No.106776
I just bought Sid Meier's Pirates and I thought it'd be fun to turn it into a baneposting playthrough.
DR PAVEL I'M ____
What's this guy's name? Are we Bane or are we CIA?
No.106777
We gotta be CIA.
Just be careful around big guys and larger ships.
And make sure that Smee, Maimen, Dr. Pavelheer and Juan O'vous are listed on your ships manifest if the opportunity arises.
No.106778
>Are we Bane or are we CIA?
CIA
No.106780
>>106777 (you're a big get)
be CIA, unless there is a mask that perfectly resembles Bane's.
No.106781
>>106780
Unfortunately I don't think there is.
CIA it is!
I've got a lot of loyalty, but for who?
The French, the Dutch, the Spanish or the English?
Unfortunately neither Uzebkistan nor the USA are options.
No.106782
>>106781
>English
They're the closest to being the USA and Langley would be in a British colony at the time.
>Dutch
On the other hand, Gotham is Dutch territory.
So, be English and target Dutch ships more than any others?
No.106783
No.106784
>>106781
>not Sea Eye Eh
Lad…
No.106785
>>106784
oh shit you're right.
I'm going to have to go against the majority vote because I'd be an idiot not to be the Sea Eye.
England it is!
No.106789
I took the liberty of speaking to the governor of the first town I docked at.
No.106790
As I'm about to embark again, a few kids ask to join my journey.
Do I call ittin and bring them aboard?
No.106792
>>106789
>My dear Mr. Sea Eye Eh
No.106794
>>106793
Time to burn San Juan to the ground.
No.106797
I bought a map while I was at the tavern.
Looks like someone else is trying to grab my prize.
I've encountered my first rival sea vessel. Do I attack or let him go?
No.106799
>>106797
forgot to include this screenshot of the new gang.
No.106800
>>106797
Attack. Preferably through an elaborate boarding where you disguise yourself and some men as prisoners, get escorted aboard, then signal your crew on the larger ship to attack and board via grapple.
No.106803
The battle starts. He doesn't stand a chance.
This guy fights like an older man with everything held back.
He lands a dirty shot at my face while I'm taunting him.
It's the only shot he'd ever get.
No.106804
File: 1454878969745.jpg (494.51 KB, 1000x772, 250:193, The ship's mine for the ta….jpg)

Do I plunder and steal this guy's ship and supplies to help aid my flight plan?
Or do I sink this ship with no survivors?
No.106805
No.106806
>>106804
>Do I plunder and steal this guy's ship and supplies to help aid my flight plan?
Aye
No.106807
>>106804
Two ships offers vastly more opportunities for theatricality and deception.
No.106808
The ship's a great addition to our soon-to-be-fleet.
On a sidenote, I did make a custom flag and emblem, but they're pretty hard to make out.
We've chanced upon a Dutch vessle. Do we continue our aggressive style of the pirate, or do we let this one go?
No.106809
>>106808
Last battle was a rout with a 4 gun/25 man advantage. With only 4 guns/17 men this would be a good test of our crew.
I say we become (the colonizers of) Gotham's reckoning.
No.106811
Here's the custom emblem at a better angle.
The fight didn't even make it to the swordfight. As soon as my ship touched theirs, they gave in. They're some small guys.
But maybe we can find value in their belongings. Do we keep their ship?
No.106812
>>106811
>Do we keep their ship?
No.106814
>>106812
Though we'd better pull into a friendly port soon to find new hired guns, fix up the ships, and sell off some cargo. St. Kitts for spices maybe?
No.106820
With our third ship added, we make our way back to Kitts.
While there, we talk with the mayor again. Looks like we're on our way to becoming a big guy.
We've repaired our ships, and spent some of our riches on a weapon upgrade for our main vessel.
At ye olde shoppe, here's what's on the menu.
That's a lot of sugar for a hired merchant.
No.106821
>>106820
Forgot to include the store screenshot.
Also, here's the list of the best pirates.
No.106827
>>106820
We need more guns.
No.106828
>>106821
That Captain Kidd sounds like a small guy.
No.106829
>>106821
Sell off the spices, leaving us enough hold room for looting two more ships. Next port we visit should have a good price on something else to sell for hold space like goods, luxuries, etc.
After that, time to go mobile.
No.106831
The nearest Dock was a Dutch one.
Time to go incog.
I sold my goods and luxuries, then talked to the Dutch Mayor.
He's a fat guy.
He gave me a map or some shit. I wasn't really paying attention to him.
No.106832
>>106831
Here's some info on that town the dutch guy just mentioned to me.
I've had enough of that hothead. I'm going to the tavern.
In the tavern, a busty wench told me about the 9th biggest pirate.
With that info under my wing, I went to upgrade our ship some more.
No.106833
>>106832
It was here that I realised our ship still has the standard non-bane name.
Unacceptable. We're in charge here. We'll change the ship's name.
But what should we name it?
No.106834
No.106835
>>106833
Name it after the plane ZS-NVB unless we somehow manage to crash it with no survivors
No.106836
>>106834
>>106835
We have three ships, no?
>ZS-NVB = flagship
>Wreckage Brother
>Gotham's Reckoning
No.106839
One ship, now or later, should be named 4U9525 in honor of our patron saint Anreas Lubitz.
No.106840
No.106843
OP here, I'll carry this on tomorrow.
No.106883
No.106970
No.106981
Apologies for my lateness, brothers. Something came up.
This fleet I just named with the embacy lists Wreckage Brother, Gotham's Reckoning, ZS- NVB, but only one ofor you!
This map I just procured from the embassy lists all of the nearest towns.
Where should we head, mateys?
No.106983
>>106981
Let's go see the Margarita Man
No.106990
>>106981
>>106983
I guess it's a long voyage.
No.106991
No.106992
>>106776
Can we try to topple the Spanish?with no survivors
No.106993
>>106992
I fear OP wasn't a big enough guy, and life crash his plane, WITH NO SURVIVORS!
No.106999
OP here.
I don't have the most open schedule and this board isn't active enough to give bulk updates, so expect this thread to be active but slow.
No.107002
>>106999 (checked)
I'm ok with this, any OC is welcome.
No.107008
I had the same idea of doing this, but I forgot to make a post.
I'll play as CIA, what would his special skill be?
No.107703
>>107008
What are the options?
No.107711
>>107703
Fencing
Navigation
Medicine
Gunnery
Wit and Charm
No.107715
No.107718
>>107715
Yeah but medicine lets us play longer
No.107719
No.107722
>>107711
>Fencing
Have you seen CIA in hand-to-hand combat?
>Navigation
He just calls Ittin for that.
>Medicine
And he'd call Dr. Pavel for that.
>Gunnery
The only time he shoots, he misses. (OK, he meant to miss but still.)
>Wit and Charm
Bingo.
No.107724
Well I signed aboard with the English, J have a letter of marque from them, and if I take a port I am thinking of giving it to England. Is this wise? What country would CIA side with?
No.107725
>>107724
Also, what era should I do?
1600
1620
1640
1660
Or 1680
I chose 1620 originally but now I'm unsure
No.107836
>>107724
CIA should side with the English and fight the hotheaded Dutch.
>>107725
Golden Age of Piracy, where brothers and plans abound.
No.107858
I'm pleb tier at screenshots, so I'll only do that for the governor's daughters.
I want to plan everything out ahead of time, and then I'll report on my progress.
So far, I'm doing
Era: 1660
Name: CIA
Difficulty: Adventurer
Sailing with England against the Dutch and Spain.
Plane name is ship name.
No.107859
Well, the ZSNVB has just acquired a navigator, so the flight plan goes as checked.