.5562

>>5561

what I were meant to say was, was I able to undertstand what you guys were trying to tell me about the line thickness.


 No.5572

What's the verdict on tracing to learn?

I saw some japanese sites telling people that it's used to learn, while on the other hand Crimson Daggers had a post that says tracing is bad.


 No.5584

YouTube embed. Click thumbnail to play.

>>5572

Eh, as long as you get something out of it.


 No.5586

>>5495

Sounds like shitty advice because you don't know how to fix your mistakes by starting over, redrawing and refining is useless if you don't posses the knowledge to fix it.

You don't get good with each drawing, even if you fix all the gritty mistakes you make (wich isn't mutually exclusive from drawing with pen, like dude, just use a color pen and then pass black over it), you get good every 10 or 20 drawings inbetween studies and analysis of your previous mistakes.

The point of using these "unforgivable" tools is to agilize the process of creating, evaluating and discarding,

Polishing a turd won't make it silver.


 No.5594

are there such things as different types/style of shadows or just the one.


 No.5596

>>5572

I think Sycra or Levelup or someone had a video where they hypothesized that people who traced in their childhood have easier time with art, and gave examples of people who did it.

There's nothing wrong with doing it for practice, it can make you notice little details that you would otherwise overlook when copying with eye.

The downside is that tracing art can also teach you the mistakes of the artist if you're tracing art. You also should never post art online that you've traced.


 No.5599

>>5594

>just the one.

Just the one what?


 No.5600

>>5599

you know, the steady change between white and black.


 No.5601

>>5600

Shadow edges? It comes in hard and soft flavors as far as I know (and draw).


 No.5605

>>5601

yeah sorry I think the way I said it didn't make any sense did it. what I was asking about the "styles" of drawing shadows I meant techniques like "hatching". I started using a new brush to draw latley and its not verry good at doing hatching lines so I wanted to know if there are differernt tecniques/style for doing shadows.


 No.5610

File: 1468079015722.png (327.5 KB, 1920x1080, 16:9, 2 min gestures.png)

>>5542

thanks for the advice fam I took your advice and my 2 min gesture drawing looks preatty good.


 No.5652

Is there any big problems in learning how to draw digitally first?

If not then what would be a good drawing tablet? I'm looking for something that's good while not being expensive.

I did try learning with paper and pencil but I fuck drawings beyond redemption so I don't redraw them and end up not drawing for long periods of time, plus I can't do shadows at all with anything from pencils to pens. When drawing with the mouse I can do shadows that look way better and I can always ctr + z, so I'm hoping digital art would help me learn, instead of just showing me I'm shit.


 No.5653

File: 1469196158482-0.png (332.72 KB, 1500x756, 125:63, afdjklafdkj.png)

File: 1469196158482-1.png (426.9 KB, 1198x798, 599:399, las_007.png)

File: 1469196158482-2.png (92.51 KB, 745x580, 149:116, las_003.png)

how do I get gud

I've been going around in circles starting from drawing boxes/line quality to anatomy and perspective etc.

but when I draw something it still ends up like shit

Should I get a schedule instead of drawing whatever I feel like?


 No.5654

>>5652

I don't think a definite answer for that exists.

Ctrl+Z can be seen as a bad habit, but in a way I think it provides you with a special path to learning. You can quickly keep trying to find the right lines, and it's much easier TO find the right line than if you had to redo the whole thing every time. With digital you can also sort of "sculpt" the drawing by adjusting it until it looks good.

You can however fall into this braindead mode where you just throw around random lines and CTRL+Z them until you find one that looks good, without actually thinking about it at all.

>>5653

From your pics I'm getting the feeling that you're chaotically practicing everything and are not differentiating them as separate skills and styles, so you expect the experience from one subject to translate to experience for all of them, and then you feel like you're not making progress.

For example, drawing skeleton dudes like the first drawing in your first pic is pretty much only good for learning proportions and poses, but not the actual character.

