>>152
Crossposted from gg2
Boycotts, Yes, Maybe, No?
Yes, absolutely on a personal level.
Collectively, Yes with caveats.
But I would rather that thorough criteria are applied to avoid reactionary boycotts. This way a developer knows that if they misstep they will be penalised. It avoids a sense of 'minefield' customer service; which although correct is neither fair to customers who find themselves re-evaluating the developer on the fly nor the developer who doesn't understand what's happening.
Value of Boycotts to Consumer
A developer who misbehaves in various ways is an externality on the consumers pocket.
They will in one form or another achieve either extraordinary value due to malpractice, such as not paying their coders or artists, or using their connections with press gangs to drive a higher market price point and number of sales than their game merits. This externality is passed onto the consumers pocket directly.
Value of Boycotts to Developer/Industry
Bad devs use their connections to achieve extraordinary value over and above that of their competitors. If an artist working for one company isn't paid, then they will not go on to establish their own projects. If a company uses their media contacts to win a competition then they steal that contest from another developer who has done the work and deserves the award, prestige and market.
Ultimately there is a point where a boycott is in the mutual interest of both the wider developer community and the consumer and there are some cases where it is exclusively of value to the consumer.
Thoughts on the Effectiveness of Boycotts
Just like emails the boycotts have little individual value, but if you get 50 or 60 people forcing a developer to make a statement, just like the press, you've got them. They incriminate themselves and lose revenue.
Do you really think our email campaign was what has caused advertisers to pull from the press or was it the press' reaction?
The question isn't "how do I get enough boycottees to make it a noticeable cost". The question is "how do I cause a sufficiently reaction from a bad developer to cause customers to avoid them". That is a snowball that pays dividends.
Don't let the tail wag the dog by assuming size is as important as causing a reaction.
Criteria under which a developer should be collectively boycotted?
Boycott by GG as a group or attempt to go beyond?
Mechanisms for achieving maximum penetration
I admit that I have not fully considered how this question should be answered at this time, and I feel a robust discussion will lead to some realisations on these themes.
Other
It should be noted that GamerGate has a track record of 'exceeding' boycotts with the press by actively informing advertisers. In addition we have effectively boycotted some developers out of business for good reason: See Polytron.