No.483
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"Draw verbs, not nouns. A noun is a thing that can be named; a verb is that thing given the breath of life."
-Walt Stanchfield
No.484
No.493
No.500
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No.509
might post some things I personally find useful.
No.510
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No.512
quick messy notes
No.513
>>512also, now that I look at it, you could probably change the angle on his torso and puff out his chest to put emphasis on the action.
No.670
In order to keep this alive, I think we can try doing weekly animation exercises.
http://www.animatorisland.com/51-great-animation-exercises-to-master/Since 1 or 2 of the level 1 exercise are similar to each other, we can start there.
>Ball Bouncing across the screen.>Ball Bouncing in place, no decay. No.671
No.673
Here's mine.
No.675
>>673very nice, but it doesn't quite look like a ball bouncing, there might be a bit to much delay in the air at first, as if it's trying to escape something then is shot free. Might help to draw arcs on a different layer.
No.679
>>675Thanks! I've added some additional portions to test this out. The arcs really do help with timing.
No.680
>>679Very nice, that looks much better. The arcs can also help you feel weight as in my second example which would be more suited for a bowling ball(if you shook the camera a bit when it hit you would REALLY feel it). Almost everything in animation is a ball bouncing.
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No.789
YouTube embed. Click thumbnail to play.
No.992
No.1003
For a game i'm working on. Its a politician with a frosplosion as his special attack.
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No.1087
This makes me want to master aftereffects.
No.1119
>>1082For some reason I utterly dislike Mike Inel's work.
Maybe it's the "he he, cartoons as anime" schtick he's on right now, or the excessive amount of filters he slaps onto an animation, or the little 2D animation he actually does with the lack of proper timing and the fact that he just traces over 3D models for more intense work.
I mean, modern anime also uses image filters and digital shortcuts, but the bland anime style combined with the utter spamming of screen effects and color editing makes me wonder how anybody considers Inel's work "animesque" and technically accomplished, especially when compared to the real thing.
No.1120
>>1119I dislike him too, mostly for pandering to 12 year old girls, but I can't deny his production quality is exceptional as someone who does it for fun on the internet. Of course ACTUAL anime/animation is way better because it's produced by multiple professionals in the industry on a "high" budget. (high, as in you can't do that shit with 50k on a kickstarter)
Most of the animation you see online is flash motion tween garbage and/or le fani ecksdee wannabe-egoraptors. So even if mike uses excessive filters and extremely cringeworthy cheesy writing, I still welcome it as something different with actual effort put into it (for better or for worse).
Another thing that sets him apart is that he's gotten beyond the "animation student" look. Most one person effort animations have a very distinct look because the animator is taught to exaggerate every single action and motion in every single scene to the extent where the viewer ends up reading the individual motions, instead of the scene and story as a whole.
No.1221
Can anyone tell me if anime today mostly use 3DCG for making backgrounds?
If that were true that'll blow my mind.
No.1227
Im looking for a progamme to animate with. Im used to Flash but after using Sai, going back to a vector based programme doesnt feel quite right when trying to refine things.
No.1231
>>1227There aren't really any decent raster animation programs. I've looked forever but haven't found any.
No.1232
>>1227>>1231TVPaint
Photoshop is usable
possibly the new PAP when it actually comes out
No.1233
>>1232I forgot to mention azdrawing2, it's kind of similar to sai in brush feel. The only things it's missing is a timeline and changing brush color.
No.1236
>>1232TVpaint is a horrifying piece of work, and photoshop isn't
that viable for animation, especially something longer than a few seconds.
No.1237
>>1236I haven't used it myself yet but have you tried using the animdessin extension for photoshop, it looks like it makes PS pretty viable to me.
http://vimeo.com/96689934 No.1238
>>>/ani/Let's give this board some life.
No.1239
>>1237That looks interesting, but I have CS 5 so I can't give it a try. (i assume, I can't even
view the store page without a fucking adobe account)
>>1238That doesn't exactly help our inactive community situation.
No.1354
>>500'Bahi jd' is fucking nuts holy shit
http://bahijd.tumblr.com/ No.1355
>>1354He's so good at animating, but so shit at tying together multiple motions. The longer animations are all constantly-in-motion jelly shit.
No.1363
>>1355Who do you think is the ideal animator (living)?
No.1365
>>1363I don't think there is such a thing. Different animators are good at different things. For example, Bahi is amazing at animating certain types of motion, but bad at managing the scene as a whole.
I don't remember any names and I can't for the fucking life of me find ANY animation related information no matter how I format my google/youtube search, it's as if they're censoring it for some fucking reason or something. There is/was some neon genesis animator who is pretty kickass, that's all I remember from the top of my head.
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No.1381
>>1365Maybe IMDB could help?
A database or wiki detailing credits to films/games/giantCollaborativeProjects would be amazing.
No.1383
>>1381animenewsnetwork already has a database of animators and staff
No.1384
>>1373Yeah that's the one.
He's no perfect either though. He's really good at animating weight and solid accuracy between two objects/surfaces. On the other hand, sometimes he puts unnecessarily high amount of weight into things.
>>1381There are a lot of animators, and browsing through a list of all of them isn't very productive, especially when you can't see in practice what they do.
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No.1448
I hope all of you fuckers are studying Hanna-Barbera cartoons.
If you know those cartoons, you'll know how to make character designs that are fast and cheap to animate.
No.3261
>>3082
I'm still here anon :v
too many frames spent on blinking in that gif
No.3294
What can anyone tell me about this?
No.3332
>>3082
Hooman don't blink like that.
No.3463
>>3462
nice drawing, but your animation desperately needs more frames. She looks like she's trying to give that peepee friction burn
No.3987
So, is this place better than 4cuck?
No.3988
>>3987
Board rules #2, the one in bold letters: >>618
And no, not really. This place is dead as fuck.