Learning basic geometric shapes is good, but even if you can draw 100% accurate 3D shapes in perfect perspective, your humans will still look fucked up if you don't have the knowledge of anatomy. Furthermore, the more 3D accurate your drawing is, the easier it is to see things that are wrong with it.

I don't think learning "everything" is a bad idea necessarily, but it can make your progress in any one skill slower, and there's the chance that you'll confuse yourself if you're not conscious about what you're doing.

I don't know what the gray drawing in your first pic is, but that actually looks like a quite good sketch to me. You'd just need to add all the details and finish it.


 No.5655

how do you do a 5 min gesture drawing? I'm not sure what I am meant to look for and usually get stuck at around 2-3 min or so.


 No.5656

>>5655

Add some anatomy to your gesture?


 No.5658

>>5656

okay thats one thing I can do. is there anything else that I should keep in mind while doing 5 min gestures. and is there anything like a tutorial on 5 min gesture drawings?


 No.5663

Guys, what program/tool can be used to make drawing line art with a mouse less frustrating?

I don't have a tablet yet and I have this drawing on a paper that I want to scan and mess around with but I need to make a clean line art digitally.


 No.5664

>>5663

>>5663

Have you tried vector line tools? It wouldn't be like drawing (physically, moving your wrist and making strokes) but using vector tools you can stretch lines on the canvas and bend/adjust them where you need it to be. It's tedium, but the end result will be clean line art.

Another nice tip is that if your paper lines are bold enough, adjust the levels of brightness and contrast to your scanned image so that you're left with clean dark lines. Sai has a tool called "luminance to transparency". I don't know what this feature is called in other programs, but it takes the most illuminated parts of the image and makes it transparent, leaving you with the lines of your picture to do with as you choose.

Anyway, I don't really recommend that you try to actually draw with your mouse. Yes, it can be done, but doing all your art this way is more difficult than shelling dosh for a tablet, and I see it as compromising your mark making ability.


 No.5666

Aside from Bridgman, what are some other constructive anatomy books? I tried to read Bridgman but had some trouble understanding what he does for each part aside from the surface level details. Or I'm too stupid to figure it out.


 No.5667

>>5666

I wouldn't suggest learning constructive anatomy before learning anatomy. Bridgman's drawings only really start to make sense when you're already familiar with all the muscles and bones of the figure. I think it's a shame that so many students start with an artist like Bridgman because his work is way too cryptic for most new students to be fully able to understand the simplifications he is doing. When you're familiar with the names, forms, functions, origins and insertions of a muscle, you can start to appreciate the simplification Bridgman has done and really learn about that process of drawing. Sadly, most students work the other way around where they start with Bridgman and try to move forward, something I think doesn't give you the full value of his books.

I'd suggest you start learning anatomy very simply by first learning the names of the bones, then the muscles (including their origins and insertions). This, while tedious, will prepare you to understand more complicated works on anatomy like that written by Dr. Paul Richer. It will also allow you to organise your thoughts, so rather than looking at let's say a back pose and seeing a bunch of complicated muscles overlapping, you can start to identify clear landmarks like the spine of the scapula, the seventh cervical vertebra, the posterior iliac spines and so on, that give you a frame to work from, then being able to organise the muscles so instead of being a bunch of complex forms, you can see past the skin and understand the underlying structure of the body.


 No.5707

Hey, does somebody know where I can find a cracked TVPaint ?

Or any other good 2D animation program?


 No.5711

File: c4b6aaa1ee32b4b⋯.png (2.09 MB, 1972x957, 68:33, arting question.png)

I have a quick question about something which has been bothering me recently.

I've been learning from the Drawing on the Right Side of the Brain book in addition to other resources online, and I've noticed a strange battle between "observational drawing" and "constructional drawing" both in my mind and between resources. The DotRsotB book heavily emphasizes looking at a scene and "flattening" it in the mind, then drawing the flattened image, while many other resources ask that one imagines the scene in 3D space and constructs it by mapping out the obvious forms and building it based on forms.

