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File: 1454181887645-0.jpg (187.33 KB, 1270x724, 635:362, 1452097861020.jpg)

File: 1454181887645-1.png (166.87 KB, 575x400, 23:16, triangle.PNG)

 No.4909

need a non-troll answer

I remember seeing something like this on /ic/ where a red text wrote over said 'no you don't need to, just study construction and anatomy', something like that.

I'm generally confused though

My goal is illustration overall but I don't want to waste years perfecting some realism until I'm 40 or something when I didn't necessarily had to. I think both are important (maybe realism more) but I have to admit that when I see some page learning realism, I get overwhelmed by it.

 No.4912

>just study construction and anatomy

Don't listen to him. I mean, you DO need construction and anatomy, but you also need to know perspective, texture, lighting, and composition.

Especially since illustration demands alot of skill in many areas, you need to know how reality functions if you want to stylize in a way that doesn't look real, but still shows that you know what you're doing.

I'd say pic related is true, and that if you want to do illustration, go for it. Almost anything we pursue as artists is going to three times longer than we initially think, but we don't do it for the end result, and if you do, then you're in it for the wrong reasons. You should just chase what you love, and not think of it as a waste of time, but as the only way you'd love to spend your time.

I don't know how cohesive this is, but I tried.


 No.4913

>>4909

That first pic is mostly a meme, but the message it's conveying has some truth in it.

You don't have to learn to draw or even attempt to draw realistic skeletons and shit, you just have to learn from it. The point is to use reality as your reference, not your favorite chinese cartoon.

Of course drawing realistic things is very helpful, but it's not necessary to the degree /ic/ would like you to think. You could draw nothing but stylized cartoons all your life and still become great, but you have to learn from reality. If you want to draw hands like a pro, you won't learn to do that by looking at anime girls, you learn that by looking at real hands.


 No.4917

>>4909

Not really. In that first picture, from what I've seen it's more a way of justifying anime art as some great, technically complex style rather than suggesting that some fundamentals are required to do that kind of artwork. Those two drawings are not really comparable and it just leaves a bad taste in my mouth. A person that can do what the drawing on the right does, can probably make the drawing on the left without great difficulty but I can't say the same about the artist that made the drawing on the left. Still, I guess it may suggest something positive to some people.

The artists triangle is also a little BS. These things are not absolutes and can't really be classified in this manner. An artist like James Jean would not be able to fit in the triangle and I personally know people that have taught academic/classical art for 15 years and then all of a sudden jumped over into concept art and design. Sure there are certain skill sets for certain industries but trying to break it up into absolutes is a bad idea. Look at what you want to do and figure out on your own what you need to know in order to do that.

Remember that people like Sycra that pump out all these videos and often tries to give his "expert advice" is pandering to the the widest viewer-base possible and that is not professional artists.

I'd say, consider realism the core basis of visual communication. It is the most effective way of clear communication through visuals. The ability to draw and paint very very accurately is a set of skills that will make it much easier to learn other things and to communicate stylised works. It will grant you adaptability in an industry that requires that one artist can modify their style and process to fit whatever demand is placed on them.


 No.4923

>>4909

wow I made that pic, are you from /agdg/?

If you want to get better at art practicing drawing from life is the baseline, copying a style isn't something that you should work towards it'll happen naturally as you grow as an artist based on your personal preferences.

That's not a lesson limited to just drawing it applies to all art, if you've ever seen Hayao Miyizaki shit on modern anime for drawing inspiration from other anime instead of from life this is what he's talking about.


 No.4925

>you need to be able to draw "realistically" if you want to draw cute aniemay grills

The short answer: no

The long answer: while being able to make anatomically correct, detailed depictions of the human body isn't important in and of itself, you need to be able to measure out proportions, as well as account for perspective and foreshortening


 No.4939

The picture is making a big assumption that you need to be a master draftsman to made anime doodles, I guess if you're taking it literally. Ironically most anime artists aren't master draftsman, a lot of them tend to be average to mediocre at anatomy but have rendering that's pleasing enough to the eye to glance over the mistakes. There's truth in there about drawing from life but people who are inexperienced are more likely to take it 100% seriously rather than just take away some good messages from it.

My best advice is that you shouldn't squander your time waiting to do the things you want. Someone who works all the time become pitiable shells. Someone who doodles all the time will stay an amateur. You just need to find your balance. Most of all you need to love doing it.


 No.4945

>>4939

Not really, answer's already in the thread at this point. The most important thing is practicing, nobody ever got good at anything without it. Someone who practices deliberately and genuinely (ie life studies, anatomy studies, etc) on their own every day, but doesn't have any guidance or feedback will always have a leg up on someone who has professional grade assistance, but maybe draws half a page a few times a week at best.