Are either of these methods "correct"? Should I be learning both or focusing on one?

Thanks in advance.


 No.5712

YouTube embed. Click thumbnail to play.

>>5711

"flattening" is better suited for "beginner" studies where the primary goal is to teach you to draw what it's actually there as opposed to symbols, "constructional drawing" Is meant to teach you how to use an underlying structure of basic 3D forms to construct what you are drawing.

Both are valid methods of study although constructional drawing is often times more popular since it's easier to "lock" the subject, and at the same time, create depth with it, as opposed to "free hand" immediate contour drawing.

With enough study and knowledge both methods are good to draw from imagination, some would even say "flattening" is resserved for only the best of the best, don't call it "flat" though, regardless if the book is telling you to "flat" the image, always think in 3D.


 No.5713

YouTube embed. Click thumbnail to play.

>>5712

Thanks anon. I'll finish the DotRSotB book to ensure all traces of symbol drawing are banished from my brain, then move on to constructional.

Also, I looked the guy in the video up, and found an interesting talk. At the end he explains that all he's really doing is imagining the classic horizon line and boxes, then drawing inside the boxes. I, like many, hate the process of learning perspective since it's unbelievably boring with all the straight lines and featureless boxes. However, I've never been so motivated to learn it after watching this talk, which is convenient since that's the chapter of the book I just got to.


 No.5722

>>5653

>but when I draw something it still ends up like shit

That Sena drawing is looking promising.

Other than that, path to success is made of failures. You learn by analyzing your failures.

>Should I get a schedule instead of drawing whatever I feel like?

It depends. Consistency is the key, so drawing something every day would be the most important thing. I just made drawing a part of my routine. As to your subjects, just draw something that you will enjoy, but will also let you learn and get out of your comfort zone.


 No.5806

Any good chin tutorials?

Both realistic and animay.

I just can't seem to get the fucking angle right.


 No.5808

File: af6b27572531049⋯.png (351.82 KB, 658x826, 47:59, Clipboardsss.png)

File: 71e9896edc11d1f⋯.jpg (81.96 KB, 612x792, 17:22, tumblr_n3ymh3B9V81twkucxo5….jpg)

File: 4e33e7499e7e197⋯.jpg (20.37 KB, 736x348, 184:87, tumblr_n3ymh3B9V81twkucxo7….jpg)

>>5806

One big problem I have with Anime stylization is that in drawings the chin and neck area are neglected and especially the under side of the chin is always hidden or nonexistant.

Study from life, look at your own neck and chin and observe how they fit and connect. There are many different muscles in your neck. Two, practice your loomis heads, it will help you understand the shape of the jaw you're having trouble with.

Observe and practice.


 No.5818

File: 3efcc2dba2a6ba8⋯.png (37.05 KB, 360x424, 45:53, 1.png)

File: c3f7d19621ccb39⋯.png (50.69 KB, 516x468, 43:39, 2.png)

>>5808

How does this look?

I tried looking at myself but being a skeletal fuck makes too much bone show.


 No.5819

>>5818

Well, good effort but it all looks really flat, and the facial features look like they were an afterthought. And if they were, it might have been better for you to have foregone them altogether in order to focus on the bigger main shapes you're working with. That would be the cranium, the jaw, and of course the neck too.

But before you jump right to individual parts you need to understand drawing three dimensional shapes first.

Aside from that, i've heard similar remarks in regards to personal issues about using one's self as a reference and I know it stems from a place of low self confidence. So long as you still have recognizably human parts, there's nothing to worry about. After all you're not copying 1 for 1, you're referencing, doing it to understand "Ah, so when I bend my head, my neck does this..." etc. and looking to learn from the general shapes. So don't gimmie non' o' dat' 'cause it's a poor excuse.


 No.5822

File: c23e9e7d5cb0963⋯.png (1.16 MB, 870x752, 435:376, before.PNG)

File: 13cfb88cf8ace47⋯.png (1.44 MB, 953x768, 953:768, after.PNG)

I gots me a question. Does anyone have any idea on where to start on creating an effect like the one shown in the after picture I'm posting?


 No.5823

>>5822

learn the fuck out of photoshop. That image has a shitload of shopping done on it, assuming it isn't a separate 3D render entirely. There's even some reflections and small lights that are different.


 No.5824

>>5823

So originally yes it's a 3D render. CPPC_Tamber is creating a Studio program that uses all of EVE Online's assets (models, skins, lightening, etc.) simply dubbed Creator Studio.

Apparently the main effect I was looking for is simply a "lens texture" which consists of a Bokeh effect and dust and scratches. I've found enough resources, brushes, textures, now to be able to make my own now.


 No.5825

>>5824

Also I just noticed...there's probably a tilt shift filter on the image.


 No.5856

File: c473b743add8fce⋯.png (54.39 KB, 488x528, 61:66, 2.png)

File: 349d8720baea1df⋯.png (33.64 KB, 466x526, 233:263, 1.png)

File: 7c6adb09defe2b8⋯.png (82.44 KB, 1120x814, 560:407, 3.png)

>>5819

>good effort but it all looks really flat

I just made a circle and went from there, so I guess that's the cause. Does this looks less flat?

>look like they were an afterthought

Other than the mouth I don't exactly think about the forms of the features, but I relate them to the shapes like pic related whilst drawing the contour.

>So don't gimmie non' o' dat' 'cause it's a poor excuse.

What'd be a better excuse?


 No.5860

>>5856

don't use small lines to create big lines, and don't use your wrist


 No.5862

>>5856

>>5860

Beyond what I have to say this anon raises another important point regarding your strokes. Lean off the undo button, avoid the use of stabilizers and try locking your wrist when you draw. It helps to improve the confidence you put in your lines and improve your work speed.

>I just made a circle and went from there, so I guess that's the cause. Does this looks less flat?

I see you've made some attempts at understanding these shapes by wrapping some lines around them, it certainly helps get a feel for them. It's a small improvement. Try doing a handful more in varied angles. I usually do a good number of just the neck and head in different angles (it's also fun for me, I love just drawing the neck and head)

>look like they were an afterthought

You mean they're just placeholder features, which is fine if you meant it to be this way. for now I wouldn't suggest going into the small details like facial features until you have a better grasp of shape

Anon, let me tell you something. Drop the self depreciative bullshit. You're drawing, and nothing else matters.


 No.5871

Why the fuck are tablets so expensive? Are there any good medium size or bigger budget tablets out there?


 No.5873

File: 55205525bc3ca2e⋯.png (81.17 KB, 312x281, 312:281, 55205525bc3ca2edeb538e8c8a….png)

>>5871

huion giano


 No.5916

File: 203a87209767ca6⋯.png (483.47 KB, 529x470, 529:470, 1432489062215.png)

Where can I go to learn some fundamentals? All my art looks garbage, it looks really flat and 2d, and I have trouble making basic lines.

If I could just draw something that doesn't look like a 6 year old drew it, I'd love drawing


 No.5918

File: 1a915614b832362⋯.png (39.08 KB, 312x380, 78:95, wew.png)

File: 2e6d36b6d1da937⋯.png (128.72 KB, 1053x1083, 351:361, VERY suspicious..png)

Anyone has any resources for learning how to draw human expressions, cartoony or not? My reaction folder is mostly drawings and low res stuff so it's not very good material

Holy fuck drawing these is so much fun


 No.5919


 No.5924

any recommendations on books or courses for art history?

I want to be able to respond adequately when given a series of paintings. I have zero knowledge of art and art history so any advice will be appreciated thanks.


 No.5935

File: 7a80de87b0d9fae⋯.jpg (57.56 KB, 745x631, 745:631, 33b76dac117984fd3ee5dfca80….jpg)

Is anyone gearing up or currently crunching through fundamentals or scott robertson books?