>>4917

Sycra and other "tutorials" that are literal hours of guys rambling has always bugged me.

Someone once told me

>If you can't explain what you're talking about simply, you don't know it.

And I think that holds really true. If you look at Proko and all of his stuff they're all clear, concise, and understandable by artists of pretty much any skill level. Sure they might not be able to recreate what he's describing, but they'll at least understand everything he's said and retain it, the same can't be said about Sycra.

>>4939

This is another thing, anime art like in OP's usually just involves really simple bodies or subjects and a fuckton of rendering. It's why you can find a ton of anime artists who have really solid lighting and color, but if you look at what is being colored it's worse than some 14 year old's anatomy study on deviantart.


 No.4947

>>4909

>but I don't want to waste years perfecting some realism until I'm 40

To draw with that level of realism as in the right part of your first picture, it took me only about 3 years of life drawing classes and human body studies.

But i wouldn't know how to draw in manga style even if my life depended on it.


 No.4948

File: 1454851314883-0.jpg (42.76 KB, 386x600, 193:300, joe-higashi-cvs2-capcom-ar….jpg)

File: 1454851314924-1.png (240.92 KB, 532x740, 133:185, JoeWinXIII.png)

File: 1454851314925-2.jpg (154.4 KB, 400x800, 1:2, joe-hq1.jpg)

File: 1454851314925-3.jpg (173.55 KB, 565x768, 565:768, joe-cvs-fl.jpg)

the figure on the right is the level of a first year repin student. once you understand the body & basic rendering you'll realize how simple it actually is.

it's an over generalization, but the sentiment is correct. you know that aphorism: The more you sweat in peace, the less you bleed in war. the same applies here. it's better to get the headaches out of the way upfront than to be on a deadline and realize you don't know what the fuck you're doing.

the triangle is kind of dumb


 No.4996

>>4909

The proportion in the first weeb pic is wrong. This is a very bad example to begin with on how to achieve better drawing of proportion.


 No.4997

>>4909

Honestly, if you don't want to belong in this thread:

https://8ch.net/art/res/4114.html

Then please, for the love of art, at least have a passing knowledge of realistic body proportions, how the skeleton and muscles work, etc. No, you do not need to go full-on medical student, but yes, you should know the basics and what applies to illustration directly. This book's introduction makes a much better case along the same lines:

http://www.amazon.com/Dynamic-Anatomy-Revised-Expanded-Edition/dp/0823015521

And is geared for people like you who want to "skip" ultra-realism and just have believable anatomy.


 No.5055

>>4925

and form. Form isn't as obvious in animay and cartoons and people who only draw animay never learn to think about form and you can clearly fucking see that they don't think about form cuz their drawings are wonky and flat.


 No.5070

>>4909

This is not necessarily true. For instance people who have a very realistic way of drawing will sometimes have a hard time drawing "cute" characters, but the true thing is that if you want to draw mangas you'd better start by learning to actually draw real people.


 No.5072

>>4909

It seems like most people are pretty accurate here (honestly you all are, I wish I found this place long ago, fuck /ic/)

The one point I'm not seeing is this:

If you want to draw, you need to practice everything. Starts with heads and hair and eyes then eventually bodies.

But then you need to dress those characters, and find clothes they would wear, and then you spend weeks learning to draw zippers. And it goes on, and on.

But drawing from life is how your brain learns to recreate things. Let's say you had an epic fucking dream, where the most amazing zombie/dragon thing was chasing you. If you never bothered trying to draw from real life you will have a harder time recreating it.

I personally do mostly character illustrations,(not really animu style, but not far off)

And yes I use a stylized style, but sometimes I even draw that style from real life pictures, because I pic up new ways to do things, like the shine and shading in peoples eyes.


 No.5073

>>4997

>>https://8ch.net/art/res/4114.html

God that thread. Isn't it just a bunch of armchair art critics getting bent out of shape because porn doesn't look anatomically correct?

Isn't that the same mentality of a group of people who see every blockbuster Hollywood movie trying to point out plot holes in vines/ YouTube videos?

your point remains valid, but your example is... Special


 No.5078

File: 1458307890410.webm (2.35 MB, 804x434, 402:217, dissapointment.webm)

>>5073

I'd say they're getting bent out of shape over stylization that doesn't correlate with their preferences. There were some mildly useful posts but the bulk of the thread seemed to boil down to "boobs too big, plz nerf"


 No.5079

>>5073

I'm seeing this at every art board I go to

/loomis/ and /dpd/

obvious samefag but jesus this is embarrassing amount of sperg


 No.5080

>>4909

I want to draw cute anime girls. Line only. I'll try to trace.


 No.5090

>>5080

Learn fundamentals nigga, tracing is for dweebs.




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