If so, you need to join this design discord to help make fundamentals a bit more accessible and easier to work through so people don't have to go it alone.

https://discord.gg/X9wTPJj


 No.5937

Hey, i want to start drawing for the draw threads in v. I don't have a lot of talent, but i can draw for them anyway. Any advice you would give me? I'm pretty good at copying shit, but drawing with a track pad gives me an interesting style.


 No.5939

>>5937

Find yourself a tablet or something to take pics of your drawings with.


 No.5962

How do I into digital shading? What are some good brushes and pressure settings for it?


 No.5963

>>5962

There's like a million different ways to shade, and multiple categories of shading.


 No.5964

>>5963

I meant full color shading.

For now I'm trying to use the default circle brush but it works like an African.


 No.5966

File: ca9d303e6026332⋯.jpg (251.86 KB, 900x955, 180:191, 1435401281967-1.jpg)

File: 6d292c9b525548a⋯.png (421.87 KB, 600x1358, 300:679, full_body_commission_by_sa….png)

File: 8eac5a497db70e5⋯.jpg (249.82 KB, 1024x791, 1024:791, hey_there_by_sakimichan-da….jpg)

>>5964

>full color shading

There's still a ton of ways you can 'shade'. Here's a few examples.

Knight -> paint with a solid brush

Orange girl -> similar technique, but probably using some kind of brushes that blend between the color you're using and the color on the drawing

Shota -> often yo get this kind of shading when you do cell shading, and then blend the colors with some kind of smudge brush. It could also use a low opacity brush to carefully place the shadows in

In the first 2 cases, you go over the drawing constantly, adjusting the colors as you see fit. In more anime-styles, you usually do minimal adjusting and try to get it right immediately, because it needs to be very clean.


 No.5967

>>5966

I meant like those last two, using blending instead of just raw color.

Are there any brushes/pressure settings better for that?


 No.5968

File: 498075e9ce77331⋯.png (496.5 KB, 1667x708, 1667:708, Untitled.png)

>>5967

Well, the brush won't make your art look like that. It's just a tool.

It depends which program you use. There's 2 blending effects that I know of, pic related. First one takes the color from under your brush on the canvas, and mixes it with your brush color as you go. Second moves the image along with the brush, as if dragging paint along.

Third is without blending, for comparison.

Fourth is just another technique that can be used, as was probably used in the knight picture to some degree. If you use a textured brush, it's significantly easier to blend colors. I just picked the color from in between green and orange and drew it around in the 4th example.

The pressure settings are mostly irrelevant, it depends on how you yourself prefer to draw. There's many ways in which pressure can affect the brush, for example sometimes if you press lightly, the brush doesn't have much color but still mixes around the colors on the canvas, and high pressure is the opposite. It's easier to get smoother gradients with low opacity, but easier to do the first rough colors with high opacity.

In photoshop, there's a special tool called "mixer brush", which I think is the only way to get mixing effects in photoshop. I believe it's something like the second example in my pic.


 No.5986

What do you do after learning the skeleton, just go to muscles?

If so, then what are some good resources for it, preferably in 3D because of how autistically I need to observe something before drawing it decently.


 No.6111

>everytime i try to colour in digital it looks like fucking ass it looks like colours melting and they fucking suck, they never "flow" or "blend" properly

IT FUCKIGN SUCKS


 No.6196

How do I draw?


 No.6198

>>6196

Download and install your tablet

Open your pen

Plug in photoshop

Pick up your tablet

Drag your photoshop across your tablet


 No.6203

File: 9cc7e302e997c83⋯.jpg (1.6 MB, 2560x1920, 4:3, 2012-11-28 19.06.16.jpg)

I've got experience with design programs like Photoshop from working in graphics design when I was still in education, and I enjoy drawing both on paper and digitally, but I find it easier to rectify mistakes on digital, which is why I like the idea of drawing something and then scanning it onto a computer so I can color it/edit it.

Pic related is something I drew when I was still in that class. I still draw and whatnot but I feel very limited that I haven't got the same resources as I did back then.

What I'm looking for is a decent scanner to scan what I already have onto the computer for editing &/or maybe one of those digital sketchpads so I can draw any new art work I want to draw on that. What tools would you recommend for either anons?


 No.6204

File: befe4246e39d98f⋯.gif (74.72 KB, 256x224, 8:7, 1493692822353-0.gif)

I'm reading the book Drawing on the Right Side of the Brain, and I stoped in a exercise where require a viewfinder, but I don't have time to get out of my house e buy materials to make one. So I found that is possible measure with a pencil. It's okay measuring with a pencil rather than a viewfinder for a begginer?


 No.6210

I hate drawing noses. Does anyone have some advice on how to draw noses that aren't horrible? I don't want to go the anime rout of just not drawing the nose at all but it's the one area where I never like how it looks.


 No.6216

File: 25713181022c4bf⋯.png (819.86 KB, 650x850, 13:17, hello darkness my old frie….png)

File: c9ea2e2ebc2f210⋯.jpg (246.48 KB, 650x850, 13:17, __himekaidou_hatate_touhou….jpg)

Dunno if this board is the best place to put it, but would you guys mind if I made an edit thread here? Dunno if it fits in with the board right, but the idea is a draw thread but for edits and separate from the current draw thread. I just want some practice and I'm not getting enough inspiration from the boards I usually use. Pic related would be the kind of stuff I do with the second being the original.


 No.6223

How do I get cleaner smoother line art?


 No.6252

File: 323cd42c5d2b66d⋯.png (27.19 KB, 1190x486, 595:243, ☮️ , ♥️ℹ️ , 🔮#️⃣🌌 , 🇬🇷🏛🛐🎆 ….png)

File: cefe059aa217939⋯.png (47.71 KB, 675x808, 675:808, α ε χ ι ο λ ψ σ ω ξ υ ζ , ….png)

File: fa50b3ca2957a59⋯.png (157.44 KB, 1280x879, 1280:879, Screen Shot 2017-10-23 at ….png)

File: 45649daa46ddc55⋯.png (169.89 KB, 1282x877, 1282:877, ☮️ , 🔮🏘 , ❌💸ℹ️ , 🌐🌎🌍🌏 , 20….png)

>>4813

?, pray beads in the astrological colors in order and astrological animals in order properly colored for africa , please help that become available , so that the ghosts from the ancient pasts can return safely to athens , and this is no cost information , merchant safely , from the divine infinite unity , the difinity , The Difinity , Θε Δελτα-Διφινιτυ ,.


 No.6253

>>4813

☮️🔮📿ℹ️

sage


 No.6312

File: c2c4c21240979da⋯.png (210.8 KB, 821x544, 821:544, face6.png)

whenever i draw faces, they always come out either really pointy, or really thick, any tips to fix? i'm pretty amateur tbh


 No.6313

File: 8071c1ab6330d91⋯.png (37.42 KB, 426x568, 3:4, card_1009590_character.png)

I want to git gud but how do I start?

The art and loomis resources have a lot of stuff, it's a little overwhelming. Do I start of with "Draw a box"? "How to Draw" (/ic/ guide)? Another? All of them?

My end goal is to get good enough till I can do high tier manga or comic book illustrations, but I wouldn't mind going beyond that either, into "realistic" drawing. I'm expecting someone to call me out for being a lazy retard and to just study and do everything, but I want to make sure not to waste too much time on learning to draw, I want to be quick and efficient without fucking up the learning process.

Also, something to keep in mind is that I'll be working with a graphic tablet and plan on sticking with it.


 No.6314

File: 3d4670ea731dbc5⋯.png (334.14 KB, 608x580, 152:145, draw.png)

>>6313

>I'll be working with a graphic tablet and plan on sticking with it.

Don't do this, since you are just starting.

Using a tablet takes a lot of acclimating, so you might be saying, "that's even more reason to do so right?" Well no. Because it's so hard to acclimate to, it's more of a hindrance than a help- learning to draw is arduous and soul crushing to start with, why make it even more difficult? There are more reasons.

Why does it take so long/ why is it so hard to learn how to use a tablet properly?

You have to translate the movements of your hand to a cursor on a screen. The result is a disconnect between your hand and the marks on the screen- whereas if you drew on paper you would see your hand make marks in real time. Some artists never get over this disconnect making drawing on a tablet a frustrating experience.

Using paper you are always "zoomed out" and therefore can always see everything you do all the time. This makes it easier to check for mistakes. Being constantly zoomed in on an image (on the computer) can lead to frustrating mistakes. Yes, you should zoom out regularly to check for your mistakes, but this is easily forgotten.

Using a tablet limits your mark making skills as a beginner. The use of "undo" features undermines the use of meaningful mark making. Overuse can make simple tasks like linework take much longer than it would have had you used a paper and pen.

It's important to learn how to make meaningful marks. When learning how to draw, you must draw with your whole arm, and not just with your wrist. "Gestures" are drawn on large sheets of cheap paper for this purpose. Gestures are important to learn how to do so that your drawings will have life. However with a tablet, your live drawing area is too small for large movements. You are largely confined to your wrist and fingers.

TL;DR exclusive use of a tablet as a total novice will stifle and slow your ability to git gudder.

I'm not saying you should not use a tablet at all. Integrate tablet use with your regular drawing habits. That way you can get slowly used to it.

Also yes don't be a lazy retard and please learn how to draw real human beings. Every good manga artist has a secure grasp in fundamentals when they draw manga. (and virtually all of them do most of their work traditionally!) That being said, you will continue learning how to draw even after you think you've "got it" (you'd better)

So there.


 No.6315

>>6314

Damn, so that's why my art skills were shit-tier compared to what I could do. I'm not a novice either buy I'm in no way "great". Guess it's back to pen, pencil, and paper. I thought the tablet would have made it easier and cheaper to post art online and not buy a bunch of resources.

Thanks for the advice anon.


 No.6317

File: e7752ddb26c3087⋯.png (1.61 MB, 1920x1140, 32:19, 🎨 , μονιτορ ιμαγε θανΧσ βε….png)

!, ψιχαζο α ηυσ το α φεμαλε ωιφ υσε αστρολογυ , ανΔ τρυστ βεινγ ψεαχεφυλ φιρτυουσ το Θε Δελτα-Διφινιτυ , ουρ ονλυ τρυε αλωαυσ φορεφερ ονλυ φριενΔ ,!


 No.6318

>>6312

Foreheads are too small. The forehead takes up almost 1/3rd of the head. Chins do not taper to a point. Necks are not perfect tubes

The best way to learn how to get better is to look at things. Look at people. Real people. Look in the mirror. Think about how the face actually looks and try to do that, even if you only focus on one thing at a time you'll get there eventually.


 No.6346

>>6314

I started learning with a tablet and find it much easier than paper and pencil. You don't have to keep sharpening it, and using an eraser and wasting 100s of sheets of paper on your poor skills. I think anyone who has used a mouse long enough won't have any problem acclimating.. I think this is a problem which concerns experienced artists who have only used traditional methods for many years and find it hard to switch over rather than an issue for a complete novice, who wont notice the difference.


 No.6371

File: e3ac119475d24a9⋯.jpg (10.78 KB, 255x255, 1:1, e3ac119475d24a925db719f915….jpg)

Does this dead board hace a discord or something? Where I can shitpost about art and how niggers suck.


 No.6376

File: 3741aab951ada6a⋯.png (324.3 KB, 900x741, 300:247, sasasas.png)

Hi? is this thread still alive?

can you please tell me if the hand is crooked or not?


 No.6396

art resources, >>800 is gone. 404'd


 No.6429

Hi guys,

Where can I get high quality paintings images? I cant quite find a good site that has what I am searching for, so I sometimes crawl here. I am interested in classical to modern art in general. No abstract bullshit.




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